| Fight/GameActor/GA_Hero.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Compose/New/ComposeWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Compose/New/ComposeWinModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerOneVsOne/CrossServerOneVsOneHonorShopCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/HighSettingTip.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/WindowJump/WindowJumpMgr.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/GameActor/GA_Hero.cs
@@ -984,6 +984,8 @@ PlayerTaskDatas m_TaskModel; PlayerTaskDatas taskmodel { get { return m_TaskModel ?? (m_TaskModel = ModelCenter.Instance.GetModel<PlayerTaskDatas>()); } } PlayerMainDate m_MainModel; PlayerMainDate onMainModel { get { return m_MainModel ?? (m_MainModel = ModelCenter.Instance.GetModel<PlayerMainDate>()); } } private void UpdateAutoStartFight() { if (DTCB105_tagMCPlayerWallow.forceOffLine) @@ -1001,7 +1003,15 @@ && !NewBieCenter.Instance.inGuiding && PlayerTaskDatas.IsOPenAutoResolve()) { SnxxzGame.Instance.StartCoroutine(Wait()); if (PlayerDatas.Instance.hero != null && PlayerDatas.Instance.hero.State == E_ActorState.AutoRun && onMainModel.MoveBool) { } else { SnxxzGame.Instance.StartCoroutine(Wait()); } } } System/Compose/New/ComposeWin.cs
@@ -254,7 +254,6 @@ private void OnClickWingsCompose() { CloseSubWindows(); if (windowState == WindowState.Opened) { @@ -270,6 +269,7 @@ private void GatherSoulCompose() { ComposeModel.SetCurComposeModel(null); CloseSubWindows(); if (windowState == WindowState.Opened) { System/Compose/New/ComposeWinModel.cs
@@ -1290,6 +1290,7 @@ Equip = 4, Item = 5, MountDogz = 6, GatherSoul = 7, } public enum NeedMatType System/CrossServerOneVsOne/CrossServerOneVsOneHonorShopCell.cs
@@ -86,6 +86,7 @@ } else { stateImg.gameObject.SetActive(false); sellImg.gameObject.SetActive(true); itemCell.countText.text = StringUtility.Contact(UIHelper.AppendStringColor(TextColType.Red, remainNum.ToString()), "/" + canBuyCnt.ToString()); System/MainInterfacePanel/HighSettingTip.cs
@@ -60,7 +60,7 @@ StoreModel storeModel { get { return ModelCenter.Instance.GetModel<StoreModel>(); } } OSGiftModel osGiftModel { get { return ModelCenter.Instance.GetModel<OSGiftModel>(); } } PlayerMainDate mainModel { get { return ModelCenter.Instance.GetModel<PlayerMainDate>(); } } CrossServerOneVsOneModel crossServerModel { get { return ModelCenter.Instance.GetModel<CrossServerOneVsOneModel>(); } } FairyGrabBossModel fairyGrabBossModel { get { return ModelCenter.Instance.GetModel<FairyGrabBossModel>(); } } private void Start() { @@ -364,9 +364,26 @@ } void OnClickCrossServerBtn()//跨服PK { WindowCenter.Instance.Close<MainInterfaceWin>(); WindowCenter.Instance.Open<CrossServerWin>(); int limitlv = Config.Instance.Get<FuncOpenLVConfig>(157).LimitLV; if (FuncOpen.Instance.IsFuncOpen(157)&& TimeUtility.OpenDay >= crossServerModel.afterOpenDayOpenCross) { WindowCenter.Instance.Close<MainInterfaceWin>(); WindowCenter.Instance.Open<CrossServerWin>(); } else { if (PlayerDatas.Instance.baseData.LV >= limitlv) { SysNotifyMgr.Instance.ShowTip("CrossMatching14", limitlv); } else { SysNotifyMgr.Instance.ShowTip("CrossMatching15", crossServerModel.afterOpenDayOpenCross); } } } public void ShowButton()//向上 { System/WindowJump/WindowJumpMgr.cs
@@ -175,7 +175,10 @@ case JumpUIType.ComposeFunc5: case JumpUIType.TicketCompose1: case JumpUIType.TicketCompose2: SetJumpLogic<ComposeWin>(_tagWinSearchModel.TABID); break; case JumpUIType.GatherSoul271: composeModel.SetCurComposeModel(null); SetJumpLogic<ComposeWin>(_tagWinSearchModel.TABID); break; case JumpUIType.EquipCompose1: