少年修仙传客户端代码仓库
client_Zxw
2019-01-14 7b73cffa7851878c665aab380fe4676bd494ce26
5767 【前端】【1.5】新增8-14天活动功能(制作成7日运营活动的模板)
4个文件已修改
15 ■■■■ 已修改文件
System/OpenServerActivity/OpenServiceAchievementCell.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/OpenServiceAchievementModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/OpenServiceAchievementWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/OpenServiceItem.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/OpenServiceAchievementCell.cs
@@ -71,9 +71,10 @@
                    Obj.SetActive(false);
                }
            }
            if (model.SelectedNow != model.DayNow)
            bool IsOpenPreviewTime = model.IsPreviewTime();
            if (model.SelectedNow != model.DayNow || IsOpenPreviewTime)
            {
                if (model.SelectedNow > model.DayNow)//还未到达的天数
                if (model.SelectedNow > model.DayNow || IsOpenPreviewTime)//还未到达的天数
                {
                    m_Btn.gameObject.SetActive(false);
                    m_TextNumber.gameObject.SetActive(false);
System/OpenServerActivity/OpenServiceAchievementModel.cs
@@ -271,7 +271,7 @@
    }
    public int GetRewardNumber(int Day, int ID)//获取领奖次数
    {
        int Num = -1;
        int Num =0;
        if (WeekPartyDayInfoDic.ContainsKey(Day))
        {
            var WeekPartyDay = WeekPartyDayInfoDic[Day];
System/OpenServerActivity/OpenServiceAchievementWin.cs
@@ -298,7 +298,7 @@
                {
                    TaypeNumber = (carryOutNum - rewardNum) / WeekPartyAction.SingleTimes;
                }
                if (TaypeNumber <= 0)
                if (TaypeNumber <= 0 && number> rewardNum)
                {
                    Bool = true;
                }
@@ -314,7 +314,7 @@
                int number = WeekPartyAction.TotalTimes / WeekPartyAction.SingleTimes;
                int rewardNum = model.GetRewardNumber(model.SelectedNow, ID);//已领奖次数
                int carryOutNum = model.GetCarryOutNum(model.SelectedNow, ID);//已完成次数
                if (rewardNum > number)
                if (rewardNum >= number)
                {
                    Bool = true;
                }
System/OpenServerActivity/OpenServiceItem.cs
@@ -41,8 +41,8 @@
            int Point = model.GetPoint(day);           
            m_TextPoint.text = Language.Get("OSA_3", item.NeedPoint);
            bool IsBool = model.IsDayReward(model.SelectedNow, index);
            bool IsOpenPreviewTime = model.IsPreviewTime();
            if (model.SelectedNow > model.DayNow || IsOpenPreviewTime)
            if (model.SelectedNow > model.DayNow)
            {
                m_ReceiveBtn.gameObject.SetActive(false);
                m_IsReachImage.SetActive(false);