少年修仙传客户端代码仓库
client_Hale
2019-06-22 7c486c109e5e228243c7fb948269adf211326432
382 技能特效替换逻辑修复
1个文件已修改
23 ■■■■■ 已修改文件
Core/NetworkPackage/DTCFile/ServerPack/H06_PlayerVsNPC/DTC0614_tagUseSkillPos.cs 23 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H06_PlayerVsNPC/DTC0614_tagUseSkillPos.cs
@@ -216,23 +216,20 @@
             || _skill.skillInfo.config.SkillType == (int)E_SkillType.PassiveSustainedReduction
             || (_skill.skillInfo.config.Skillactmark > 100 || _skill.skillInfo.config.Skillactmark < 10))
            {
                if (vNetData.ObjID == PlayerDatas.Instance.PlayerId)
                if (GeneralDefine.PassiveSkillShow.Contains(_skill.id))
                {
                    if (GeneralDefine.PassiveSkillShow.Contains(_skill.id))
                    {
                        HeadUpSkillName.Popup(_skill.id, _attacker.MP_Name1.position, CameraController.Instance.CameraObject);
                    }
                    HeadUpSkillName.Popup(_skill.id, _attacker.MP_Name1.position, CameraController.Instance.CameraObject);
                }
                    if (_skill.skillInfo.config.EffectName > 0)
                if (_skill.skillInfo.config.EffectName > 0)
                {
                    int _skillEffectId = _skill.skillInfo.config.EffectName;
                    int _replaceEffectId = JobSetupConfig.GetExpertSkillChangeEffect(_skill.id);
                    if (_replaceEffectId > 0)
                    {
                        int _skillEffectId = _skill.skillInfo.config.EffectName;
                        int _replaceEffectId = JobSetupConfig.GetExpertSkillChangeEffect(_skill.id);
                        if (_replaceEffectId > 0)
                        {
                            _skillEffectId = _replaceEffectId;
                        }
                        SFXPlayUtility.Instance.PlayBattleEffect(_skillEffectId, _attacker);
                        _skillEffectId = _replaceEffectId;
                    }
                    SFXPlayUtility.Instance.PlayBattleEffect(_skillEffectId, _attacker);
                }
                BuildHurtList(vNetData, _skill);