| | |
| | | || _skill.skillInfo.config.SkillType == (int)E_SkillType.PassiveSustainedReduction
|
| | | || (_skill.skillInfo.config.Skillactmark > 100 || _skill.skillInfo.config.Skillactmark < 10))
|
| | | {
|
| | | if (vNetData.ObjID == PlayerDatas.Instance.PlayerId)
|
| | | if (GeneralDefine.PassiveSkillShow.Contains(_skill.id))
|
| | | {
|
| | | if (GeneralDefine.PassiveSkillShow.Contains(_skill.id))
|
| | | {
|
| | | HeadUpSkillName.Popup(_skill.id, _attacker.MP_Name1.position, CameraController.Instance.CameraObject);
|
| | | }
|
| | | HeadUpSkillName.Popup(_skill.id, _attacker.MP_Name1.position, CameraController.Instance.CameraObject);
|
| | | }
|
| | |
|
| | | if (_skill.skillInfo.config.EffectName > 0)
|
| | | if (_skill.skillInfo.config.EffectName > 0)
|
| | | {
|
| | | int _skillEffectId = _skill.skillInfo.config.EffectName;
|
| | | int _replaceEffectId = JobSetupConfig.GetExpertSkillChangeEffect(_skill.id);
|
| | | if (_replaceEffectId > 0)
|
| | | {
|
| | | int _skillEffectId = _skill.skillInfo.config.EffectName;
|
| | | int _replaceEffectId = JobSetupConfig.GetExpertSkillChangeEffect(_skill.id);
|
| | | if (_replaceEffectId > 0)
|
| | | {
|
| | | _skillEffectId = _replaceEffectId;
|
| | | }
|
| | | SFXPlayUtility.Instance.PlayBattleEffect(_skillEffectId, _attacker);
|
| | | _skillEffectId = _replaceEffectId;
|
| | | }
|
| | | SFXPlayUtility.Instance.PlayBattleEffect(_skillEffectId, _attacker);
|
| | | }
|
| | |
|
| | | BuildHurtList(vNetData, _skill);
|