| System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerOneVsOne/CrossServerOneVsOnePlayerInfo.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs
@@ -475,8 +475,10 @@ #endregion #region 红点 public const int CrossServerRedKey = 213; public Redpoint crossServerRedpoint = new Redpoint(CrossServerRedKey); public const int CrossOneVsOneRedKey = 21301; public Redpoint crossOneVsOneRedpoint = new Redpoint(CrossOneVsOneRedKey); public Redpoint crossOneVsOneRedpoint = new Redpoint(CrossServerRedKey,CrossOneVsOneRedKey); public const int CrossArenaRedKey = 2130101; public Redpoint crossArenaRedpoint = new Redpoint(CrossOneVsOneRedKey, CrossArenaRedKey); public const int CrossDayAwardsRedKey = 21301011; @@ -519,6 +521,12 @@ { crossDayAwardsRedpoint.state = RedPointState.None; } if(crossMatchRedpoint.state != RedPointState.None) { crossServerRedpoint.count = playerInfo.GetDayRemainNum(); crossServerRedpoint.state = RedPointState.Quantity; } } #endregion } System/CrossServerOneVsOne/CrossServerOneVsOnePlayerInfo.cs
@@ -77,12 +77,14 @@ public int GetDayRemainNum() { return DayBuyCount + crossServerModel.freeMaxMatchNum - DayPKCount; int remainNum = DayBuyCount + crossServerModel.freeMaxMatchNum - DayPKCount; return remainNum > 0 ? remainNum : 0; } public int GetDayRemainBuyNum() { return crossServerModel.buyMaxMatchNum - DayBuyCount; int remainNum = crossServerModel.buyMaxMatchNum - DayBuyCount; return remainNum > 0 ? remainNum : 0; } public string DisplayWinningRate()