| System/BlastFurnace/LingDanTips.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Compose/New/ComposeMatCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/KnapSack/Logic/UnionWarehouseEquipTip.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/KnapSack/Logic/UnionWarehouseEquipTip.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/KnapSack/New/CommonItemBaisc.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/KnapSack/New/EquipWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/KnapSack/New/ItemCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/BuffListWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/BlastFurnace/LingDanTips.cs
@@ -422,9 +422,7 @@ } _addSpecMatItemCell.reducebtn.gameObject.SetActive(true); _addSpecMatItemCell.reducebtn.RemoveAllListeners(); _addSpecMatItemCell.reducebtn.AddListener(() => { OnClickReduceBtn(); }); _addSpecMatItemCell.reducebtn.SetListener(() => { OnClickReduceBtn(); }); _addSpecMatBtn.onClick.AddListener(() => { ChooseWin.gameObject.SetActive(true); }); CreateRandomLineCell(); System/Compose/New/ComposeMatCell.cs
@@ -63,21 +63,19 @@ { bool isShowMat = itemId != 0 || itemModel != null ? true : false; itemCell.gameObject.SetActive(isShowMat); itemCell.button.RemoveAllListeners(); itemCell.reducebtn.RemoveAllListeners(); if (isShowMat) { if (itemModel != null) { itemCell.Init(itemModel); itemCell.button.AddListener(ClickItemCell); itemCell.button.SetListener(ClickItemCell); } else { ItemCellModel cellModel = new ItemCellModel(itemId); itemCell.Init(cellModel); itemCell.button.AddListener(ClickItemCell); itemCell.button.SetListener(ClickItemCell); } switch(matType) @@ -85,7 +83,7 @@ case NeedMatType.unfixedItem: case NeedMatType.addItem: itemCell.reducebtn.gameObject.SetActive(true); itemCell.reducebtn.AddListener(ClickReduce); itemCell.reducebtn.SetListener(ClickReduce); break; } } System/KnapSack/Logic/UnionWarehouseEquipTip.cs
File was deleted System/KnapSack/Logic/UnionWarehouseEquipTip.cs.meta
File was deleted System/KnapSack/New/CommonItemBaisc.cs
@@ -61,18 +61,6 @@ } } GameObject _starlist; public GameObject starlist { get { if (_starlist == null) { var _trans = transform.Find("StarList"); _starlist = _trans != null ? _trans.gameObject : null; } return _starlist; } } Button m_Button; public Button button { get { @@ -118,13 +106,6 @@ bgIcon.gameObject.SetActive(true); itemIcon.SetSprite(itemConfig.IconKey); bgIcon.SetItemBackGround(ItemLogicUtility.Instance.GetItemQuality(itemId, useDataDic)); for (var i = 0; i < starlist.transform.childCount; i++) { Image starIcon = starlist.transform.GetChild(i).GetComponent<Image>(); starIcon.SetSprite("Stars_a"); starIcon.gameObject.SetActive(false); } auctionIcon.gameObject.SetActive(isAuction); System/KnapSack/New/EquipWin.cs
@@ -19,8 +19,6 @@ EquipTip equipTip; [SerializeField] BuyEquipTip buyTip; [SerializeField] UnionWarehouseEquipTip unionTip; [SerializeField] GetEquipPathTips getEquipPathTip; [SerializeField] CanvasGroup equipTipAlpha; @@ -78,7 +76,6 @@ } equipTip.gameObject.SetActive(false); buyTip.gameObject.SetActive(false); unionTip.gameObject.SetActive(false); getEquipPathTip.gameObject.SetActive(false); TempCreatelist.Clear(); } @@ -103,14 +100,6 @@ case ItemTipChildType.Buy: buyTip.InitModel(itemTipsModel.curAttrData); buyTip.gameObject.SetActive(true); break; case ItemTipChildType.UnionWarehouseDonation: unionTip.InitModel(itemTipsModel.curAttrData); unionTip.gameObject.SetActive(true); break; case ItemTipChildType.UnionWarehouseExchange: unionTip.InitModel(itemTipsModel.curAttrData); unionTip.gameObject.SetActive(true); break; case ItemTipChildType.GetEquipPath: getEquipPathTip.InitModel(itemTipsModel.curAttrData); @@ -139,18 +128,6 @@ buyTip.InitModel(itemTipsModel.curAttrData); equipTip.InitModel(itemTipsModel.compareAttrData); buyTip.gameObject.SetActive(true); equipTip.gameObject.SetActive(true); break; case ItemTipChildType.UnionWarehouseDonation: unionTip.InitModel(itemTipsModel.curAttrData); equipTip.InitModel(itemTipsModel.compareAttrData); unionTip.gameObject.SetActive(true); equipTip.gameObject.SetActive(true); break; case ItemTipChildType.UnionWarehouseExchange: unionTip.InitModel(itemTipsModel.curAttrData); equipTip.InitModel(itemTipsModel.compareAttrData); unionTip.gameObject.SetActive(true); equipTip.gameObject.SetActive(true); break; case ItemTipChildType.GetEquipPath: System/KnapSack/New/ItemCell.cs
@@ -9,29 +9,26 @@ { public class ItemCell : CommonItemBaisc { private Button _reducebtn; public Button reducebtn { get { if (_reducebtn == null) private Button m_Reducebtn; public Button reducebtn { get { if (m_Reducebtn == null) { var _trans = transform.Find("Reducebtn"); _reducebtn = _trans != null ? _trans.GetComponent<Button>() : null; m_Reducebtn = this.transform.GetComponent<Button>("Reducebtn"); } return _reducebtn; return m_Reducebtn; } } public override void Init(ItemModel model,bool isCompare = false, int compareScore = 0) public override void Init(ItemModel model, bool isCompare = false, int compareScore = 0) { base.Init(model, isCompare,compareScore); base.Init(model, isCompare, compareScore); reducebtn.gameObject.SetActive(false); } public override void Init(ItemCellModel model, int compareScore = 0) { base.Init(model,compareScore); base.Init(model, compareScore); reducebtn.gameObject.SetActive(false); } } System/MainInterfacePanel/BuffListWin.cs
@@ -7,7 +7,6 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; //关于Buff面板的设置 namespace Snxxz.UI @@ -23,14 +22,9 @@ private ScrollRect _ScrollRect; private Dictionary<int, ObjBuff> objBuffic; private List<int> _SortList = new List<int>();//排序列表 BuffModel m_BuffModel; BuffModel Buffmodel { get { return m_BuffModel ?? (m_BuffModel = ModelCenter.Instance.GetModel<BuffModel>()); } } BuffModel Buffmodel { get { return ModelCenter.Instance.GetModel<BuffModel>(); } } #region Built-in protected override void BindController() { @@ -67,7 +61,6 @@ BuffModel.Even_ObjDelBuff -= DelBuff; } #endregion void UpdateControllerPosition() @@ -189,35 +182,6 @@ { int Type = 0; return Type; int Use_TheSecond = Mathf.FloorToInt((float)(DateTime.Now - objBuffic[BuffID]._dattTime).TotalSeconds); if (objBuffic[BuffID].LastTime - Use_TheSecond > 0) { float time = objBuffic[BuffID].LastTime - Use_TheSecond; if (time >= 86400)//天 { return 4; } else if (time < 86400 && time >= 3600)//时 { return 3; } else if (time < 3600 && time >= 60)//分 { return 2; } else if (time < 60 && time > 0)//秒 { return 1; } else { return 0; } } else { return 0; } } List<int> Priority() @@ -232,25 +196,21 @@ return _List; } void AddBuff()//buff的增加 void AddBuff() { objBuffic = Buffmodel._BuffDic; BuffScheduling(); UpdateControllerPosition(); OnCreateGridLineCell(m_ScrollerController); } void DelBuff()//buff的删除 void DelBuff() { objBuffic = Buffmodel._BuffDic; BuffScheduling(); UpdateControllerPosition(); OnCreateGridLineCell(m_ScrollerController); } }