少年修仙传客户端代码仓库
client_linchunjie
2019-07-16 7e94d4721b6d79361897ae46cc7c75cdc6e06da8
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
5个文件已修改
17 ■■■■■ 已修改文件
Fight/GameActor/Bhv_FindEnemy.cs 1 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GAMgr.cs 1 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GA_Player.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/Dungeon/MapArea.cs 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/MainInterfaceWin.cs 4 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/Bhv_FindEnemy.cs
@@ -165,6 +165,7 @@
        if (PlayerDatas.Instance.baseData.AttackMode == (int)E_AttackMode.All
         || PlayerDatas.Instance.baseData.AttackMode == (int)E_AttackMode.Family
         || PlayerDatas.Instance.baseData.AttackMode == (int)E_AttackMode.Contest
         || PlayerDatas.Instance.maliciousAtkPlayer.Count > 0)
        {
            //Debug.LogFormat("当前模式: {0}, 开始搜索Player对象...", (E_AttackMode)PlayerDatas.Instance.baseData.AttackMode);
Fight/GameActor/GAMgr.cs
@@ -1450,6 +1450,7 @@
        // 全体模式, 强制模式 需要对玩家进行预先判断
        if ((E_AttackMode)PlayerDatas.Instance.baseData.AttackMode == E_AttackMode.All
         || (E_AttackMode)PlayerDatas.Instance.baseData.AttackMode == E_AttackMode.Family
         || (E_AttackMode)PlayerDatas.Instance.baseData.AttackMode == E_AttackMode.Contest
         || PlayerDatas.Instance.maliciousAtkPlayer.Count > 0
         || ClientCrossServerOneVsOne.isClientCrossServerOneVsOne)
        {
Fight/GameActor/GA_Player.cs
@@ -605,7 +605,8 @@
        {
            return false;
        }
        else if ((E_AttackMode)PlayerDatas.Instance.baseData.AttackMode == E_AttackMode.All)
        else if ((E_AttackMode)PlayerDatas.Instance.baseData.AttackMode == E_AttackMode.All
              || (E_AttackMode)PlayerDatas.Instance.baseData.AttackMode == E_AttackMode.Contest)
        {
            return true;
        }
Fight/Stage/Dungeon/MapArea.cs
@@ -36,8 +36,12 @@
#endif
        MapArea _area = _go.AddMissingComponent<MapArea>();
        _area.startPosition = new Vector3(config.StartPosX * .5f, 0, config.StartPosY * .5f);
        _area.endPosition = new Vector3(config.EndPosX * .5f, 0, config.EndPosY * .5f);
        _area.startPosition = new Vector3((config.StartPosX - GA_Hero.MapOffset.x) * .5f,
                                           0,
                                          (config.StartPosY - GA_Hero.MapOffset.z) * .5f);
        _area.endPosition = new Vector3((config.EndPosX - GA_Hero.MapOffset.x) * .5f,
                                        0,
                                        (config.EndPosY - GA_Hero.MapOffset.z) * .5f);
        int _width;
        int _height;
System/MainInterfacePanel/MainInterfaceWin.cs
@@ -297,10 +297,10 @@
            if (!onMainModel.ShieldedArea.Contains(PlayerDatas.Instance.baseData.MapID))//前四只Boss和活动Boss特殊处理
            {
                if (IsBossBool && atkInt.Count > 1 && Buffmodel.PkType != 5)
                if (IsBossBool && atkInt.Count > 1 && Buffmodel.PkType != 7)
                {
                    onMainModel.AreaState = Buffmodel.PkType;
                    DTCA202_tagMCAttackMode.Send_SwitchAttackMode((E_AttackMode)5);
                    DTCA202_tagMCAttackMode.Send_SwitchAttackMode((E_AttackMode)7);
                }
            }
        }