0312 自动分解装备去除自动挂机的限制,格子小于5 每3秒检查一次
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| | | }
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| | | }
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| | |
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| | | if (secondTimer >= 1f)
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| | | if (secondTimer >= 3f)
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| | | {
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| | | secondTimer = 0f;
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| | | RefreshBagItem();
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| | |
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| | | public void RefreshBagItem()
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| | | {
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| | | if (!_isAutoHangUp)
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| | | {
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| | | return;
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| | | }
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| | | // if (!_isAutoHangUp)
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| | | // {
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| | | // return;
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| | | // }
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| | | DealBagItem();
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| | | }
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| | |
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| | |
| | | return;
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| | | }
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| | |
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| | | if (HangUpSetModel.Instance.GetBool(HangUpAutoBoolType.isAutoDevour) && !isStartDecompose)
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| | | if (HangUpSetModel.Instance.GetBool(HangUpAutoBoolType.isAutoDevour) && !isStartDecompose &&
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| | | FuncOpen.Instance.IsFuncOpen(123))
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| | | {
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| | | if (playerPack.IsReachMinDecomposeNum())
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| | | {
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| | | playerPack.SendEquipdevourQuest(true);
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| | | return;
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| | | }
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| | | playerPack.SendEquipdevourQuest(true);
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| | | }
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| | | }
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| | | }
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