少年修仙传客户端代码仓库
client_Hale
2018-12-24 7f3a5bec21a194c5ce01676630d4ffa2f14db80e
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
8个文件已修改
158 ■■■■■ 已修改文件
System/Dungeon/DungeonFairyFeastHintWin.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/GatheringSoul/GatherSoulHoleBehaviour.cs 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/GatheringSoul/GatherSoulItemBehaviour.cs 65 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/GatheringSoul/GatherSoulLevelUpWin.cs 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/GatheringSoul/GatherSoulResolveWin.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/GatheringSoul/GatherSoulWin.cs 46 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/GatheringSoul/GatheringSoulModel.cs 16 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Utility/EnumHelper.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonFairyFeastHintWin.cs
@@ -19,6 +19,7 @@
        [SerializeField] Button m_QuestionRank;
        [SerializeField] Text m_QuestionRankBtnTxt;
        [SerializeField] DungeonTargetBehaviour m_TargetBehaviour;
        [SerializeField] RectTransform m_ContainerHint;
        [SerializeField] RectTransform m_ContainerRank;
        [SerializeField] FairyFeastRankBehaviour[] m_RankBehaviours;
        [SerializeField] FairyFeastRankBehaviour m_TopRank;
@@ -99,6 +100,7 @@
            m_QuestionRankBtnTxt.color = _index == 0 ? m_SelectEffect.unSelectTextColor : m_SelectEffect.selectTextColor;
            m_TargetBehaviour.gameObject.SetActive(_index == 0);
            m_ContainerHint.gameObject.SetActive(_index == 0);
            m_ContainerRank.gameObject.SetActive(_index == 1);
            currentSelect = _index;
            if (_index == 0)
System/GatheringSoul/GatherSoulHoleBehaviour.cs
@@ -31,6 +31,8 @@
            get { return ModelCenter.Instance.GetModel<GatherSoulComposeModel>(); }
        }
        bool existItem = false;
        private void Awake()
        {
            m_Func.onClick.AddListener(OnFunc);
@@ -56,6 +58,7 @@
            m_ContainreItem.gameObject.SetActive(equiped);
            m_ContainerLock.gameObject.SetActive(!unlockHole);
            m_ContainerEquipSign.gameObject.SetActive(!equiped && unlockHole);
            existItem = equiped;
            if (equiped)
            {
                var config = Config.Instance.Get<ItemConfig>(item.id);
@@ -175,7 +178,12 @@
        {
            if (this.hole == hole)
            {
                bool exist = existItem;
                DisplayBase();
                if (!exist && existItem && model.serverInited)
                {
                    EffectMgr.Instance.PlayUIEffect(3079, 2100, transform, false);
                }
            }
        }
System/GatheringSoul/GatherSoulItemBehaviour.cs
@@ -18,6 +18,7 @@
        [SerializeField] Text m_Count;
        [SerializeField] Button m_Func;
        [SerializeField] RectTransform m_Select;
        [SerializeField] UIEffect m_Effect;
        VirtualPackModel model
        {
@@ -36,12 +37,31 @@
        VirtualItem displayItem;
        bool requireResolveEffect = false;
        public static event Action<Transform> alreadyResolveEvent;
        private void Awake()
        {
            if (m_Func != null)
            {
                m_Func.onClick.AddListener(OnFunc);
            }
        }
        private void OnEnable()
        {
            soulModel.prepareResolveEvent += PrepareResolveEvent;
            DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += BeforePlayerDataInitializeEvent;
            DTC0721_tagMakeItemAnswer.MakeItemAnswerEvent += MakeItemAnswerEvent;
        }
        private void OnDisable()
        {
            soulModel.prepareResolveEvent -= PrepareResolveEvent;
            DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= BeforePlayerDataInitializeEvent;
            DTC0721_tagMakeItemAnswer.MakeItemAnswerEvent -= MakeItemAnswerEvent;
            requireResolveEffect = false;
        }
        /// <summary>
@@ -130,9 +150,48 @@
        {
            if (m_Select != null)
            {
                m_Select.gameObject.SetActive(displayItem.packType == PackType.rptGatherSoul
                    && soulModel.replaceRedpoint.state == RedPointState.Simple
                    && soulModel.replaceRedpointIndex == displayItem.index);
                var requireSelect = displayItem.packType == PackType.rptGatherSoul
                    && soulModel.topBestSoulIndexs.Contains(displayItem.index);
                m_Select.gameObject.SetActive(requireSelect);
                if (requireSelect)
                {
                    if (m_Effect.target != null)
                    {
                        var animator = m_Effect.target.GetAnimator();
                        if (animator != null)
                        {
                            animator.Play(0, 0, GatherSoulWin.sync_topsoul_normalized);
                        }
                    }
                }
            }
        }
        private void PrepareResolveEvent(PackType packType, int index)
        {
            if (displayItem.packType == packType && displayItem.index == index)
            {
                requireResolveEffect = true;
            }
        }
        private void BeforePlayerDataInitializeEvent()
        {
            requireResolveEffect = false;
        }
        private void MakeItemAnswerEvent(H0721_tagMakeItemAnswer package)
        {
            if (package.MakeType == (int)MakeType.Def_mitGatherSoulDecompose)
            {
                if (requireResolveEffect)
                {
                    if (alreadyResolveEvent != null)
                    {
                        alreadyResolveEvent(transform);
                    }
                    requireResolveEffect = false;
                }
            }
        }
System/GatheringSoul/GatherSoulLevelUpWin.cs
@@ -28,6 +28,8 @@
        public static int selectHole = 0;
        int level = 0;
        GatheringSoulModel model
        {
            get { return ModelCenter.Instance.GetModel<GatheringSoulModel>(); }
@@ -82,6 +84,7 @@
                m_ItemName.color = UIHelper.GetUIColor(itemConfig.ItemColor);
                m_Level.text = Language.Get("Z1024", item.level);
                m_Icon.SetSprite(itemConfig.IconKey);
                level = item.level;
            }
        }
@@ -144,7 +147,12 @@
                    CloseImmediately();
                    return;
                }
                var record = level;
                Display();
                if (level > record && model.serverInited)
                {
                    EffectMgr.Instance.PlayUIEffect(3078, 3100, m_Icon.transform, false);
                }
            }
        }
System/GatheringSoul/GatherSoulResolveWin.cs
@@ -65,12 +65,12 @@
            selectQuality = GetDefaultQuality();
            m_QualitySort.SetDefault();
            m_Quality.text = Language.Get(StringUtility.Contact("GatherSoulResolve_", selectQuality));
            m_Quality.color = UIHelper.GetUIColor(selectQuality);
            Display();
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent += PlayerDataRefreshInfoEvent;
            model.gatherSoulPackRefresh += GatherSoulPackRefresh;
            m_QualitySort.onSelectSortEvent += OnSelectSort;
            model.oneKeyResolveRefresh += OneKeyResolveRefresh;
            DTC0721_tagMakeItemAnswer.MakeItemAnswerEvent += MakeItemAnswerEvent;
            m_ScrollerControl.JumpIndex(0);
        }
@@ -86,6 +86,7 @@
            model.gatherSoulPackRefresh -= GatherSoulPackRefresh;
            m_QualitySort.onSelectSortEvent -= OnSelectSort;
            model.oneKeyResolveRefresh -= OneKeyResolveRefresh;
            DTC0721_tagMakeItemAnswer.MakeItemAnswerEvent -= MakeItemAnswerEvent;
        }
        protected override void OnAfterClose()
@@ -129,13 +130,20 @@
            resolveCell.Display(cell.index);
        }
        private void MakeItemAnswerEvent(H0721_tagMakeItemAnswer package)
        {
            if (package.MakeType == (int)MakeType.Def_mitGatherSoulDecompose)
            {
                EffectMgr.Instance.PlayUIEffect(3080, 3100, transform, false);
            }
        }
        private void OnSelectSort(SortType type, int sort)
        {
            if (type == SortType.EquipQuality)
            {
                selectQuality = sort;
                Display();
                m_Quality.color = UIHelper.GetUIColor(selectQuality);
            }
        }
System/GatheringSoul/GatherSoulWin.cs
@@ -44,6 +44,10 @@
        {
            get { return ModelCenter.Instance.GetModel<DailyQuestModel>(); }
        }
        public static float sync_topsoul_normalized = 0f;
        static float topsoul_duration = 1.067f;
        static float sync_timer = 0f;
        #region Built-in
        protected override void BindController()
        {
@@ -79,6 +83,7 @@
            Display();
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent += PlayerDataRefreshInfoEvent;
            model.gatherSoulPackRefresh += GatherSoulPackRefresh;
            GatherSoulItemBehaviour.alreadyResolveEvent += AlreadyResolveEvent;
        }
        protected override void OnAfterOpen()
@@ -93,10 +98,24 @@
            }
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= PlayerDataRefreshInfoEvent;
            model.gatherSoulPackRefresh -= GatherSoulPackRefresh;
            GatherSoulItemBehaviour.alreadyResolveEvent -= AlreadyResolveEvent;
        }
        protected override void OnAfterClose()
        {
        }
        protected override void LateUpdate()
        {
            sync_topsoul_normalized = Mathf.Clamp01(sync_timer / topsoul_duration);
            if (sync_timer >= topsoul_duration)
            {
                sync_timer = 0f;
            }
            else
            {
                sync_timer += Time.deltaTime;
            }
        }
        #endregion
@@ -153,6 +172,33 @@
            m_ScrollerControl.m_Scorller.RefreshActiveCellViews();
        }
        private void AlreadyResolveEvent(Transform resolveTransform)
        {
            if (resolveTransform != null)
            {
                var effect = EffectMgr.Instance.PlayUIEffect(3076, 2200, transform, true);
                if (effect != null)
                {
                    var bezierMove = effect.AddMissingComponent<BezierMove>();
                    bezierMove.duration = 1.5f;
                    var startPoint = resolveTransform.position;
                    var endPoint = m_DustIcon.transform.position;
                    var nl = Vector3.Normalize(endPoint - startPoint);
                    var normal = new Vector3(-nl.y, nl.x, 0);
                    var distance = Vector3.Distance(startPoint, endPoint);
                    var pivot = startPoint + normal * UnityEngine.Random.Range(-distance, distance) * 0.7f + nl * distance * 0.4f;
                    bezierMove.Begin(startPoint, pivot, endPoint, () =>
                    {
                        if (effect != null)
                        {
                            EffectMgr.Instance.RecyleUIEffect(3076, effect.gameObject);
                        }
                    });
                }
            }
        }
        private void ViewProperty()
        {
            if (WindowCenter.Instance.IsOpen<GatherSoulTotalPropertyWin>())
System/GatheringSoul/GatheringSoulModel.cs
@@ -20,6 +20,7 @@
        public Dictionary<int, List<int>> gatherSoulPropertys { get; private set; }
        public List<int> packIndexs { get; private set; }
        public List<int> topBestSoulIndexs = new List<int>();
        public List<GatherSoulItem> resolveItems { get; private set; }
        public int holeCount
@@ -46,6 +47,11 @@
        public int coreHole { get; private set; }
        public int autoResolveRemainCount { get; private set; }
        public bool serverInited { get; private set; }
        public event Action<PackType, int> prepareResolveEvent;
        public event Action<int> gatherSoulHoleRefresh;
        public event Action gatherSoulHolesRefresh;
@@ -88,12 +94,15 @@
        public void OnBeforePlayerDataInitialize()
        {
            serverInited = false;
            packIndexs.Clear();
            topBestSoulIndexs.Clear();
            gatherSoulHoleDict.Clear();
        }
        public void OnPlayerLoginOk()
        {
            serverInited = true;
            CheckAutoResolve();
            UpdateRedpoint();
        }
@@ -234,6 +243,7 @@
        public void RefreshGatherSoulPack()
        {
            packIndexs.Clear();
            topBestSoulIndexs.Clear();
            List<int> emptyHoles;
            if (ExistEmptyHole(out emptyHoles))
            {
@@ -359,6 +369,7 @@
            {
                packIndexs.RemoveAt(removeList[i]);
            }
            topBestSoulIndexs.AddRange(packIndexs);
        }
        public bool ExistEmptyHole(out List<int> list)
@@ -784,6 +795,11 @@
            {
                return;
            }
            if (prepareResolveEvent != null)
            {
                prepareResolveEvent(item.placeType == 0 ? PackType.rptGatherSoul : PackType.rptInterimPack,
                    item.index);
            }
            SendResolvePack(new ushort[1] { (ushort)item.index }, false);
        }
Utility/EnumHelper.cs
@@ -816,6 +816,7 @@
    Def_mitDogzEquipPlus = 21,// 神兽装备强化 
    Def_mitRuneCompound = 22,//符印合成
    Def_mitGatherSoulCompound = 23,//聚魂合成
    Def_mitGatherSoulDecompose = 24,//聚魂分解
}
/// <summary>
/// 金钱类型(虚拟物品)