| | |
| | | using Snxxz.UI;
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| | | using System;
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| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using System.Collections;
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| | | using System.Collections.Generic;
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| | | using UnityEngine;
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| | | public class ClientHazyGrassStage : DungeonStage
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| | | {
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| | |
| | |
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| | | UnloadAllNpc();
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| | |
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| | | GA_NpcClientCollect.OnCollectFinished += OnCollectFinished;
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| | | ClientCollectUtility.OnCollectFinished += OnCollectFinished;
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| | | }
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| | |
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| | | protected override void OnStageLoadFinish()
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| | |
| | |
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| | | UnloadAllNpc();
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| | |
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| | | GA_NpcClientCollect.OnCollectFinished -= OnCollectFinished;
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| | | ClientCollectUtility.OnCollectFinished -= OnCollectFinished;
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| | | }
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| | |
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| | | int GetNpcRefreshCount(HazyGrassNpcInfo npcInfo)
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| | |
| | | }
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| | | #endif
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| | | }
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| | | |
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