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| | | RoleParticularModel m_Model;
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| | | RoleParticularModel model
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| | | {
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| | | get
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| | | {
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| | | RoleParticularModel model {
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| | | get {
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| | | return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<RoleParticularModel>());
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| | | }
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| | | }
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| | |
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| | | FriendsModel m_FriendModel;
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| | | FriendsModel friendsModel
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| | | {
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| | | get
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| | | {
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| | | FriendsModel friendsModel {
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| | | get {
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| | | return m_FriendModel ?? (m_FriendModel = ModelCenter.Instance.GetModel<FriendsModel>());
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| | | }
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| | | }
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| | |
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| | | EquipWashModel m_EquipWashModel;
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| | | EquipWashModel equipWashModel
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| | | {
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| | | get
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| | | {
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| | | EquipWashModel equipWashModel {
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| | | get {
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| | | return m_EquipWashModel ?? (m_EquipWashModel = ModelCenter.Instance.GetModel<EquipWashModel>());
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| | | }
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| | | }
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| | | PlayerStrengthengDatas m_StrengthengModel;
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| | | PlayerStrengthengDatas strengthengmodel
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| | | {
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| | | get
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| | | {
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| | | PlayerStrengthengDatas strengthengmodel {
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| | | get {
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| | | return m_StrengthengModel ?? (m_StrengthengModel = ModelCenter.Instance.GetModel<PlayerStrengthengDatas>());
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| | | }
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| | | }
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| | |
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| | | ItemTipsModel _itemTipsModel;
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| | | ItemTipsModel itemTipsModel
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| | | {
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| | | get
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| | | {
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| | | ItemTipsModel itemTipsModel {
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| | | get {
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| | | return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>());
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| | | }
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| | | }
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| | |
| | |
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| | | private void OnShowRoleEquip()
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| | | {
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| | | addFriendBtn.gameObject.SetActive(friendsModel.GetFirendInfo((uint)model.viewPlayer, (byte)GroupType.Friend) == null);
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| | |
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| | | for (int i = 0; i < roleEquipList.Count; i++)
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| | | {
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| | | ItemCell itemCell = roleEquipList[i].itemCell;
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| | |
| | | ItemCellModel cellModel = new ItemCellModel(itemData.ItemID, false, 1, itemData.IsBind,
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| | | "", PackType.rptEquip, false, itemData.useDataDict);
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| | | itemCell.Init(cellModel);
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| | |
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| | | }
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| | |
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| | | RoleParticularModel.ViewPlayerData viewPlayerData = model.GetViewPlayerData(model.viewPlayer);
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| | | var viewPlayerData = model.GetViewPlayerData(model.viewPlayer);
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| | | addFriendBtn.gameObject.SetActive(viewPlayerData.rolePropData.CrossPlayer == 0
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| | | && friendsModel.GetFirendInfo((uint)model.viewPlayer, (byte)GroupType.Friend) == null);
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| | |
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| | | if (viewPlayerData != null)
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| | | {
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| | | m_ViewHorse.gameObject.SetActive(viewPlayerData.rolePlusData.horses.Count > 0);
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