| Core/GameEngine/Model/Config/JadeDynastyTowerConfig.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Model/Config/JadeDynastyTowerConfig.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Model/ConfigManager.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/DailyQuest/DailyQuestWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/JadeDynastyTower/JadeDynastyTowerModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/JadeDynastyTower/TowerWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/JadeDynastyTower/TowerWin.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/HighSettingTip.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/RuneTower/RuneNewGotWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/RuneTower/RuneTowerWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/WindowJump/WindowJumpMgr.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/Model/Config/JadeDynastyTowerConfig.cs
New file @@ -0,0 +1,95 @@ //-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, January 21, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class JadeDynastyTowerConfig : ConfigBase { public int floorId { get ; private set ; } public string floorName { get ; private set; } public int[] rewardIdsLevelS; public int[] rewardCountsLevelS; public int[] rewardIdsLevelA; public int[] rewardCountsLevelA; public int[] rewardIdsLevelB; public int[] rewardCountsLevelB; public int unLockEquipPlace { get ; private set ; } public int fightPower { get ; private set ; } public override string getKey() { return floorId.ToString(); } public override void Parse() { try { floorId=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; floorName = rawContents[1].Trim(); string[] rewardIdsLevelSStringArray = rawContents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); rewardIdsLevelS = new int[rewardIdsLevelSStringArray.Length]; for (int i=0;i<rewardIdsLevelSStringArray.Length;i++) { int.TryParse(rewardIdsLevelSStringArray[i],out rewardIdsLevelS[i]); } string[] rewardCountsLevelSStringArray = rawContents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); rewardCountsLevelS = new int[rewardCountsLevelSStringArray.Length]; for (int i=0;i<rewardCountsLevelSStringArray.Length;i++) { int.TryParse(rewardCountsLevelSStringArray[i],out rewardCountsLevelS[i]); } string[] rewardIdsLevelAStringArray = rawContents[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); rewardIdsLevelA = new int[rewardIdsLevelAStringArray.Length]; for (int i=0;i<rewardIdsLevelAStringArray.Length;i++) { int.TryParse(rewardIdsLevelAStringArray[i],out rewardIdsLevelA[i]); } string[] rewardCountsLevelAStringArray = rawContents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); rewardCountsLevelA = new int[rewardCountsLevelAStringArray.Length]; for (int i=0;i<rewardCountsLevelAStringArray.Length;i++) { int.TryParse(rewardCountsLevelAStringArray[i],out rewardCountsLevelA[i]); } string[] rewardIdsLevelBStringArray = rawContents[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); rewardIdsLevelB = new int[rewardIdsLevelBStringArray.Length]; for (int i=0;i<rewardIdsLevelBStringArray.Length;i++) { int.TryParse(rewardIdsLevelBStringArray[i],out rewardIdsLevelB[i]); } string[] rewardCountsLevelBStringArray = rawContents[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); rewardCountsLevelB = new int[rewardCountsLevelBStringArray.Length]; for (int i=0;i<rewardCountsLevelBStringArray.Length;i++) { int.TryParse(rewardCountsLevelBStringArray[i],out rewardCountsLevelB[i]); } unLockEquipPlace=IsNumeric(rawContents[8]) ? int.Parse(rawContents[8]):0; fightPower=IsNumeric(rawContents[9]) ? int.Parse(rawContents[9]):0; } catch (Exception ex) { DebugEx.Log(ex); } } } } Core/GameEngine/Model/Config/JadeDynastyTowerConfig.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: bcb7d8fc32f347441a4024465ce1df51 timeCreated: 1548041359 licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: Core/GameEngine/Model/ConfigManager.cs
@@ -225,6 +225,7 @@ AddAsyncTask<FashionDressConfig>(); AddAsyncTask<WeekPartyPointConfig>(); AddAsyncTask<SceneReplaceConfig>(); AddAsyncTask<JadeDynastyTowerConfig>(); while (!AllCompleted()) { System/DailyQuest/DailyQuestWin.cs
@@ -269,7 +269,7 @@ case DailyQuestType.RuneTowerSweep: RuneTowerWin.guideSweep = true; WindowCenter.Instance.CloseImmediately<DailyQuestWin>(); WindowCenter.Instance.Open<RuneTowerWin>(); WindowCenter.Instance.Open<TowerWin>(false,0); break; case DailyQuestType.BossHome: WindowCenter.Instance.CloseImmediately<DailyQuestWin>(); @@ -285,7 +285,7 @@ break; case DailyQuestType.RuneTower: WindowCenter.Instance.CloseImmediately<DailyQuestWin>(); WindowCenter.Instance.Open<RuneTowerWin>(); WindowCenter.Instance.Open<TowerWin>(false, 0); break; case DailyQuestType.TreasureCollectSoul: GotoTreasureCollectSoul(); System/JadeDynastyTower/JadeDynastyTowerModel.cs
@@ -2,15 +2,75 @@ using System.Collections.Generic; using UnityEngine; public class JadeDynastyTowerModel : MonoBehaviour { namespace Snxxz.UI { public class JadeDynastyTowerModel : Model, IPlayerLoginOk, IMapInitOk { const int DATA_MAPID = 0; const int REDPOINTID = 1; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public int currentFloor { get; private set; } Redpoint redpoint = new Redpoint(REDPOINTID); public override void Init() { } public override void UnInit() { } public void RequestChallenge() { var error = GetErrorOfChallenge(); if (error == 0) { } else { } } public bool IsChallengable() { return GetErrorOfChallenge() == 0; } private int GetErrorOfChallenge() { return 0; } public void RequestRefreshMonster() { } public void RequestSetDungeonAction() { var sendInfo = new CA508_tagCMDoFBAction(); sendInfo.ActionType = 0; sendInfo.ActionInfo = (uint)currentFloor; GameNetSystem.Instance.SendInfo(sendInfo); } public void OnPlayerLoginOk() { } public void OnMapInitOk() { switch (PlayerDatas.Instance.baseData.MapID) { case DATA_MAPID: RequestSetDungeonAction(); break; } } } } System/JadeDynastyTower/TowerWin.cs
New file @@ -0,0 +1,85 @@ //-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, January 21, 2019 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class TowerWin : Window { [SerializeField] FunctionButtonGroup m_FunctionGroup; [SerializeField] FunctionButton m_RuneTower; [SerializeField] FunctionButton m_JadeDynastyTower; #region Built-in protected override void BindController() { } protected override void AddListeners() { m_RuneTower.SetListener(OpenRuneTower); m_JadeDynastyTower.SetListener(OpenJadeDynastyTower); } protected override void OnPreOpen() { } protected override void OnAfterOpen() { } protected override void OnPreClose() { CloseSubWindows(); } protected override void OnAfterClose() { } protected override void OnActived() { base.OnActived(); OpenRuneTower(); } #endregion private void OpenRuneTower() { CloseSubWindows(); WindowCenter.Instance.Open<RuneTowerWin>(true); functionOrder = m_RuneTower.order; } private void OpenJadeDynastyTower() { CloseSubWindows(); WindowCenter.Instance.Open<JadeDynastyTowerWin>(true); functionOrder = m_JadeDynastyTower.order; } private void CloseSubWindows() { var windows = WindowConfig.Get().FindChildWindows("TowerWin"); foreach (var item in windows) { WindowCenter.Instance.Close(item); } } } } System/JadeDynastyTower/TowerWin.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: 8cc7d59e2c390fc45b2f054b45bdc4c7 timeCreated: 1548042171 licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: System/MainInterfacePanel/HighSettingTip.cs
@@ -293,7 +293,7 @@ void RuneTaButton()//符印塔 { WindowCenter.Instance.Close<MainInterfaceWin>(); WindowCenter.Instance.Open<RuneTowerWin>(); WindowCenter.Instance.Open<TowerWin>(false, 0); } void OpenTreasure() { System/RuneTower/RuneNewGotWin.cs
@@ -87,7 +87,7 @@ CloseClick(); WindowCenter.Instance.Close<MainInterfaceWin>(); WindowCenter.Instance.Open<RuneTowerWin>(); WindowCenter.Instance.Open<TowerWin>(false, 0); } } System/RuneTower/RuneTowerWin.cs
@@ -49,7 +49,6 @@ [SerializeField] Button m_Sweep; [SerializeField] Text m_SweepButtonDescription; [SerializeField] Text m_SweepTip; [SerializeField] Button m_Close; ShowType showType = ShowType.RewardInfo; int runeSweepActionId = 0; @@ -65,7 +64,6 @@ protected override void AddListeners() { m_Close.AddListener(CloseClick); m_ViewBoss.AddListener(PopupBossInfo); m_ViewReward.AddListener(PopupRewardInfo); m_ViewPassedInfo.AddListener(PopupTowerPassInfo); System/WindowJump/WindowJumpMgr.cs
@@ -406,11 +406,11 @@ SetJumpLogic<VipExperienceWin>(_tagWinSearchModel.TABID); break; case JumpUIType.RuneTower: SetJumpLogic<RuneTowerWin>(_tagWinSearchModel.TABID); SetJumpLogic<TowerWin>(_tagWinSearchModel.TABID); break; case JumpUIType.RuneTowerSpec: RuneTowerWin.guideChallenge = true; SetJumpLogic<RuneTowerWin>(_tagWinSearchModel.TABID); SetJumpLogic<TowerWin>(_tagWinSearchModel.TABID); break; case JumpUIType.WelfareFunc1: case JumpUIType.WelfareFunc2: