少年修仙传客户端代码仓库
client_Wu Xijin
2019-05-06 800393f9923678b5e0873c60d01c9e69239c352b
3335 修改洗炼
6个文件已修改
24 ■■■■ 已修改文件
System/EquipTrain/EquipTrainCandidateBehaviour.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/EquipTrain/EquipTrainWin.cs 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/MainRedDot.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RolePromote/RolePromoteModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/WindowJump/WindowJumpMgr.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Utility/EnumHelper.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/EquipTrain/EquipTrainCandidateBehaviour.cs
@@ -68,7 +68,7 @@
                m_ItemCell.button.enabled = false;
                m_Description1.text = item.config.ItemName;
                m_Description1.color = UIHelper.GetUIColor(item.config.ItemColor, true);
                m_Description2.text = string.Format("洗练等级:{0}级", this.candidate.trainLevel.Fetch());
                m_Description2.text = string.Format("洗炼等级:{0}级", this.candidate.trainLevel.Fetch());
                m_Description2.color = UIHelper.GetUIColor(TextColType.NavyBrown, true);
                var starLevel = this.candidate.starLevel.Fetch();
@@ -90,7 +90,7 @@
                var trainLevel = this.candidate.trainLevel.Fetch();
                if (!string.IsNullOrEmpty(this.candidate.equipGuid.value))
                {
                    m_Description2.text = string.Format("洗练等级:{0}级", trainLevel);
                    m_Description2.text = string.Format("洗炼等级:{0}级", trainLevel);
                    m_Description2.color = UIHelper.GetUIColor(TextColType.NavyBrown, true);
                }
            }
System/EquipTrain/EquipTrainWin.cs
@@ -170,7 +170,7 @@
            if (force || model.equipTrainLevel.dirty)
            {
                var trainLevel = model.equipTrainLevel.Fetch();
                m_TrainLevel.text = string.Format("{0}级洗练", trainLevel);
                m_TrainLevel.text = string.Format("{0}级洗炼", trainLevel);
            }
            if (force || model.equipTrainMaxLevel.dirty)
@@ -180,16 +180,16 @@
                if (maxTrain < 0)
                {
                    m_MaxTrainLevel.text = "穿戴装备可洗练";
                    m_MaxTrainLevel.text = "穿戴装备可洗炼";
                }
                else if (maxTrain > 0)
                {
                    var star = starModel.GetEquipStarLevel(equipPosition);
                    m_MaxTrainLevel.text = string.Format("{0}星装备最高可洗练至{1}级", star, maxTrain);
                    m_MaxTrainLevel.text = string.Format("{0}星装备最高可洗炼至{1}级", star, maxTrain);
                }
                else
                {
                    m_MaxTrainLevel.text = "提升装备星级可洗练";
                    m_MaxTrainLevel.text = "提升装备星级可洗炼";
                }
            }
System/MainInterfacePanel/MainRedDot.cs
@@ -12,7 +12,7 @@
    [XLua.LuaCallCSharp]
public class MainRedDot : Singleton<MainRedDot> {
        public const int RedPoint_key = 1;
        public const int FAIRY_REDPOINT_KEY1 = 107;
@@ -56,7 +56,7 @@
        public Redpoint redPointDepotFunc = new Redpoint(RedPoint_MainPackKey, RedPoint_DepotFuncKey);
        #endregion
        #region 洗练红点
        #region 洗炼红点
        public const int RedPoint_WashFuncKey = 10605;
        public Redpoint redPointWashFunc = new Redpoint(RedPoint_key1,RedPoint_WashFuncKey);
        #endregion
System/RolePromote/RolePromoteModel.cs
@@ -355,7 +355,7 @@
        }
        #endregion
        #region 洗练
        #region 洗炼
        #endregion
System/WindowJump/WindowJumpMgr.cs
@@ -1401,7 +1401,7 @@
    StrengthFunc4 = 15,//洗炼
    EquipLowSuit = 241, //普通套装界面
    StrengthFunc5 = 16,
    EquipWashType2 = 239, //装备洗练界面
    EquipWashType2 = 239, //装备洗炼界面
    ComposeFunc1 = 17,
    ComposeFunc2 = 18,
    ComposeFunc3 = 19,
Utility/EnumHelper.cs
@@ -1095,7 +1095,7 @@
    Stone,//宝石
    Suit,//套装
    Wing,//翅膀
    Wash,//洗练
    Wash,//洗炼
    Pet,//灵宠
    Horse,//坐骑
    Prestige,//境界
@@ -1375,7 +1375,7 @@
    strength, //强化
    inlay, //镶嵌
    train,//洗练
    train,//洗炼
    star,//升星
}