| | |
| | |
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| | | private void Updatefighting(PlayerDataRefresh obj)//等级刷新
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| | | {
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| | | |
| | |
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| | | }
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| | | private void CardLevelChangeEvent(int taskID)//卡级状态改变
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| | | {
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| | |
| | | }
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| | | void TaskToAdd(int MissionID, int MissionState, int DiscriptionIndex)//添加任务
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| | | {
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| | | |
| | |
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| | | var inDungeon = IsDungeon();
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| | | TaskScheduling();
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| | | if (WindowCenter.Instance.IsOpen<MainInterfaceWin>() && !inDungeon)
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| | | {
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| | | if (MissionState != 0 && MissionID!=1 && _list.Contains(MissionID))
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| | | { |
| | | if (MissionState != 0 && MissionID != 1 && _list.Contains(MissionID))
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| | | {
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| | | TaskAddAndDelete(MissionID);
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| | | TaskJump(MissionID);
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| | | return;
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| | | }
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| | | |
| | |
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| | | }
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| | | |
| | |
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| | | }
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| | |
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| | | private void TaskAddAndDelete(int TaskID)
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| | |
| | | }
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| | |
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| | | }
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| | | //for (int i = 0; i < Content.childCount; i++)
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| | | //{
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| | | // if (i < _list.Count)
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| | | // {
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| | | // GameObject obj = Content.GetChild(i).gameObject;
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| | | // TaskType childObjTaskType = Content.GetChild(i).gameObject.GetComponent<TaskType>();
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| | | // if (childObjTaskType.TaskID == TaskID)
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| | | // {
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| | | // return;
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| | | // }
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| | | // if (childObjTaskType.TaskID == 0)
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| | | // {
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| | | // obj.SetActive(true);
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| | | // childObjTaskType.TaskID = TaskID;
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| | | // childObjTaskType.IsGameObjectName(TaskID);
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| | | // childObjTaskType.IsMysteriousTask();
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| | | // obj.GetComponent<FlyingShoesTask>().FlyingShoes_Task(TaskID);
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| | | // }
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| | | // }
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| | |
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| | | //}
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| | | ChangeSort();//关于任务变更排序
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| | | SetLength();
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| | | }
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| | |
| | | TaskScheduling();
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| | | for (int i = 0; i < _list.Count; i++)
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| | | {
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| | | if (i <= Content.childCount-1)
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| | | if (i <= Content.childCount - 1)
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| | | {
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| | | GameObject childObj = Content.GetChild(i).gameObject;
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| | | TaskType childObjTaskType = Content.GetChild(i).gameObject.GetComponent<TaskType>();
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| | |
| | | }
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| | | }
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| | | }
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| | | |
| | |
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| | | }
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| | | SetLength();
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| | | TaskJump();
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| | |
| | | {
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| | | DeleteSort(_IdTask);
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| | | }
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| | | |
| | |
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| | | }
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| | |
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| | | private void DeleteSort(int taskID)//关于任务删除
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| | |
| | | obj.transform.SetSiblingIndex(Inedx);
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| | | }
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| | | }
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| | |
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| | | }
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| | | //for (int i = 0; i < Content.childCount; i++)
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| | | //{
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| | | // GameObject obj = Content.GetChild(i).gameObject;
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| | | // TaskType taskType = obj.GetComponent<TaskType>();
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| | | // if (taskType.TaskID != 0 && _list.Contains(taskType.TaskID))
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| | | // {
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| | | // int Inedx = _list.IndexOf(taskType.TaskID);
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| | | // obj.transform.SetSiblingIndex(Inedx);
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| | | // }
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| | | //}
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| | | }
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| | |
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| | |
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| | |
| | | {
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| | | return -xPack.LV.CompareTo(yPack.LV);
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| | | }
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| | | |
| | |
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| | | return 1;
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| | | }
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| | |
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| | |
| | | return mapConfig != null && mapConfig.MapFBType != 0;
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| | | }
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| | |
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| | | private void TaskJump(int jumpTask=0)
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| | | private void TaskJump(int jumpTask = 0)
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| | | {
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| | | int type = 0;
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| | | if (jumpTask == 0)//跳到默认选中
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| | |
| | | {
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| | | type = _list.IndexOf(taskmodel.GetNowTaskID);
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| | | }
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| | | } |
| | | }
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| | | }
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| | | else
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| | | {
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| | |
| | | _position = (_list.Count - type) * m_SizeHeight + (_list.Count - type - 1) * 2;
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| | | }
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| | | _position -= 196;
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| | | m_ScrollRect.verticalNormalizedPosition = Mathf.Clamp01(_position / ((Content as RectTransform).sizeDelta.y - 196));
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| | | if (_list.Count == 3 && type == 2)
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| | | {
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| | | m_ScrollRect.verticalNormalizedPosition = 0;
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| | | }
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| | | else
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| | | {
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| | | m_ScrollRect.verticalNormalizedPosition = Mathf.Clamp01(_position / ((Content as RectTransform).sizeDelta.y - 196));
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| | | }
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| | | }
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| | | }
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| | | }
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