少年修仙传客户端代码仓库
Client_PangDeRong
2019-01-23 80db936a55fabe5e95d7bf7e01ea00a6996b12f7
5930 子 【开发】【1.5.100】诛仙装备开发 / 【前端】【1.5.100】诛仙装备开发
4个文件已修改
132 ■■■■ 已修改文件
System/JadeDynastyKnapSack/JadeDynastyEquipModel.cs 26 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastyKnapSack/JadeDynastyEquipWin.cs 18 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastyKnapSack/JadeDynastySuitAttrBeh.cs 84 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/EquipTip.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastyKnapSack/JadeDynastyEquipModel.cs
@@ -262,17 +262,7 @@
            activeEquips = new List<int>();
            List<int> equipPlaces = null;
            bool isSuit = TryGetEquipPlaces(equipPlace, out equipPlaces);
            var itemModel = playerPack.GetItemModelByIndex(PackType.rptJadeDynastyEquip,equipPlace);
            if(itemModel != null)
            {
                int equipLv = itemModel.chinItemModel.LV;
                if(equipLv >= suitLV)
                {
                    activeEquips = equipPlaces;
                    return true;
                }
            }
            bool isActive = true;
            if(equipPlaces != null)
            {
                foreach(var key in equipPlaces)
@@ -285,10 +275,22 @@
                        {
                            activeEquips.Add(key);
                        }
                        else
                        {
                            isActive = false;
                        }
                    }
                    else
                    {
                        isActive = false;
                    }
                }
            }
            return false;
            else
            {
                isActive = false;
            }
            return isActive;
        }
        public bool TryGetSuitLV(int equipPlace,PackType type,out int curSuitLv,out int nextSuitLV)
System/JadeDynastyKnapSack/JadeDynastyEquipWin.cs
@@ -10,6 +10,7 @@
        [Header("诛仙装备位")]
        [SerializeField] Button stoneAttrBtn;
        [SerializeField] Button suitAttrBtn;
        [SerializeField] RawImage playerModel;
        [Header("诛仙背包")]
        [SerializeField] ScrollerController itemCtrl;
        [SerializeField] int initCount = 100;
@@ -41,6 +42,7 @@
        protected override void OnPreClose()
        {
            playerPack.RefreshItemCountAct -= UpdateJadeDynastyItem;
            UI3DModelExhibition.Instance.StopShow();
        }
        protected override void OnAfterClose()
@@ -52,6 +54,7 @@
        private void SetDisplay()
        {
            CreateItemLine();
            UpdatePlayerUI3DModel();
        }
        private void CreateItemLine()
@@ -69,7 +72,15 @@
        {
            if (type != PackType.rptJadeDynastyItem) return;
            UpdateItemLine();
            switch(type)
            {
                case PackType.rptJadeDynastyItem:
                    UpdateItemLine();
                    break;
                case PackType.rptJadeDynastyEquip:
                    UpdatePlayerUI3DModel();
                    break;
            }
        }
        private void UpdateItemLine()
@@ -77,6 +88,11 @@
            itemCtrl.m_Scorller.RefreshActiveCellViews();
        }
        private void UpdatePlayerUI3DModel()
        {
            UI3DModelExhibition.Instance.ShowPlayer(playerModel, PlayerDatas.Instance.baseData.Job);
        }
        private void ClickSuitAttr()
        {
            WindowCenter.Instance.Open<JadeDynastySuitAttrWin>();
System/JadeDynastyKnapSack/JadeDynastySuitAttrBeh.cs
@@ -15,7 +15,73 @@
        JadeDynastyEquipModel equipModel { get { return ModelCenter.Instance.GetModel<JadeDynastyEquipModel>(); } }
        public void SetDisplay(PackType type,bool isNext = false)
        public void SetDisplay(PackType type,bool isNext = false,int equipPlace = 0)
        {
           if(equipPlace == 0)
            {
                UpdateSumSuitAttr(type, isNext);
            }
           else
            {
                UpdateEquipSuitAttr(type,isNext,equipPlace);
            }
        }
        private void UpdateEquipSuitAttr(PackType type,bool isNext,int equipPlace)
        {
            bool isNoneActive = true;
            bool isMaxSuitLv = true;
            int suitType = 0;
            bool isSuit = equipModel.TryGetSuitType(equipPlace,out suitType);
            for(int i = 0; i < suitAttrs.Count; i++)
            {
                var suitAttr = suitAttrs[i];
                if(i > 0)
                {
                    suitAttr.attrTypeObj.SetActive(false);
                }
                else
                {
                    suitAttr.attrTypeObj.SetActive(true);
                    JadeDynastyEquipModel.JadeDynastySuitAttrData curAttrData = null;
                    JadeDynastyEquipModel.JadeDynastySuitAttrData nextAttrData = null;
                    equipModel.TryGetSumSuitAttr(suitType, type, out curAttrData, out nextAttrData);
                    if (isNext)
                    {
                        if (nextAttrData != null)
                        {
                            isMaxSuitLv = false;
                        }
                    }
                    else
                    {
                        if (curAttrData != null)
                        {
                            isNoneActive = false;
                        }
                    }
                    suitAttr.SetDisplay(suitType, type, isNext);
                }
            }
            if (noneActive != null)
            {
                if (isNext && isMaxSuitLv)
                {
                    noneActive.SetActive(true);
                }
                else if (!isNext && isNoneActive)
                {
                    noneActive.SetActive(true);
                }
                else
                {
                    noneActive.SetActive(false);
                }
            }
        }
        private void UpdateSumSuitAttr(PackType type,bool isNext)
        {
            if (!isNext)
            {
@@ -29,31 +95,31 @@
            List<int> suitTypes = equipModel.suitTypeDict.Keys.ToList();
            bool isNoneActive = true;
            bool isMaxSuitLv = true;
            for(int i = 0; i < suitAttrs.Count; i++)
            for (int i = 0; i < suitAttrs.Count; i++)
            {
                var suitAttr = suitAttrs[i];
                if(i < suitTypes.Count)
                if (i < suitTypes.Count)
                {
                    suitAttr.attrTypeObj.SetActive(true);
                    int suitType = suitTypes[i];
                    JadeDynastyEquipModel.JadeDynastySuitAttrData curAttrData = null;
                    JadeDynastyEquipModel.JadeDynastySuitAttrData nextAttrData = null;
                    equipModel.TryGetSumSuitAttr(suitType,type,out curAttrData, out nextAttrData);
                    if(isNext)
                    equipModel.TryGetSumSuitAttr(suitType, type, out curAttrData, out nextAttrData);
                    if (isNext)
                    {
                        if(nextAttrData != null)
                        if (nextAttrData != null)
                        {
                            isMaxSuitLv = false;
                        }
                    }
                    else
                    {
                        if(curAttrData != null)
                        if (curAttrData != null)
                        {
                            isNoneActive = false;
                        }
                    }
                    suitAttr.SetDisplay(suitType,type,isNext);
                    suitAttr.SetDisplay(suitType, type, isNext);
                }
                else
                {
@@ -61,7 +127,7 @@
                }
            }
            if(noneActive != null)
            if (noneActive != null)
            {
                if (isNext && isMaxSuitLv)
                {
System/KnapSack/Logic/EquipTip.cs
@@ -878,8 +878,8 @@
                jadeDynastySuitObj.SetActive(false);
                return;
            }
            curJadeDynastySuitAttr.SetDisplay(itemAttrData.packType);
            nextJadeDynastySuitAttr.SetDisplay(itemAttrData.packType, true);
            curJadeDynastySuitAttr.SetDisplay(itemAttrData.packType,false,itemAttrData.itemConfig.EquipPlace);
            nextJadeDynastySuitAttr.SetDisplay(itemAttrData.packType, true, itemAttrData.itemConfig.EquipPlace);
        }
        private void SetMidUIHeight(float midHeight)