少年修仙传客户端代码仓库
client_linchunjie
2018-08-25 80f1d5febf36b3ba269cabdaaeecb2fd9a7ddb3a
1702【BUG】法宝之魂红点错误
3个文件已修改
6 ■■■■■ 已修改文件
System/Realm/RealmUpWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureSoulBehaviour.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureSoulModel.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/RealmUpWin.cs
@@ -121,7 +121,7 @@
        protected override void OnPreClose()
        {
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent += PlayerDataRefreshInfoEvent;
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= PlayerDataRefreshInfoEvent;
            WindowCenter.Instance.windowAfterCloseEvent -= WindowAfterCloseEvent;
            StopBoss();
            UI3DModelExhibition.Instance.StopShowPlayer();
System/Treasure/TreasureSoulBehaviour.cs
@@ -11,7 +11,6 @@
    {
        [SerializeField] Text m_SoulName;
        [SerializeField] Text m_SoulState;
        [SerializeField] Image m_Lock;
        [SerializeField] Image m_SelectImg;
        [SerializeField] Button m_SelectBtn;
        [SerializeField] RedpointBehaviour m_Redpoint;
@@ -85,7 +84,6 @@
            {
                if (special.active)
                {
                    m_Lock.gameObject.SetActive(false);
                    m_SoulState.text = Language.Get("TreasureSoul_Awoke");
                }
                else
@@ -100,7 +98,6 @@
                            unlock = achievement.completed;
                        }
                    }
                    m_Lock.gameObject.SetActive(!unlock);
                    if (unlock)
                    {
                        m_SoulState.text = Language.Get("TreasureSoul_Awaking");
System/Treasure/TreasureSoulModel.cs
@@ -266,6 +266,7 @@
                    {
                        treasureSoulEvent((int)_data.PriID);
                    }
                    UpdateAchievementRedpoint((int)_data.PriID);
                    continue;
                }