| System/Realm/RealmUpWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Treasure/TreasureSoulBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Treasure/TreasureSoulModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Realm/RealmUpWin.cs
@@ -121,7 +121,7 @@ protected override void OnPreClose() { PlayerDatas.Instance.PlayerDataRefreshInfoEvent += PlayerDataRefreshInfoEvent; PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= PlayerDataRefreshInfoEvent; WindowCenter.Instance.windowAfterCloseEvent -= WindowAfterCloseEvent; StopBoss(); UI3DModelExhibition.Instance.StopShowPlayer(); System/Treasure/TreasureSoulBehaviour.cs
@@ -11,7 +11,6 @@ { [SerializeField] Text m_SoulName; [SerializeField] Text m_SoulState; [SerializeField] Image m_Lock; [SerializeField] Image m_SelectImg; [SerializeField] Button m_SelectBtn; [SerializeField] RedpointBehaviour m_Redpoint; @@ -85,7 +84,6 @@ { if (special.active) { m_Lock.gameObject.SetActive(false); m_SoulState.text = Language.Get("TreasureSoul_Awoke"); } else @@ -100,7 +98,6 @@ unlock = achievement.completed; } } m_Lock.gameObject.SetActive(!unlock); if (unlock) { m_SoulState.text = Language.Get("TreasureSoul_Awaking"); System/Treasure/TreasureSoulModel.cs
@@ -266,6 +266,7 @@ { treasureSoulEvent((int)_data.PriID); } UpdateAchievementRedpoint((int)_data.PriID); continue; }