| | |
| | | } |
| | | |
| | | int m_InitHeroStep = -1; |
| | | public int initHeroStep { get { return m_InitHeroStep; } } |
| | | |
| | | public void InitHero() |
| | | { |
| | | m_InitHeroStep = 0; |
| | |
| | | levelName = "__Stage_CreateRole_001_"; |
| | | break; |
| | | default: |
| | | StageLoad.Instance.InitHero(); |
| | | try |
| | | { |
| | | StageLoad.Instance.InitHero(); |
| | | } |
| | | catch (Exception ex) |
| | | { |
| | | ExceptionCatcher.ReportException("场景加载 InitHero 执行到: " + StageLoad.Instance.initHeroStep, ex); |
| | | } |
| | | |
| | | var dataMapId = MapUtility.GetDataMapId(mapId); |
| | | var config = MapResourcesConfig.GetConfig(dataMapId, lineId); |
| | | levelName = string.Format("__Stage_{0}_", config.MapResources); |