| | |
| | | playerPack.GetSelectDevourList();
|
| | | gridCtrl.m_Scorller.RefreshActiveCellViews();
|
| | | RefreshGeMatProgress();
|
| | | RefreshDecomPreviewAttr();
|
| | | if (playerPack.getItems != null && playerPack.getItems.Length > 0)
|
| | | {
|
| | | WindowCenter.Instance.Open<DecomposeGetItemWin>();
|
| | |
| | | ItemModel itemModel = realDevourlist[i];
|
| | | if (itemModel.chinItemModel.EquipPlace == 0)
|
| | | {
|
| | | curExp = playerPack.GetItemCountByID(PackType.rptItem, itemModel.itemId) * itemModel.chinItemModel.EffectValueA1;
|
| | | curExp = itemModel.itemInfo.ItemCount * itemModel.chinItemModel.EffectValueA1;
|
| | | }
|
| | | else
|
| | | {
|