| | |
| | | public bool TaskOverBool = false; |
| | | private int Times = 0; |
| | | private int NeedWaitTime = 4; |
| | | |
| | | private float mainTaskAutoWaitTime = 0f; |
| | | |
| | | PackModel _playerPack; |
| | | PackModel playerPack |
| | | { |
| | |
| | | var Task_Auto = FuncConfigConfig.Get("TaskAuto"); |
| | | TaskAutoLv = int.Parse(Task_Auto.Numerical1); |
| | | TaskAutoTime = int.Parse(Task_Auto.Numerical2); |
| | | mainTaskAutoWaitTime = int.Parse(Task_Auto.Numerical3) / 1000f; |
| | | FairyAuTaskCount_Day = int.Parse(FuncConfigConfig.Get("RunTaskCnt").Numerical1.Split('|')[1].Split('_')[1]); |
| | | FairyAuTaskCount_Round = int.Parse(FuncConfigConfig.Get("RunTaskCnt").Numerical2.Split('|')[1].Split('_')[1]); |
| | | } |
| | |
| | | yield return WaitingForSecondConst.WaitMS800;//缓冲一秒再进行 |
| | | } |
| | | |
| | | if (MainTaskDic.ContainsKey(_taskID))//主线等待表现
|
| | | {
|
| | | yield return WaitingForSecondConst.GetWaitForSeconds(mainTaskAutoWaitTime);
|
| | | } |
| | | |
| | | if (GA_Hero.s_MapSwitching) |
| | | { |
| | | yield break; |