少年修仙传客户端代码仓库
client_Wu Xijin
2018-08-28 81debef1d511d77a84674bf9fa19b3ef65cfc5d8
2968 【前端】封魔坛必定掉落、几率掉落根据职业显示不同
4个文件已修改
84 ■■■■■ 已修改文件
Core/GameEngine/Model/Config/DemonJarConfig.cs 44 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DemonJarConfig.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FindPrecious/BossIntroduceBehaviour.cs 17 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FindPrecious/DemonJarBossIntroduceBehaviour.cs 21 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DemonJarConfig.cs
@@ -14,10 +14,8 @@
        public int NPCID { get ; private set ; }
        public int LineID { get ; private set ; }
        public int Time { get ; private set ; }
        public int[] MustItemIDJob1;
        public string[] MustItemDescriptionsJob1;
        public int[] MustItemIDJob2;
        public string[] MustItemDescriptionsJob2;
        public string MustItemID { get ; private set; }
        public string MustItemDescriptions { get ; private set; }
        public int[] RareItemID;
        public string PortraitID { get ; private set; } 
        public int SpecialItemMark { get ; private set ; }
@@ -43,63 +41,49 @@
            
                Time=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; 
            
                string[] MustItemIDJob1StringArray = rawContents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                MustItemIDJob1 = new int[MustItemIDJob1StringArray.Length];
                for (int i=0;i<MustItemIDJob1StringArray.Length;i++)
                {
                     int.TryParse(MustItemIDJob1StringArray[i],out MustItemIDJob1[i]);
                }
                MustItemID = rawContents[3].Trim();
            
                MustItemDescriptionsJob1 = rawContents[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                MustItemDescriptions = rawContents[4].Trim();
            
                string[] MustItemIDJob2StringArray = rawContents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                MustItemIDJob2 = new int[MustItemIDJob2StringArray.Length];
                for (int i=0;i<MustItemIDJob2StringArray.Length;i++)
                {
                     int.TryParse(MustItemIDJob2StringArray[i],out MustItemIDJob2[i]);
                }
                MustItemDescriptionsJob2 = rawContents[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                string[] RareItemIDStringArray = rawContents[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                string[] RareItemIDStringArray = rawContents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                RareItemID = new int[RareItemIDStringArray.Length];
                for (int i=0;i<RareItemIDStringArray.Length;i++)
                {
                     int.TryParse(RareItemIDStringArray[i],out RareItemID[i]);
                }
            
                PortraitID = rawContents[8].Trim();
                PortraitID = rawContents[6].Trim();
            
                SpecialItemMark=IsNumeric(rawContents[9]) ? int.Parse(rawContents[9]):0;
                SpecialItemMark=IsNumeric(rawContents[7]) ? int.Parse(rawContents[7]):0;
            
                CanEnterTimes=IsNumeric(rawContents[10]) ? int.Parse(rawContents[10]):0;
                CanEnterTimes=IsNumeric(rawContents[8]) ? int.Parse(rawContents[8]):0;
            
                AutoAttention=IsNumeric(rawContents[11]) ? int.Parse(rawContents[11]):0;
                AutoAttention=IsNumeric(rawContents[9]) ? int.Parse(rawContents[9]):0;
            
                string[] Job1StringArray = rawContents[12].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                string[] Job1StringArray = rawContents[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                Job1 = new int[Job1StringArray.Length];
                for (int i=0;i<Job1StringArray.Length;i++)
                {
                     int.TryParse(Job1StringArray[i],out Job1[i]);
                }
            
                string[] Job2StringArray = rawContents[13].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                string[] Job2StringArray = rawContents[11].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                Job2 = new int[Job2StringArray.Length];
                for (int i=0;i<Job2StringArray.Length;i++)
                {
                     int.TryParse(Job2StringArray[i],out Job2[i]);
                }
            
                string[] Job3StringArray = rawContents[14].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                string[] Job3StringArray = rawContents[12].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                Job3 = new int[Job3StringArray.Length];
                for (int i=0;i<Job3StringArray.Length;i++)
                {
                     int.TryParse(Job3StringArray[i],out Job3[i]);
                }
            
                KillHurtMin=IsNumeric(rawContents[15]) ? int.Parse(rawContents[15]):0;
                KillHurtMin=IsNumeric(rawContents[13]) ? int.Parse(rawContents[13]):0;
            
                KillHurtMax=IsNumeric(rawContents[16]) ? int.Parse(rawContents[16]):0;
                KillHurtMax=IsNumeric(rawContents[14]) ? int.Parse(rawContents[14]):0;
            }
            catch (Exception ex)
            {
Core/GameEngine/Model/Config/DemonJarConfig.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 7e442059ea96745478dd5787f9e84ef5
timeCreated: 1535444125
timeCreated: 1535448421
licenseType: Pro
MonoImporter:
  serializedVersion: 2
System/FindPrecious/BossIntroduceBehaviour.cs
@@ -7,6 +7,7 @@
using System.Collections.Generic;
using UnityEngine.UI;
using TableConfig;
using LitJson;
namespace Snxxz.UI
{
@@ -120,16 +121,14 @@
                    break;
                case FindPreciousType.DemonJar:
                    var demonJarConfig = Config.Instance.Get<DemonJarConfig>(bossId);
                    switch (PlayerDatas.Instance.baseData.Job)
                    {
                        case 1:
                            undoubtedlyRewards = demonJarConfig.MustItemIDJob1;
                            break;
                        case 2:
                            undoubtedlyRewards = demonJarConfig.MustItemIDJob2;
                            break;
                    }
                    var json = JsonMapper.ToObject(demonJarConfig.MustItemID);
                    var jobJsonData = json[PlayerDatas.Instance.baseData.Job.ToString()];
                    undoubtedlyRewards = new int[jobJsonData.Count];
                    for (int i = 0; i < undoubtedlyRewards.Length; i++)
                    {
                        undoubtedlyRewards[i] = (int)jobJsonData[i];
                    }
                    unusualRewards = demonJarConfig.RareItemID;
                    break;
            }
System/FindPrecious/DemonJarBossIntroduceBehaviour.cs
@@ -6,6 +6,7 @@
using System.Collections;
using UnityEngine.UI;
using TableConfig;
using LitJson;
namespace Snxxz.UI
{
@@ -22,24 +23,24 @@
            if (m_FindPreciousType == FindPreciousType.DemonJar)
            {
                var demonJarConfig = Config.Instance.Get<DemonJarConfig>(bossId);
                string[] descriptions = null;
                switch (PlayerDatas.Instance.baseData.Job)
                var json = JsonMapper.ToObject(demonJarConfig.MustItemID);
                var jobJsonData = json[PlayerDatas.Instance.baseData.Job.ToString()];
                var rewards = new int[jobJsonData.Count];
                for (int i = 0; i < rewards.Length; i++)
                {
                    case 1:
                        descriptions = demonJarConfig.MustItemDescriptionsJob1;
                        break;
                    case 2:
                        descriptions = demonJarConfig.MustItemDescriptionsJob2;
                        break;
                    rewards[i] = (int)jobJsonData[i];
                }
                var descriptionJson = JsonMapper.ToObject(demonJarConfig.MustItemDescriptions);
                for (int i = 0; i < m_UndoubtedlyRewardDescription.Length; i++)
                {
                    var behaviour = m_UndoubtedlyRewardDescription[i];
                    if (i < descriptions.Length)
                    if (i < rewards.Length)
                    {
                        behaviour.gameObject.SetActive(true);
                        behaviour.text = descriptions[i];
                        var rewardString = rewards[i].ToString();
                        behaviour.text = descriptionJson.Keys.Contains(rewardString) ? descriptionJson[rewardString].ToString() : "";
                    }
                    else
                    {