| | |
| | |
|
| | | }
|
| | |
|
| | | if (xpSkillID == 0)
|
| | | {
|
| | | FuncConfigConfig _funcConfig = FuncConfigConfig.Get("XpSkillID");
|
| | | xpSkillID = ConfigParse.GetDic<int, int>(_funcConfig.Numerical1)[PlayerDatas.Instance.baseData.Job];//获取各个职业的XP技能
|
| | | }
|
| | | FuncConfigConfig _funcConfig = FuncConfigConfig.Get("XpSkillID");
|
| | | xpSkillID = ConfigParse.GetDic<int, int>(_funcConfig.Numerical1)[PlayerDatas.Instance.baseData.Job];//获取各个职业的XP技能
|
| | | xpSkillID = SkillHelper.Instance.GetSkillID(xpSkillID);
|
| | |
|
| | | var _skillModel = ModelCenter.Instance.GetModel<SkillModel>();
|
| | | var _skillList = _skillModel.GetSkillMatchs();
|
| | |
| | | return;
|
| | | }
|
| | | }
|
| | | else if (dungeonModel.dungeonFightStage == DungeonFightStage.Prepare
|
| | | || dungeonModel.dungeonFightStage == DungeonFightStage.ExitPrepare)
|
| | | {
|
| | | return;
|
| | | }
|
| | | }
|
| | | else
|
| | | {
|