少年修仙传客户端代码仓库
client_Wu Xijin
2019-03-28 820477acd3e539d6798dd183b21fce185ef3622a
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
3个文件已修改
29 ■■■■■ 已修改文件
Fight/GameActor/GA_NpcClientCollect.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/MapEditor/Game/ClientSceneManager.cs 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/TransactionRecordWin.cs 17 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GA_NpcClientCollect.cs
@@ -32,6 +32,8 @@
    protected override void OnUnit()
    {
        base.OnUnit();
        if (m_ArrivedList.Contains(ServerInstID))
        {
            if (OnLeave != null)
Fight/Stage/MapEditor/Game/ClientSceneManager.cs
@@ -21,6 +21,16 @@
        {
            yield return null;
        }
        float _escapeTime = 0;
        while (m_TriggerHandlerDict.Count == 0)
        {
            _escapeTime += Time.deltaTime;
            if (_escapeTime > 1f)
            {
                yield break;
            }
            yield return null;
        }
        Debug.LogFormat("=           结束触发: {0}             =", id);
        foreach (var _trigger in m_MapData.triggers)
System/Auction/TransactionRecordWin.cs
@@ -103,7 +103,7 @@
                if (i < MaxCount)
                {
                    gridCtrl.AddCell(ScrollerDataType.Header, i);
                }
                }
            }
            gridCtrl.Restart();
        }
@@ -135,14 +135,7 @@
                    transactionStatusText.gameObject.SetActive(true);
                    SuccessfulBiddingObj.SetActive(false);
                    AuctionFailedObj.SetActive(false);
                    if (AuctionType == 0)
                    {
                        transactionStatusText.text = Language.Get("PMH_11");
                    }
                    else if (AuctionType == 1)
                    {
                        transactionStatusText.text = Language.Get("PMH_12");
                    }
                    transactionStatusText.text = Language.Get("PMH_11");
                    break;
                case 1://拍卖成交(竞拍成功)
                    SuccessfulBiddingObj.SetActive(true);
@@ -172,6 +165,12 @@
                    transactionStatusText.gameObject.SetActive(false);
                    JadeMoney_1.text = auctionRecord.BidderPrice.ToString();
                    break;
                case 5://仙盟流拍到全服
                    transactionStatusText.gameObject.SetActive(true);
                    SuccessfulBiddingObj.SetActive(false);
                    AuctionFailedObj.SetActive(false);
                    transactionStatusText.text = Language.Get("PMH_12");
                    break;
            }
            itemCell.Init(cellModel);