| Fight/GameActor/GActor.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/GameActor/GActor.cs
@@ -305,11 +305,12 @@ } } public void MoveToPosition(Vector3 destPos, float keepDist = 0) public void MoveToPosition(Vector3 destPos, float keepDist = 0,bool force = false) { if (PathFindStatus == E_PathFindStatus.Moving && m_SearchType == E_SearchType.Static && MathUtility.DistanceSqrtXZ(DestPos, destPos) < 0.01f) && MathUtility.DistanceSqrtXZ(DestPos, destPos) < 0.01f && !force) { Run(); return;