6340 【前端】【2.0】境界改版开发单(优化表现)
| | |
| | | var level = realms[i] + 1;
|
| | | if (realmLevel >= level)
|
| | | {
|
| | | m_EffectLines[i].effect = model.GetRealmLineEffect(realms[i]);
|
| | | m_EffectLines[i].Play();
|
| | | var animator = m_EffectLines[i].target.GetAnimator();
|
| | | animator.Play("idle", 0, 0);
|
| | |
| | |
|
| | | IEnumerator Co_StartLine(int index)
|
| | | {
|
| | | m_EffectLines[index].effect = model.GetRealmLineEffect(model.displayRealmLevel - 1);
|
| | | m_EffectLines[index].Play();
|
| | | var animator = m_EffectLines[index].target.GetAnimator();
|
| | | animator.Play("open", 0, 0);
|
| | |
| | | return 7039;
|
| | | }
|
| | |
|
| | | public int GetRealmLineEffect(int realmLevel)
|
| | | {
|
| | | var config = RealmConfig.Get(realmLevel);
|
| | | if (config != null)
|
| | | {
|
| | | switch (config.Quality)
|
| | | {
|
| | | case 1: return 7034;
|
| | | case 2: return 7059;
|
| | | case 3: return 7060;
|
| | | case 4: return 7061;
|
| | | case 5: return 7062;
|
| | | case 6: return 7063;
|
| | | }
|
| | | }
|
| | | return 7034;
|
| | | }
|
| | |
|
| | | public bool GetBossEffectShow(int realmLevel)
|
| | | {
|
| | | var playerId = PlayerDatas.Instance.baseData.PlayerID;
|