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| | | void Start()
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| | | {
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| | | // Application.backgroundLoadingPriority = ThreadPriority.High;
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| | | // ResourcesPath.Instance.Init();
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| | | // SnxxzGame.Instance.gameObject.name = "__SnxxzGame__";
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| | | // Screen.sleepTimeout = SleepTimeout.NeverSleep;
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| | | // SDKUtility.Instance.Init();
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| | | Application.backgroundLoadingPriority = ThreadPriority.High;
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| | | ResourcesPath.Instance.Init();
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| | | SnxxzGame.Instance.gameObject.name = "__SnxxzGame__";
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| | | Screen.sleepTimeout = SleepTimeout.NeverSleep;
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| | | SDKUtility.Instance.Init();
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| | |
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| | | // var builtInAssetCopyTask = new BuiltInAssetCopyTask();
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| | | var builtInAssetCopyTask = new BuiltInAssetCopyTask();
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| | | // var initSettingTask = new InitSettingTask();
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| | | // var sdkInitedTask = new SDKInitedTask();
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| | | // var assetCopyTask = new AssetCopyTask();
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| | |
| | | // tasks.Enqueue(sdkInitedTask);
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| | | // }
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| | |
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| | | // tasks.Enqueue(builtInAssetCopyTask);
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| | | tasks.Enqueue(builtInAssetCopyTask);
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| | | // tasks.Enqueue(initSettingTask);
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| | |
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| | | // switch (Application.platform)
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| | |
| | | // tasks.Enqueue(configInitTask);
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| | | // tasks.Enqueue(launchFadeOutTask);
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| | |
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| | | // CalculateExpectTotalTime();
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| | | CalculateExpectTotalTime();
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| | | }
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| | |
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| | | void Update()
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