少年修仙传客户端代码仓库
client_Hale
2019-10-21 82ed10644ba119b0d1571644ca306f0caa201562
update 增加代码测试
1个文件已修改
16 ■■■■■ 已修改文件
Core/GameEngine/Login/Launch.cs 16 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Login/Launch.cs
@@ -21,13 +21,13 @@
    void Start()
    {
        // Application.backgroundLoadingPriority = ThreadPriority.High;
        // ResourcesPath.Instance.Init();
        // SnxxzGame.Instance.gameObject.name = "__SnxxzGame__";
        // Screen.sleepTimeout = SleepTimeout.NeverSleep;
        // SDKUtility.Instance.Init();
        Application.backgroundLoadingPriority = ThreadPriority.High;
        ResourcesPath.Instance.Init();
        SnxxzGame.Instance.gameObject.name = "__SnxxzGame__";
        Screen.sleepTimeout = SleepTimeout.NeverSleep;
        SDKUtility.Instance.Init();
        // var builtInAssetCopyTask = new BuiltInAssetCopyTask();
        var builtInAssetCopyTask = new BuiltInAssetCopyTask();
        // var initSettingTask = new InitSettingTask();
        // var sdkInitedTask = new SDKInitedTask();
        // var assetCopyTask = new AssetCopyTask();
@@ -44,7 +44,7 @@
        //     tasks.Enqueue(sdkInitedTask);
        // }
        // tasks.Enqueue(builtInAssetCopyTask);
        tasks.Enqueue(builtInAssetCopyTask);
        // tasks.Enqueue(initSettingTask);
        // switch (Application.platform)
@@ -73,7 +73,7 @@
        // tasks.Enqueue(configInitTask);
        // tasks.Enqueue(launchFadeOutTask);
        // CalculateExpectTotalTime();
        CalculateExpectTotalTime();
    }
    void Update()