| | |
| | | yield return null; |
| | | } |
| | | |
| | | |
| | | var _hero = PlayerDatas.Instance.hero; |
| | | if (_hero != null) |
| | | { |
| | |
| | | } |
| | | |
| | | WindowCenter.Instance.Open<LoadingWin>(); |
| | | WindowCenter.Instance.Close<MainInterfaceWin>(); |
| | | var _async = SceneManager.UnloadSceneAsync("Map140_Qy"); |
| | | yield return _async; |
| | | if (!AssetSource.sceneFromEditor) |
| | | { |
| | | AssetBundleUtility.Instance.UnloadAssetBundle("maps/map140_qy", true, false); |
| | | WindowCenter.Instance.Close<MainInterfaceWin>();
|
| | |
|
| | | if (SceneManager.GetSceneByName("Map140_Qy") != null)
|
| | | {
|
| | | var _async = SceneManager.UnloadSceneAsync("Map140_Qy"); |
| | | yield return _async; |
| | | if (!AssetSource.sceneFromEditor) |
| | | { |
| | | AssetBundleUtility.Instance.UnloadAssetBundle("maps/map140_qy", true, false); |
| | | } |
| | | } |
| | | var _hero = PlayerDatas.Instance.hero; |
| | | if (_hero != null) |