少年修仙传客户端代码仓库
client_Wu Xijin
2019-01-25 8352dbfb0c4fd979a930a78bd27656eb0299ed39
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
7个文件已修改
52 ■■■■ 已修改文件
Fight/Actor/HeroBehaviour.cs 11 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GA_Hero.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneRewardModel.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastyKnapSack/JadeDynastyItemBeh.cs 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/BetterItemGetBehaviour.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/PackModelInterface.cs 22 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/HeroBehaviour.cs
@@ -150,15 +150,10 @@
            }
            _data.defaultSkillID = m_WillUsedSkillID;
            m_Hero.aiHandler.currentType = E_HeroAIType.KillUntilDie;
            if (AI_BossDSX.GetStep() == 1)
            if (OnUserClickSkill != null)
            {
                if (m_WillUsedSkillID == 190)
                {
                    if (OnUserClickSkill != null)
                    {
                        OnUserClickSkill(m_WillUsedSkillID);
                    }
                }
                OnUserClickSkill(m_WillUsedSkillID);
            }
        }
        else
Fight/GameActor/GA_Hero.cs
@@ -387,7 +387,7 @@
                SelectTarget = null;
            }
            if (LockTarget is GActorNpcFight)
            if (LockTarget is GActorNpcFight || LockTarget == null)
            {
                var _list = GAMgr.Instance.GetTypeList(E_ActorClassType.Player);
                if (_list != null && _list.Count > 0)
System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs
@@ -641,6 +641,8 @@
            {
                crossDayAwardsRedpoint.state = RedPointState.None;
            }
            CrossServerUtility.UpdateCrossServerRedpoint();
        }
        public void UpdateCrossMatchRedpoint()
@@ -747,6 +749,8 @@
                    }
                }
            }
            CrossServerUtility.UpdateCrossServerRedpoint();
        }
        public bool TryGetRedTypeByShopId(int shopId, out int type)
System/CrossServerOneVsOne/CrossServerOneVsOneRewardModel.cs
@@ -393,6 +393,8 @@
        {
            redPointStre1.state = RedPointState.None;
        }
        CrossServerUtility.UpdateCrossServerRedpoint();
    }
    private void RedPointSea()//赛季奖励红点
@@ -422,6 +424,7 @@
        {
            redPointStre2.state = RedPointState.None;
        }
        CrossServerUtility.UpdateCrossServerRedpoint();
    }
    private static int m_PkType = 0;
System/JadeDynastyKnapSack/JadeDynastyItemBeh.cs
@@ -73,6 +73,13 @@
                        effect.Play();
                    }
                }
                else
                {
                    if (effect.IsPlaying)
                    {
                        effect.Stop();
                    }
                }
            }
        }
    }
System/KnapSack/BetterItemGetBehaviour.cs
@@ -157,7 +157,8 @@
            if (model.TryGetBetterEquip(model.currentEquipGuid, out betterEquip))
            {
                var itemConfig = Config.Instance.Get<ItemConfig>(betterEquip.itemInfo.ItemID);
                itemTipsModel.SetItemTipsModel(PackType.rptItem, betterEquip.itemInfo.ItemGUID);
                var packType = GeneralDefine.GetPackTypeByItemType(itemConfig.Type);
                itemTipsModel.SetItemTipsModel(packType, betterEquip.itemInfo.ItemGUID);
            }
        }
System/KnapSack/Logic/PackModelInterface.cs
@@ -1681,15 +1681,27 @@
                        putOnModel2 = playerPack.GetItemModelByIndex(PackType.rptJadeDynastyEquip, (int)RoleEquipType.JadeDynasty_Ring2);
                        break;
                }
                if (putOnModel2 != null)
                switch ((RoleEquipType)chinItemModel.EquipPlace)
                {
                    if (putOnModel != null)
                    {
                        if (putOnModel2.equipScore < putOnModel.equipScore)
                    case RoleEquipType.retFairyCan:
                    case RoleEquipType.JadeDynasty_Glove1:
                    case RoleEquipType.JadeDynasty_Ring1:
                        if (putOnModel2 != null)
                        {
                            if (putOnModel != null)
                            {
                                if (putOnModel2.equipScore < putOnModel.equipScore)
                                {
                                    putOnModel = putOnModel2;
                                }
                            }
                        }
                        else
                        {
                            putOnModel = putOnModel2;
                        }
                    }
                        break;
                }
                int equipScore1 = 0;