少年修仙传客户端代码仓库
client_Hale
2019-01-16 84215ac14b0fa5f88639a463f6be41eefb9ac65f
382 修复跨服tick判断逻辑
2个文件已修改
15 ■■■■ 已修改文件
Core/GameEngine/Model/Player/PlayerDatas.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/HeroBehaviour.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -43,7 +43,7 @@
    public uint worldExpRate { get; private set; }
    public List<uint> maliciousAtkPlayer = new List<uint>();// 发动恶意攻击的玩家列表
    private int m_Tick;
    private uint m_CrossServerTick;
    public uint crossServerTick;
    public event Action OnRoleAttrRefresh;
    public event Action<E_AttackMode> OnSwitchAttackMode;
@@ -479,7 +479,7 @@
                }
                else
                {
                    if (m_CrossServerTick != 0)
                    if (crossServerTick != 0)
                    {
                        uint _curWorldTick = GetWorldTick();
                        uint _diffValue = value > _curWorldTick ? value - _curWorldTick : _curWorldTick - value;
@@ -497,7 +497,7 @@
                }
                else
                {
                    m_CrossServerTick = value;
                    crossServerTick = value;
                }
                m_Tick = Environment.TickCount;
@@ -1006,14 +1006,14 @@
    public void ClearTick()
    {
        extersion.Tick = 0;
        m_CrossServerTick = 0;
        crossServerTick = 0;
    }
    public bool IsTickVaild()
    {
        if (CrossServerUtility.IsCrossServer())
        {
            return m_CrossServerTick != 0;
            return crossServerTick != 0;
        }
        else
        {
@@ -1024,7 +1024,7 @@
    public uint GetWorldTick()
    {
        int _currentTick = Environment.TickCount - m_Tick;
        uint _tick = CrossServerUtility.IsCrossServer() ? m_CrossServerTick + (uint)_currentTick : extersion.Tick + (uint)_currentTick;
        uint _tick = CrossServerUtility.IsCrossServer() ? crossServerTick + (uint)_currentTick : extersion.Tick + (uint)_currentTick;
        return _tick;
    }
Fight/Actor/HeroBehaviour.cs
@@ -341,7 +341,8 @@
    public void DoAttack(Skill skill)
    {
        if (PlayerDatas.Instance.extersion.Tick == 0)
        if (PlayerDatas.Instance.extersion.Tick == 0 &&
            PlayerDatas.Instance.crossServerTick == 0)
        {
            return;
        }