| | |
| | | } |
| | | break;
|
| | | case TipType.BoxItem:
|
| | | WindowCenter.Instance.Open<ItemBoxTipWin>();
|
| | | if (WindowCenter.Instance.IsOpen<ItemBoxTipWin>())
|
| | | {
|
| | | WindowCenter.Instance.Open<ItemTipWin>();
|
| | | }
|
| | | else
|
| | | { |
| | | WindowCenter.Instance.Open<ItemBoxTipWin>();
|
| | | }
|
| | | break;
|
| | | case TipType.TreasurePavilion:
|
| | | TreasurePavilionModel.Instance.selectGubao = config.EffectValueA1;
|
| | |
| | | WindowCenter.Instance.Open<SpiritWeaponTipWin>(); |
| | | break;
|
| | | case TipType.BoxItem:
|
| | | WindowCenter.Instance.Open<ItemBoxTipWin>();
|
| | | if (WindowCenter.Instance.IsOpen<ItemBoxTipWin>())
|
| | | {
|
| | | WindowCenter.Instance.Open<ItemTipWin>();
|
| | | }
|
| | | else
|
| | | {
|
| | | WindowCenter.Instance.Open<ItemBoxTipWin>();
|
| | | }
|
| | | break;
|
| | | case TipType.TreasurePavilion:
|
| | | TreasurePavilionModel.Instance.selectGubao = item.config.EffectValueA1;
|
| | |
| | | WindowCenter.Instance.Open<SpiritWeaponTipWin>();
|
| | | break;
|
| | | case TipType.BoxItem:
|
| | | WindowCenter.Instance.Open<ItemBoxTipWin>();
|
| | | if (WindowCenter.Instance.IsOpen<ItemBoxTipWin>())
|
| | | {
|
| | | WindowCenter.Instance.Open<ItemTipWin>();
|
| | | }
|
| | | else
|
| | | {
|
| | | WindowCenter.Instance.Open<ItemBoxTipWin>();
|
| | | }
|
| | | break;
|
| | | case TipType.TreasurePavilion:
|
| | | TreasurePavilionModel.Instance.selectGubao = ItemConfig.Get(itemId).EffectValueA1;
|