| Fight/Stage/Dungeon/ClientDungeonStageUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Stage/Dungeon/ClientDungeonStageUtility.cs
@@ -72,6 +72,16 @@ public static void GotoNormalClientDungeon(int clientMapId, int mapId, int lineId) { if (!AssetSource.sceneFromEditor) { var assetValid = AssetVersionUtility.IsSceneAssetValid(mapId, lineId); if (!assetValid) { InGameDownLoad.Instance.TryDownLoad(InGameDownLoad.Dominant.Whole); return; } } if (crossServerOneVsOneModel.IsMatching) { SysNotifyMgr.Instance.ShowTip("CrossOneVsOneMatching");