少年修仙传客户端代码仓库
client_Wu Xijin
2018-11-24 847d9fc24645d17b92a7fb15e44ff82d9aa32c5c
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
4个文件已修改
14 ■■■■ 已修改文件
Core/SDK/SDKUtility.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/PlayerTaskDatas.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/FlashSaleBehaviour.cs 7 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/DemonDungeonBehaviour.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/SDK/SDKUtility.cs
@@ -453,9 +453,11 @@
                break;
            case CodeA2U.FreePlatformRegisterOk:
                HandleFreePlatformRegisteOk(_json);
                OperationLogCollect.Instance.RecordEvent(5);
                break;
            case CodeA2U.FreePlatformLoginOk:
                HandleFreePlatformLoginOk(_json["info"]);
                OperationLogCollect.Instance.RecordEvent(6);
                break;
            case CodeA2U.FreePlatformLoginFail:
                if (onFreePlatformLoginFail != null)
System/MainInterfacePanel/PlayerTaskDatas.cs
@@ -192,7 +192,8 @@
    {
        GlobalTimeEvent.Instance.secondEvent -= secondEvent;
        GlobalTimeEvent.Instance.secondEvent += secondEvent;
        AutomaticityBool = true;
        TaskAllocation.Instance.TaskTime= TimeUtility.ServerNow;
         AutomaticityBool = true;
    }
 
System/OpenServerActivity/FlashSaleBehaviour.cs
@@ -61,8 +61,11 @@
                    {
                        buyCount = buyInfo.BuyCnt;
                    }
                    m_BuyComplete.gameObject.SetActive(buyCount >= gift.limitNum);
                    m_BuyButton.gameObject.SetActive(buyCount < gift.limitNum);
                    var isAdvance = model.IsAdvance;
                    m_BuyComplete.gameObject.SetActive(buyCount >= gift.limitNum && !isAdvance);
                    m_BuyButton.gameObject.SetActive(buyCount < gift.limitNum || isAdvance);
                    m_BuyButton.AddListener(() =>
                    {
                        model.SendBuyFlashSale(gift);
System/Treasure/DemonDungeonBehaviour.cs
@@ -52,7 +52,7 @@
                }
                else if (select)
                {
                    m_BossName.color = UIHelper.GetUIColor(TextColType.Red);
                    m_BossName.color = UIHelper.GetUIColor(TextColType.Green, true);
                }
                else
                {