| System/Compose/New/ComposeEquipWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Compose/New/ComposeEquipWin.cs
@@ -708,7 +708,14 @@ switch((RoleEquipType)itemConfig.EquipPlace) { case RoleEquipType.retSpiritAnimal: WindowCenter.Instance.Open<GuardComposeConfirmWin>(); if (!composeWinModel.IsEnoughUnfixedMat(compoundModel)) { MessageWin.Inst.ShowFixedTip(Language.Get("Compose101")); } else { WindowCenter.Instance.Open<GuardComposeConfirmWin>(); } break; default: SetFixedItemIndexDic();