| | |
| | | {
|
| | | return -havex3.CompareTo(havey3);
|
| | | }
|
| | | var auctionConfigX = AuctionItemConfig.Get(x.ItemID);
|
| | | var auctionConfigY = AuctionItemConfig.Get(y.ItemID);
|
| | | if (auctionConfigX.Sortpriority.CompareTo(auctionConfigY.Sortpriority) != 0)//按照拍卖物品表排序
|
| | | {
|
| | | return auctionConfigX.Sortpriority.CompareTo(auctionConfigY.Sortpriority);
|
| | | }
|
| | | return 1;
|
| | | } |
| | | |
| | |
| | | scends = (int)timeSpan.TotalSeconds;
|
| | | return scends;
|
| | | } |
| | | |
| | | } |
| | | |
| | | } |
| | |
| | | {
|
| | | return -havex3.CompareTo(havey3);
|
| | | }
|
| | | var auctionConfigX = AuctionItemConfig.Get(x.ItemID);
|
| | | var auctionConfigY = AuctionItemConfig.Get(y.ItemID);
|
| | | if (auctionConfigX.Sortpriority.CompareTo(auctionConfigY.Sortpriority) != 0)//按照拍卖物品表排序
|
| | | {
|
| | | return auctionConfigX.Sortpriority.CompareTo(auctionConfigY.Sortpriority);
|
| | | }
|
| | | return 1;
|
| | | } |
| | | } |
| | |
| | | {
|
| | | return -havex3.CompareTo(havey3);
|
| | | }
|
| | | var auctionConfigX = AuctionItemConfig.Get(x.ItemID);
|
| | | var auctionConfigY = AuctionItemConfig.Get(y.ItemID);
|
| | | if (auctionConfigX.Sortpriority.CompareTo(auctionConfigY.Sortpriority) != 0)//按照拍卖物品表排序
|
| | | {
|
| | | return auctionConfigX.Sortpriority.CompareTo(auctionConfigY.Sortpriority);
|
| | | }
|
| | | return 1;
|
| | | }
|
| | |
|