| System/MainInterfacePanel/FlyingShoesTask.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/PlayerMainDate.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/WingTaskJumpWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/WingTaskJumpWin.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/MainInterfacePanel/FlyingShoesTask.cs
@@ -121,7 +121,7 @@ taskmodel.GetNowTaskID = Task_ID; if (mainModel.TaskId_Skill1.Contains(Task_ID)) if (mainModel.TaskId_Skill1.Contains(Task_ID))//特殊支线任务解锁被动技能的 { if (PlayerDatas.Instance.baseData.LV >= mainModel.TaskLv) { @@ -147,6 +147,35 @@ } return; } if (mainModel.WingTask == Task_ID && ((int)taskmodel.GetTaskStatus(Task_ID) == 0 || (int)taskmodel.GetTaskStatus(Task_ID) == -5))//关于特殊翅膀任务 { if (playerPack.GetSinglePackModel(PackType.rptItem) == null) { WindowCenter.Instance.Open<WingTaskJumpWin>(); return; } Dictionary<int, ItemModel> BackpackDic = playerPack.GetSinglePackModel(PackType.rptItem).GetPackModelIndexDict(); if (BackpackDic == null) { WindowCenter.Instance.Open<WingTaskJumpWin>(); return; } else { int job = PlayerDatas.Instance.baseData.Job; foreach (var key in BackpackDic.Keys) { ItemModel ItemM = BackpackDic[key]; if (ItemM.chinItemModel.Type == 111 && ItemM.chinItemModel.ExpireTime == 0 && ItemM.chinItemModel.JobLimit/100 == job) { WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.KnapSackFunc1Type2);//跳到背包 return; } } } WindowCenter.Instance.Open<WingTaskJumpWin>(); return; } switch ((int)taskmodel.GetTaskStatus(Task_ID)) { case -5: System/MainInterfacePanel/PlayerMainDate.cs
@@ -124,6 +124,8 @@ } NetworkState = (int)SDKUtility.Instance.NetworkType; GetPassiveSkillTask(); var WingsTask = Config.Instance.Get<FuncConfigConfig>("WingsTask"); WingTask = int.Parse(WingsTask.Numerical1); } //----------关于某些副本可以进行地图挂机 public List<int> OneKeyList = new List<int>(); @@ -139,7 +141,8 @@ public int UnitPrice = 0; public int ItemNumber = 0; public int TaskLv = 0;//任务等级 //-----关于支线翅膀任务的特殊逻辑 public int WingTask = 0; private void GetPassiveSkillTask()//获取任务数据 { TaskId_Skill.Clear(); System/MainInterfacePanel/WingTaskJumpWin.cs
New file @@ -0,0 +1,60 @@ //-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, August 27, 2018 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; //特殊任务的翅膀任务 namespace Snxxz.UI { public class WingTaskJumpWin : Window { [SerializeField] Button m_Button1; [SerializeField] Button m_Button2; #region Built-in protected override void BindController() { } protected override void AddListeners() { m_Button1.AddListener(()=> { Close(); WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.StoreFunc2); }); m_Button2.AddListener(()=> { Close(); WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.ComposeFunc1); }); } protected override void OnPreOpen() { } protected override void OnAfterOpen() { } protected override void OnPreClose() { } protected override void OnAfterClose() { } #endregion } } System/MainInterfacePanel/WingTaskJumpWin.cs.meta
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