| System/AssetVersion/InGameDownLoadProgress.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/AssetVersion/InGameDownLoadProgress.cs
@@ -27,7 +27,8 @@ else if (!InGameDownLoad.Instance.hasReward && InGameDownLoad.Instance.completeDownLoadAccount == PlayerDatas.Instance.baseData.AccID) { m_ProgressText.gameObject.SetActive(false); m_ProgressText.gameObject.SetActive(true); m_ProgressText.text = "100%"; this.gameObject.SetActive(true); } else @@ -89,7 +90,8 @@ break; case InGameDownLoad.State.Award: this.gameObject.SetActive(true); m_ProgressText.gameObject.SetActive(false); m_ProgressText.gameObject.SetActive(true); m_ProgressText.text = "100%"; break; } }