| | |
| | | foreach (var item in _dic.Keys)
|
| | | {
|
| | | textNumber += 1;
|
| | | val += Config.Instance.Get<PlayerPropertyConfig>(item).Name;
|
| | | if (item == 15 || item == 16)
|
| | | var propertyConfig = Config.Instance.Get<PlayerPropertyConfig>(item);
|
| | | val += propertyConfig.Name;
|
| | | switch (propertyConfig.ISPercentage)
|
| | | {
|
| | | val += "<color=#109d06> +" + (_dic[item] * _max) / 100 + "% </color>";
|
| | | }
|
| | | else
|
| | | {
|
| | | val += "<color=#109d06> +" + (_dic[item] * _max).ToString() + " </color>";
|
| | | case 0:
|
| | | val += "<color=#109d06> +" + (_dic[item] * _max) + " </color>";
|
| | | break;
|
| | | case 1:
|
| | | val += "<color=#109d06> +" + (_dic[item] * _max) / 100 + "% </color>";
|
| | | break;
|
| | | case 2:
|
| | | val += "<color=#109d06> +" + (_dic[item] * _max) + "% </color>";
|
| | | break;
|
| | | }
|
| | | if (textNumber == 3)
|
| | | {
|
| | | val += "\n";
|
| | | }
|
| | |
|
| | | }
|
| | | _text.text = val;
|
| | | }
|