| Fight/Actor/State/SMB/SMB_Base.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/State/SMB/SMB_Base.cs
@@ -156,7 +156,15 @@ _beatBack.NPCPosList[0].ObjID = (uint)target.ServerInstID; _beatBack.NPCPosList[0].PosX = (ushort)(_checkPos.x * 2f + GA_Hero.MapOffset.x); _beatBack.NPCPosList[0].PosY = (ushort)(_checkPos.z * 2f + GA_Hero.MapOffset.z); GameNetSystem.Instance.SendInfo(_beatBack); if (!GameNetSystem.Instance.crossServerSocketConnected) { GameNetSystem.Instance.SendInfo(_beatBack); } else { GameNetSystem.Instance.SendToCrossServer(_beatBack); } } } //else