Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
| | |
| | | }
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| | |
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| | | m_Selected.gameObject.SetActive(selected);
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| | | m_BackGround.SetSprite(selected ? "DemonJarSelectFrame" : "DemonJarNormalFrame");
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| | | //m_BackGround.SetSprite(selected ? "DemonJarSelectFrame" : "DemonJarNormalFrame");
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| | |
|
| | | var fontPattern = string.Empty;
|
| | | switch (_state)
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| | |
| | | {
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| | | PlayerRankData.RankType rankType = impactRank.GetRankType(rankTypelist[i]);
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| | | string rankName = StringUtility.Contact("OSCBillRankTitle_", rankType);
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| | | SendPushInfo(GetPushJsonData(rankStartId, remainSecond, Language.Get("SetUpPrivate106"), Language.Get("SetUpPrivate107", rankName)));
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| | | SendPushInfo(GetPushJsonData(rankStartId, remainSecond, Language.Get("SetUpPrivate106"), Language.Get("SetUpPrivate107",Language.Get(rankName))));
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| | | }
|
| | | }
|
| | | }
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| | |
| | | {
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| | | PlayerRankData.RankType rankType = impactRank.GetRankType(rankTypelist[i]);
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| | | string rankName = StringUtility.Contact("OSCBillRankTitle_", rankType);
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| | | SendPushInfo(GetPushJsonData(rankEndId, remainSecond, Language.Get("SetUpPrivate106"), Language.Get("SetUpPrivate108", rankName)));
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| | | SendPushInfo(GetPushJsonData(rankEndId, remainSecond, Language.Get("SetUpPrivate106"), Language.Get("SetUpPrivate108", Language.Get(rankName))));
|
| | | }
|
| | | }
|
| | | }
|
| | |
| | | Shader.DisableKeyword("QUALITY_HGH");
|
| | | Shader.DisableKeyword("QUALITY_MED");
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| | | Shader.EnableKeyword("QUALITY_LOW");
|
| | | PostProcessingUtility.TogglePostProcessing(false);
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| | | break;
|
| | | case GameQuality.Medium:
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| | | Shader.globalMaximumLOD = 250;
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| | | Shader.DisableKeyword("QUALITY_HGH");
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| | | Shader.EnableKeyword("QUALITY_MED");
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| | | Shader.DisableKeyword("QUALITY_LOW");
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| | | PostProcessingUtility.TogglePostProcessing(false);
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| | | break;
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| | | case GameQuality.High:
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| | | Shader.globalMaximumLOD = 500;
|
| | | Shader.EnableKeyword("QUALITY_HGH");
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| | | Shader.DisableKeyword("QUALITY_MED");
|
| | | Shader.DisableKeyword("QUALITY_LOW");
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| | | PostProcessingUtility.TogglePostProcessing(false);
|
| | | break;
|
| | | }
|
| | |
|