少年修仙传客户端代码仓库
client_linchunjie
2019-06-13 89126607b3da738f007b8dedbda225652e8ff5f1
3335 更新奇遇位置
1个文件已修改
8 ■■■■ 已修改文件
Fight/Stage/Dungeon/AdventureStage.cs 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/Dungeon/AdventureStage.cs
@@ -52,7 +52,7 @@
        var _hero = PlayerDatas.Instance.hero;
        if (_hero != null)
        {
            _hero.Pos = new Vector3(9.517f, 18.742f, 7.485f);
            _hero.Pos = new Vector3(142f, 18.742f, 144f);
            _hero.Behaviour.StopHandupAI();
            _hero.Behaviour.StopKillUntilDieAI();
        }
@@ -79,8 +79,8 @@
    private void BossShowCompletedEvent()
    {
        m_Npc = GAMgr.Instance.ReqClntNoFightNpc<GA_NpcClientFunc>((uint)hazyRegionModel.GetAdventureNpcId(), E_ActorGroup.FuncNpc);
        m_Npc.Pos = new Vector3(9.012f, 18.76f, 9.089f);
        m_Npc.Rotation = Quaternion.Euler(0f, 165f, 0f);
        m_Npc.Pos = new Vector3(142.551f, 18.742f, 145.981f);
        m_Npc.Rotation = Quaternion.Euler(0f, 239.286f, 0f);
        NPCInteractProcessor.s_NpcInteractEvent -= OnNpcTalkEvent;
        NPCInteractProcessor.s_NpcInteractEvent += OnNpcTalkEvent;
@@ -157,7 +157,7 @@
        m_Precious = GAMgr.Instance.ReqClntNoFightNpc<GA_NpcClientCollect>(s_PreciousNpcId, E_ActorGroup.Collect);
        m_Precious.Pos = m_Npc.Pos;
        m_Precious.Rotation = Quaternion.Euler(0f, 165f, 0f);
        m_Precious.Rotation = Quaternion.Euler(0f, 239.286f, 0f);
        ClientSceneManager.Instance.lastDeadPos = m_Precious.Pos;