| | |
| | | var _hero = PlayerDatas.Instance.hero; |
| | | if (_hero != null) |
| | | { |
| | | _hero.Pos = new Vector3(9.517f, 18.742f, 7.485f); |
| | | _hero.Pos = new Vector3(142f, 18.742f, 144f); |
| | | _hero.Behaviour.StopHandupAI(); |
| | | _hero.Behaviour.StopKillUntilDieAI(); |
| | | } |
| | |
| | | private void BossShowCompletedEvent() |
| | | { |
| | | m_Npc = GAMgr.Instance.ReqClntNoFightNpc<GA_NpcClientFunc>((uint)hazyRegionModel.GetAdventureNpcId(), E_ActorGroup.FuncNpc); |
| | | m_Npc.Pos = new Vector3(9.012f, 18.76f, 9.089f); |
| | | m_Npc.Rotation = Quaternion.Euler(0f, 165f, 0f); |
| | | m_Npc.Pos = new Vector3(142.551f, 18.742f, 145.981f); |
| | | m_Npc.Rotation = Quaternion.Euler(0f, 239.286f, 0f); |
| | | NPCInteractProcessor.s_NpcInteractEvent -= OnNpcTalkEvent; |
| | | NPCInteractProcessor.s_NpcInteractEvent += OnNpcTalkEvent; |
| | | |
| | |
| | |
|
| | | m_Precious = GAMgr.Instance.ReqClntNoFightNpc<GA_NpcClientCollect>(s_PreciousNpcId, E_ActorGroup.Collect);
|
| | | m_Precious.Pos = m_Npc.Pos;
|
| | | m_Precious.Rotation = Quaternion.Euler(0f, 165f, 0f);
|
| | | m_Precious.Rotation = Quaternion.Euler(0f, 239.286f, 0f);
|
| | |
|
| | | ClientSceneManager.Instance.lastDeadPos = m_Precious.Pos;
|
| | | |