| Fight/Actor/HeroBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/HeroBehaviour.cs
@@ -229,8 +229,19 @@ } } public void StopHandupAI() public void StopHandupAI(bool force = false) { if (!force) { if (StageManager.Instance.StageType == Stage.E_StageType.Dungeon) { if (DungeonStage.CurrentMapType != MapType.OpenCountry) { return; } } } if (PreFightMission.Instance.IsFinished() == false) { return; @@ -809,8 +820,8 @@ HurtHP = _serverHurtList[i].HurtHP }; } if(!GameNetSystem.Instance.crossServerSocketConnected) if (!GameNetSystem.Instance.crossServerSocketConnected) { GameNetSystem.Instance.SendInfo(_b405); }