| Fight/Stage/Dungeon/AdventureStage.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Stage/Dungeon/AdventureStage.cs
@@ -151,6 +151,10 @@ m_Precious = GAMgr.Instance.ReqClntNoFightNpc<GA_NpcClientCollect>(s_PreciousNpcId, E_ActorGroup.Collect); m_Precious.Pos = m_Npc.Pos; m_Precious.Rotation = Quaternion.Euler(0f, 165f, 0f); preciousServerInstId = m_Precious.ServerInstID; PlayerDatas.Instance.hero.SelectTarget = m_Precious; if (!m_Npc.ActorInfo.serverDie) {