少年修仙传客户端代码仓库
client_Zxw
2018-08-28 8a9a5aa087eb474c3877ec3a837f56dacec27cc6
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
4个文件已修改
3个文件已添加
90 ■■■■■ 已修改文件
Hooks.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Hooks/commit-msg 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Hooks/commit-msg.meta 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/LingDanTips.cs 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/HappyXB/BestXBWin.cs 23 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/HappyXB/HappyXBModel.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/HappyXB/RuneXBWin.cs 24 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Hooks.meta
New file
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 9d61790025bb37c40bddf94ec0af03c0
folderAsset: yes
timeCreated: 1535439805
licenseType: Pro
DefaultImporter:
  userData:
  assetBundleName:
  assetBundleVariant:
Hooks/commit-msg
New file
@@ -0,0 +1,12 @@
#!/bin/sh
# -*- coding: UTF-8 -*-
if [ "$(grep -in '^[0-9]*[1-9][0-9]* .*' "$1")" == "" ] && [ "$(grep -in '^Merge .*' "$1")" == "" ] && [ "$(grep -in '^Revert .*' "$1")" == "" ]; then
    echo 以下3种是正确的备注信息是:
    echo 1. 12345 正常提交备注信息必须以数字单号开头。#数字单号后面带空格#
    echo 2. Merge 以Merge开头说明这是一次git合并操作,这是被允许的。#Merge后面带空格#
    echo 3. Revert 以Revert开头说明这是一次git还原操作,这是被允许的。#Revert后面带空格#
    exit 1
fi
Hooks/commit-msg.meta
New file
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6e206316701753040b92da0fc46edbe8
timeCreated: 1535439812
licenseType: Pro
DefaultImporter:
  userData:
  assetBundleName:
  assetBundleVariant:
System/BlastFurnace/LingDanTips.cs
@@ -254,6 +254,15 @@
        {
            CreateCell();
            OnClickDandrugCell(presentIndex);
            if(chooseSpecModel != null)
            {
                int haveCnt = playerPack.GetItemCountByID(PackType.rptItem,chooseSpecModel.SpecialMaterialD);
                if(haveCnt <= 0)
                {
                    SetSpecMatItemCell(null);
                    CreateRandomLineCell();
                }
            }
        }
        private void RefreshDandrugCell(ScrollerDataType type, CellView cell)
System/HappyXB/BestXBWin.cs
@@ -34,7 +34,8 @@
        [SerializeField] Image toolImg1;
        [SerializeField] Image toolImg2;
        [SerializeField] Text toolNumText;
        [SerializeField] Button skipBtn;
        [SerializeField] GameObject skipImg;
        [Header("控制寻宝转动圈数")]
        [SerializeField] int cycleTimes = 1;
        [Header("时间间隔")]
@@ -93,6 +94,7 @@
            xbBtn.AddListener(ClickXBBtn);
            xbManyBtn.AddListener(ClickXBManyBtn);
            freeXbBtn.AddListener(ClickFreeXbBtn);
            skipBtn.AddListener(ClickSkipBtn);
        }
        protected override void OnPreOpen()
        {
@@ -201,6 +203,7 @@
            RefreshXBTypeInfo();
            RefreshXBTools();
            RefreshSkipUI();
        }
        private void RefreshFreeTime(float time)
@@ -228,6 +231,16 @@
         
        }
        private void RefreshSkipUI()
        {
            skipImg.SetActive(XBModel.isJumpBestXB);
        }
        private void ClickSkipBtn()
        {
            XBModel.isJumpBestXB = !XBModel.isJumpBestXB;
            RefreshSkipUI();
        }
        private void RefreshItemCount(PackType type, int index, int id)
        {
@@ -294,10 +307,18 @@
        private void RefreshXBResult()
        {
            if(XBModel.isJumpBestXB)
            {
                ResetXBItemState();
                WindowCenter.Instance.Open<HappyXBGetItemWin>();
            }
            else
            {
            CreateGetItem();
            targetIndexs = XBModel.rangelist;
            StartCoroutine(PlayXBAni(0,0));
        }
        }
        private void CreateGetItem()
        {
System/HappyXB/HappyXBModel.cs
@@ -28,8 +28,13 @@
        public List<ArrayList> XBNotifyParms = new List<ArrayList>();
        public bool isXBCoolTime { get; set; }
        public bool isJumpBestXB { get; set;}
        public bool isJumpRuneXB { get; set; }
        public override void Init()
        {
            isJumpBestXB = false;
            isJumpRuneXB = false;
            xbGetItemDict.Clear();
            xbTypeItemDict.Clear();
            xbFuncSetDict.Clear();
System/HappyXB/RuneXBWin.cs
@@ -35,7 +35,8 @@
        [SerializeField] Text toolNumText;
        [SerializeField] Image toolImg1;
        [SerializeField] Image toolImg2;
        [SerializeField] Button skipBtn;
        [SerializeField] GameObject skipImg;
        [Header("控制寻宝转动圈数")]
        [SerializeField] int cycleTimes = 1;
        [Header("时间间隔")]
@@ -95,6 +96,7 @@
            xbManyBtn.AddListener(ClickXBManyBtn);
            freeXbBtn.AddListener(ClickFreeXbBtn);
            lookRuneBtn.AddListener(ClickLookRuneBtn);
            skipBtn.AddListener(ClickSkipBtn);
        }
        private void ClickLookRuneBtn()
@@ -211,6 +213,7 @@
            RefreshXBTypeInfo();
            RefreshXBTools();
            RefreshSkipUI();
        }
        private void RefreshFreeTime(float time)
@@ -236,6 +239,17 @@
                freeXBTimeText.gameObject.SetActive(false);
            }
         
        }
        private void RefreshSkipUI()
        {
            skipImg.SetActive(XBModel.isJumpRuneXB);
        }
        private void ClickSkipBtn()
        {
            XBModel.isJumpRuneXB = !XBModel.isJumpRuneXB;
            RefreshSkipUI();
        }
        private void RefreshItemCount(PackType type, int index, int id)
@@ -309,10 +323,18 @@
        private void RefreshXBResult()
        {
            if (XBModel.isJumpRuneXB)
            {
                ResetXBItemState();
                WindowCenter.Instance.Open<HappyXBGetItemWin>();
            }
            else
            {
            CreateGetItem();
            targetIndexs = XBModel.rangelist;
            StartCoroutine(PlayXBAni(0,0));
        }
        }
        private void CreateGetItem()
        {