| Fight/MapTransferUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/MapTransferUtility.cs
@@ -255,7 +255,7 @@ if(_mapConfig.Camp == 5 && _worldBoss != null) { Send_WorldTransfer(_npcLocation.mapId, new Vector3(_hero.Pos.x * 2, 0, _hero.Pos.z * 2), new Vector3(_npcLocation.position.x * 2, 0, _npcLocation.position.y * 2), MapTransferType.WorldTransport, 0, npcID); return; }