少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-13 8af5d3d900b11288f98696be9a97d726cbe86006
3335 配置表读取重构。
399个文件已修改
2609 ■■■■■ 已修改文件
Core/GameEngine/Model/Config/ActorShowConfig.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/ActorShowConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/AlchemyConfig.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/AlchemyConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/AlchemySpecConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/AlchemySpecConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/AllPeoplePartyAwardConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/AllPeoplePartyAwardConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/AllPeoplePartyConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/AllPeoplePartyConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/AncientRobotNameConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/AncientRobotNameConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/ApkUpdateUrlConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/ApkUpdateUrlConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/AppointItemConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/AppointItemConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/AreaCameraConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/AreaCameraConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/AttrFruitConfig.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/AttrFruitConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/AudioConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/AudioConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/BossHomeConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/BossHomeConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/BossInfoConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/BossInfoConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/BossRebornConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/BossRebornConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/CTGConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/CTGConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/ChatBubbleBoxConfig.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/ChatBubbleBoxConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/ChestsAwardConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/ChestsAwardConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/ChestsConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/ChestsConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/ContactConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/ContactConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/ContinueSignInConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/ContinueSignInConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/CreateRoleConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/CreateRoleConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/CrossRealmPKDanAwardConfig.cs 36 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/CrossRealmPKDanAwardConfig.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/CrossServerArenaConfig.cs 221 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/CrossServerArenaConfig.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/CrossServerBossConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/CrossServerBossConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DailyLivenessRewardConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DailyLivenessRewardConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DailyQuestConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DailyQuestConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DailyQuestOpenTimeConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DailyQuestOpenTimeConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DailyQuestSpecialOpenTimeConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DailyQuestSpecialOpenTimeConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DamageNumConfig.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DamageNumConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DemonJarConfig.cs 42 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DemonJarConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DemonRecommondPropertyConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DemonRecommondPropertyConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DialogConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DialogConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DienstgradConfig.cs 32 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DienstgradConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DirtyNameConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DirtyNameConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DirtyWordConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DirtyWordConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DogzConfig.cs 42 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DogzConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DogzDungeonConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DogzDungeonConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DogzEquipPlusConfig.cs 22 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DogzEquipPlusConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DungeonConfig.cs 32 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DungeonConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DungeonHelpBattleConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DungeonHelpBattleConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DungeonHintConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DungeonHintConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DungeonInspireConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DungeonInspireConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DungeonOpenTimeConfig.cs 22 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DungeonOpenTimeConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DungeonSpecialStateTimeConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DungeonSpecialStateTimeConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DungeonStateTimeConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DungeonStateTimeConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/EffectConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/EffectConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/ElderGodAreaConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/ElderGodAreaConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/EquipDeComposeConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/EquipDeComposeConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/EquipGSParamConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/EquipGSParamConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/EquipSuitAttrConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/EquipSuitAttrConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/EquipSuitCompoundConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/EquipSuitCompoundConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/EquipWashConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/EquipWashConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/EquipWashSpecConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/EquipWashSpecConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/FaceConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/FaceConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/FairyGrabBossConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/FairyGrabBossConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/FamilyConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/FamilyConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/FamilyTechConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/FamilyTechConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/FashionDressCabinetConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/FashionDressCabinetConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/FashionDressConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/FashionDressConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/FestivalRedpackTaskConfig.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/FestivalRedpackTaskConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/FightPowerParamConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/FightPowerParamConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/FreeGoodsConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/FreeGoodsConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/FuncConfigConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/FuncConfigConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/FuncOpenLVConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/FuncOpenLVConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/FuncSwitchConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/FuncSwitchConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/FunctionForecastConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/FunctionForecastConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/GatherSoulComposeConfig.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/GatherSoulComposeConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/GatherSoulConfig.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/GatherSoulConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/GatherSoulPropertyConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/GatherSoulPropertyConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/GetItemWaysConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/GetItemWaysConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/GmCmdConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/GmCmdConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/GodWeaponConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/GodWeaponConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs 32 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/GuardConfig.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/GuardConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/GuideConfig.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/GuideConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/HelpInfoConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/HelpInfoConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/HolidayHomingConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/HolidayHomingConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/HolidayHomingPointConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/HolidayHomingPointConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/HorseConfig.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/HorseConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/HorseUpConfig.cs 32 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/HorseUpConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/IceLodeStarAwardConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/IceLodeStarAwardConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/IconConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/IconConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/InSevenDaysConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/InSevenDaysConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/InvestConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/InvestConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/ItemCompoundConfig.cs 72 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/ItemCompoundConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/ItemConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/ItemConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/ItemPlusConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/ItemPlusConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/ItemPlusMaxConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/ItemPlusMaxConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/ItemPlusSumAttrConfig.cs 22 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/ItemPlusSumAttrConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/JadeDynastyBossConfig.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/JadeDynastyBossConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/JadeDynastyStoneAttrConfig.cs 22 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/JadeDynastyStoneAttrConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/JadeDynastySuitAttrConfig.cs 22 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/JadeDynastySuitAttrConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/JadeDynastyTowerConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/JadeDynastyTowerConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/JobNameConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/JobNameConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/JobSetupConfig.cs 72 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/JobSetupConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/KickOutReasonConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/KickOutReasonConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/KingTreasureConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/KingTreasureConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/KingTreasureItemConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/KingTreasureItemConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/LVAawrdConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/LVAawrdConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/LanguageConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/LanguageConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/LoadingBackGroundConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/LoadingBackGroundConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/LoadingFunctionConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/LoadingFunctionConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/LoadingTipConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/LoadingTipConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/LoginAdConfig.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/LoginAdConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/LoginRewardConfig.cs 214 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/LoginRewardConfig.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/LoginSeverListConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/LoginSeverListConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/MailConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/MailConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/MapConfig.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/MapConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/MapEventPointConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/MapEventPointConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/MapResourcesConfig.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/MapResourcesConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/MapUiControlConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/MapUiControlConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/MarketConfig.cs 42 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/MarketConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/MarketQueryConfig.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/MarketQueryConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/ModelResConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/ModelResConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/MonsterNameColorConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/MonsterNameColorConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/MonsterRefreshPointConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/MonsterRefreshPointConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/NPCConfig.cs 304 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/NPCConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/NPCDialogueConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/NPCDialogueConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/NPCDropItemConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/NPCDropItemConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/NewAllPeoplePartyAwardConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/NewAllPeoplePartyAwardConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/NewAllPeoplePartyConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/NewAllPeoplePartyConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/NewUniquenessArriveConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/NewUniquenessArriveConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/OSCBillRankAwardConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/OSCBillRankAwardConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/OSCBillTagAwardConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/OSCBillTagAwardConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/OSRedAchieveConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/OSRedAchieveConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/OccupationNameConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/OccupationNameConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/OnlineAwardConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/OnlineAwardConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/OrderInfoConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/OrderInfoConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/PersonalBossConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/PersonalBossConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/PetClassCostConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/PetClassCostConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/PetEatEquipConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/PetEatEquipConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/PetInfoConfig.cs 42 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/PetInfoConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/PlayerLVConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/PlayerLVConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/PlayerPropertyConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/PlayerPropertyConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/PriorBundleConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/PriorBundleConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/PriorLanguageConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/PriorLanguageConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/PyTaskConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/PyTaskConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/QuestionBankConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/QuestionBankConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/RandomNameConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/RandomNameConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/RankListConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/RankListConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/RealmConfig.cs 22 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/RealmConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/RealmPracticeConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/RealmPracticeConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/RedPackConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/RedPackConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/RefineStoveConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/RefineStoveConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/ResourcesBackConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/ResourcesBackConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/RichTextMsgReplaceConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/RichTextMsgReplaceConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/RoleEquipStarsConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/RoleEquipStarsConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/RoleResourceConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/RoleResourceConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/RoleStrongerConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/RoleStrongerConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/RuleConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/RuleConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/RuneComposeConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/RuneComposeConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/RuneConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/RuneConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/RuneTowerConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/RuneTowerConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/RuneTowerFloorConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/RuneTowerFloorConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/SceneReplaceConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/SceneReplaceConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/SceneShadowConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/SceneShadowConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/SignInConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/SignInConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/SkillConfig.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/SkillConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/SkillFrameAnimationConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/SkillFrameAnimationConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/StoreConfig.cs 22 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/StoreConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/StoryMissionsConfig.cs 42 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/StoryMissionsConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/SuccessConfig.cs 22 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/SuccessConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/SuitEffectConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/SuitEffectConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/SysInfoConfig.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/SysInfoConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TASKINFOConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TASKINFOConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TalentConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TalentConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TaskListConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TaskListConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TaskPowerConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TaskPowerConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TeamTargetConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TeamTargetConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TreasureConfig.cs 32 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TreasureConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TreasureDungeonConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TreasureDungeonConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TreasureFindHostConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TreasureFindHostConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TreasurePrivilegeConfig.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TreasurePrivilegeConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TreasureRefineConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TreasureRefineConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TreasureSkillConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TreasureSkillConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TreasureUpConfig.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TreasureUpConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TrialExchangeConfig.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TrialExchangeConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TrialRewardsConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TrialRewardsConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/UnionLivenConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/UnionLivenConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/UniquenessArriveConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/UniquenessArriveConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/VIPAwardConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/VIPAwardConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/VIPKillNPCConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/VIPKillNPCConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/ViewRoleFuncConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/ViewRoleFuncConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/VipPrivilegeConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/VipPrivilegeConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/WHYJRewardConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/WHYJRewardConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/WeatherConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/WeatherConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/WeekPartyConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/WeekPartyConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/WeekPartyPointConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/WeekPartyPointConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/WindowSearchConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/WindowSearchConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/WingRefineAttrConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/WingRefineAttrConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/WingRefineExpConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/WingRefineExpConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/WorldBossConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/WorldBossConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/XBGetItemConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/XBGetItemConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/XMZZAchievementConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/XMZZAchievementConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/bossSkillTipsConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/bossSkillTipsConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/mapAreaConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/mapAreaConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/mapbornConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/mapbornConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/mapnpcConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/mapnpcConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/maptransportConfig.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/maptransportConfig.cs.meta 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Utility/ConfigInitiator.cs 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/ActorShowConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -193,7 +193,7 @@
    }
    public static bool inited { get; private set; }
    protected static Dictionary<string, string> rawDatas = null;
    protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
    public static void Init(bool sync=false)
    {
        inited = false;
Core/GameEngine/Model/Config/ActorShowConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: ef8ad14c092549545a7623899eb26c2a
timeCreated: 1550055629
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/AlchemyConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -46,11 +46,11 @@
            AlchemyItem = tables[5];
            string[] SpecialItemStringArray = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            SpecialItem = new int[SpecialItemStringArray.Length];
            for (int i=0;i<SpecialItemStringArray.Length;i++)
            {
                 int.TryParse(SpecialItemStringArray[i],out SpecialItem[i]);
            string[] SpecialItemStringArray = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            SpecialItem = new int[SpecialItemStringArray.Length];
            for (int i=0;i<SpecialItemStringArray.Length;i++)
            {
                 int.TryParse(SpecialItemStringArray[i],out SpecialItem[i]);
            }
            AlchemyIUp = tables[7];
Core/GameEngine/Model/Config/AlchemyConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 93a73d5a5e9d51c4abc2515a6180cac4
timeCreated: 1550055080
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
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Core/GameEngine/Model/Config/AlchemySpecConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/AlchemySpecConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
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timeCreated: 1550055099
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
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  executionOrder: 0
Core/GameEngine/Model/Config/AllPeoplePartyAwardConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/AllPeoplePartyAwardConfig.cs.meta
@@ -1,7 +1,8 @@
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timeCreated: 1550055948
licenseType: Pro
MonoImporter:
  externalObjects: {}
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  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/AllPeoplePartyConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/AllPeoplePartyConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
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timeCreated: 1550055092
licenseType: Pro
MonoImporter:
  externalObjects: {}
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Core/GameEngine/Model/Config/AncientRobotNameConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/AncientRobotNameConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 424f0e9cc739bdc4fbc302ec2889f489
timeCreated: 1550055915
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/ApkUpdateUrlConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/ApkUpdateUrlConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: e565f708bfc3c2344938e445df19a1cf
timeCreated: 1550055908
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/AppointItemConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/AppointItemConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 309cbbabde0ad7e478eb2b56fca5fcb9
timeCreated: 1550055901
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/AreaCameraConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/AreaCameraConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 19f9cb9d708cef84b862b623387ec435
timeCreated: 1550055922
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/AttrFruitConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -42,11 +42,11 @@
            int.TryParse(tables[5],out Sort); 
            string[] RecipeLvStringArray = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            RecipeLv = new int[RecipeLvStringArray.Length];
            for (int i=0;i<RecipeLvStringArray.Length;i++)
            {
                 int.TryParse(RecipeLvStringArray[i],out RecipeLv[i]);
            string[] RecipeLvStringArray = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            RecipeLv = new int[RecipeLvStringArray.Length];
            for (int i=0;i<RecipeLvStringArray.Length;i++)
            {
                 int.TryParse(RecipeLvStringArray[i],out RecipeLv[i]);
            }
        }
        catch (Exception ex)
Core/GameEngine/Model/Config/AttrFruitConfig.cs.meta
@@ -1,7 +1,8 @@
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guid: 95c7a3606abde144bbf29969de2b9bd4
timeCreated: 1550055106
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/AudioConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/AudioConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
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timeCreated: 1550055981
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/BossHomeConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/BossHomeConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 9a48ce00a71cd9441af93f908b285a8a
timeCreated: 1550054680
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/BossInfoConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/BossInfoConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 545fcfd8cb3cf714ea9a5089a0486ba6
timeCreated: 1550054687
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/BossRebornConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/BossRebornConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 36eca89c021807744a30918a61777387
timeCreated: 1550055935
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
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Core/GameEngine/Model/Config/CTGConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/CTGConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: ac62ee8ef6a9ac041b29b8de5abafc3c
timeCreated: 1550055643
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/ChatBubbleBoxConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -142,7 +142,7 @@
    }
    public static bool inited { get; private set; }
    protected static Dictionary<string, string> rawDatas = null;
    protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
    public static void Init(bool sync=false)
    {
        inited = false;
Core/GameEngine/Model/Config/ChatBubbleBoxConfig.cs.meta
@@ -1,7 +1,8 @@
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timeCreated: 1550055888
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/ChestsAwardConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/ChestsAwardConfig.cs.meta
@@ -1,7 +1,8 @@
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timeCreated: 1550054794
licenseType: Pro
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  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/ChestsConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/ChestsConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 5769a0566c3bbc847a83ae19e181dcd8
timeCreated: 1550055895
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/ContactConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/ContactConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: bc3e320419711f34dbbde7f4ab61a3d9
timeCreated: 1550054800
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/ContinueSignInConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/ContinueSignInConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 04b32c4591fd6114fb8531c73e7d573c
timeCreated: 1550055881
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/CreateRoleConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/CreateRoleConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 0a16c879bf3b127479edd80ebc3b6b35
timeCreated: 1550055961
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/CrossRealmPKDanAwardConfig.cs
@@ -12,12 +12,12 @@
public partial class CrossRealmPKDanAwardConfig
{
    public int id { get ; private set ; }
        public int CrossZoneName { get ; private set ; }
        public int SeasonID { get ; private set ; }
        public int DanLV { get ; private set ; }
        public string DanLVAwardList { get ; private set; }
        public string SeasonAwardList { get ; private set; }
    public readonly int id;
    public readonly int CrossZoneName;
    public readonly int SeasonID;
    public readonly int DanLV;
    public readonly string DanLVAwardList;
    public readonly string SeasonAwardList;
    public CrossRealmPKDanAwardConfig()
    {
@@ -25,6 +25,26 @@
    public CrossRealmPKDanAwardConfig(string input)
    {
        try
        {
            var tables = input.Split('\t');
            int.TryParse(tables[0],out id);
            int.TryParse(tables[1],out CrossZoneName);
            int.TryParse(tables[2],out SeasonID);
            int.TryParse(tables[3],out DanLV);
            DanLVAwardList = tables[4];
            SeasonAwardList = tables[5];
        }
        catch (Exception ex)
        {
            DebugEx.Log(ex);
        }
    }
    static Dictionary<string, CrossRealmPKDanAwardConfig> configs = new Dictionary<string, CrossRealmPKDanAwardConfig>();
@@ -96,11 +116,11 @@
        var path = string.Empty;
        if (AssetSource.refdataFromEditor)
        {
            path = ResourcesPath.CONFIG_FODLER +"/#FileName#.txt";
            path = ResourcesPath.CONFIG_FODLER +"/CrossRealmPKDanAward.txt";
        }
        else
        {
            path = AssetVersionUtility.GetAssetFilePath("config/#FileName#.txt");
            path = AssetVersionUtility.GetAssetFilePath("config/CrossRealmPKDanAward.txt");
        }
        var tempConfig = new CrossRealmPKDanAwardConfig();
Core/GameEngine/Model/Config/CrossRealmPKDanAwardConfig.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 96531a774cbac5a44a470f8684588371
timeCreated: 1550054404
timeCreated: 1550055928
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Core/GameEngine/Model/Config/CrossServerArenaConfig.cs
@@ -1,47 +1,190 @@
//--------------------------------------------------------
//    [Author]:            第二世界
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using UnityEngine;
using System;
using System.Collections.Generic;
    public partial class CrossServerArenaConfig {
        public int DanLV { get ; private set ; }
        public string Name { get ; private set; }
        public int DanType { get ; private set ; }
        public string IconKey { get ; private set; }
        public int LVUpScore { get ; private set ; }
        public string DanLVAwardList { get ; private set; }
        public string SeasonAwardList { get ; private set; }
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
    public static bool inited;
    public static void Init()
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System;
using UnityEngine;
public partial class CrossServerArenaConfig
{
    public readonly int DanLV;
    public readonly string Name;
    public readonly int DanType;
    public readonly string IconKey;
    public readonly int LVUpScore;
    public readonly string DanLVAwardList;
    public readonly string SeasonAwardList;
    public CrossServerArenaConfig()
    {
    }
    }
    public CrossServerArenaConfig(string input)
    {
        try
        {
            var tables = input.Split('\t');
            int.TryParse(tables[0],out DanLV);
            Name = tables[1];
            int.TryParse(tables[2],out DanType);
            IconKey = tables[3];
            int.TryParse(tables[4],out LVUpScore);
            DanLVAwardList = tables[5];
            SeasonAwardList = tables[6];
        }
        catch (Exception ex)
        {
            DebugEx.Log(ex);
        }
    }
    static Dictionary<string, CrossServerArenaConfig> configs = new Dictionary<string, CrossServerArenaConfig>();
    public static CrossServerArenaConfig Get(string id)
    {
        if (!inited)
        {
            Debug.Log("CrossServerArenaConfig 还未完成初始化。");
            return null;
        }
        if (configs.ContainsKey(id))
        {
            return configs[id];
        }
        CrossServerArenaConfig config = null;
        if (rawDatas.ContainsKey(id))
        {
            config = configs[id] = new CrossServerArenaConfig(rawDatas[id]);
            rawDatas.Remove(id);
        }
        return config;
    }
    public static CrossServerArenaConfig Get(int id)
    {
        return null;
    }
    public static CrossServerArenaConfig Get(int id)
        return Get(id.ToString());
    }
    public static List<string> GetKeys()
    {
        return null;
    }
        var keys = new List<string>();
        keys.AddRange(configs.Keys);
        keys.AddRange(rawDatas.Keys);
        return keys;
    }
    public static List<CrossServerArenaConfig> GetValues()
    {
        return null;
    }
}
        var values = new List<CrossServerArenaConfig>();
        values.AddRange(configs.Values);
        var keys = new List<string>(rawDatas.Keys);
        foreach (var key in keys)
        {
            values.Add(Get(key));
        }
        return values;
    }
    public static bool Has(string id)
    {
        return configs.ContainsKey(id) || rawDatas.ContainsKey(id);
    }
    public static bool Has(int id)
    {
        return Has(id.ToString());
    }
    public static bool inited { get; private set; }
    protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
    public static void Init(bool sync=false)
    {
        inited = false;
        var path = string.Empty;
        if (AssetSource.refdataFromEditor)
        {
            path = ResourcesPath.CONFIG_FODLER +"/CrossServerArena.txt";
        }
        else
        {
            path = AssetVersionUtility.GetAssetFilePath("config/CrossServerArena.txt");
        }
        var tempConfig = new CrossServerArenaConfig();
        var preParse = tempConfig is IConfigPostProcess;
        if (sync)
        {
            var lines = File.ReadAllLines(path);
            if (!preParse)
            {
                rawDatas = new Dictionary<string, string>(lines.Length - 3);
            }
            for (int i = 3; i < lines.Length; i++)
            {
                var line = lines[i];
                var index = line.IndexOf("\t");
                var id = line.Substring(0, index);
                if (preParse)
                {
                    configs[id] = new CrossServerArenaConfig(line);
                }
                else
                {
                    rawDatas[id] = line;
                }
            }
            inited = true;
        }
        else
        {
            ThreadPool.QueueUserWorkItem((object _object) =>
            {
                var lines = File.ReadAllLines(path);
                if (!preParse)
                {
                    rawDatas = new Dictionary<string, string>(lines.Length - 3);
                }
                for (int i = 3; i < lines.Length; i++)
                {
                    var line = lines[i];
                    var index = line.IndexOf("\t");
                    var id = line.Substring(0, index);
                    if (preParse)
                    {
                        configs[id] = new CrossServerArenaConfig(line);
                    }
                    else
                    {
                        rawDatas[id] = line;
                    }
                }
                inited = true;
            });
        }
    }
}
Core/GameEngine/Model/Config/CrossServerArenaConfig.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: f10a2faba8659904ab5c13d1a770a7e2
timeCreated: 1550050368
timeCreated: 1550055954
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Core/GameEngine/Model/Config/CrossServerBossConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/CrossServerBossConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 491a49720a0b723419eabda9d78d2741
timeCreated: 1550055968
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/DailyLivenessRewardConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/DailyLivenessRewardConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 8c732d72eb736744b83b8e2bb2c907e0
timeCreated: 1550055650
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/DailyQuestConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/DailyQuestConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: ae69f94aed5143b41b0f92a45fc7de90
timeCreated: 1550055636
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/DailyQuestOpenTimeConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/DailyQuestOpenTimeConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: c6f0b6d546225e442839089494e039bc
timeCreated: 1550055657
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/DailyQuestSpecialOpenTimeConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/DailyQuestSpecialOpenTimeConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: f3b5b1bfc7bfdc34492cecef1b27361d
timeCreated: 1550055664
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/DamageNumConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -39,11 +39,11 @@
            int.TryParse(tables[4],out minus); 
            string[] numsStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            nums = new int[numsStringArray.Length];
            for (int i=0;i<numsStringArray.Length;i++)
            {
                 int.TryParse(numsStringArray[i],out nums[i]);
            string[] numsStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            nums = new int[numsStringArray.Length];
            for (int i=0;i<numsStringArray.Length;i++)
            {
                 int.TryParse(numsStringArray[i],out nums[i]);
            }
        }
        catch (Exception ex)
Core/GameEngine/Model/Config/DamageNumConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 6a802c96cf576184ca01f75d830ab73c
timeCreated: 1550055702
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/DemonJarConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -49,11 +49,11 @@
            MustItemDescriptions = tables[4];
            string[] RareItemIDStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            RareItemID = new int[RareItemIDStringArray.Length];
            for (int i=0;i<RareItemIDStringArray.Length;i++)
            {
                 int.TryParse(RareItemIDStringArray[i],out RareItemID[i]);
            string[] RareItemIDStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            RareItemID = new int[RareItemIDStringArray.Length];
            for (int i=0;i<RareItemIDStringArray.Length;i++)
            {
                 int.TryParse(RareItemIDStringArray[i],out RareItemID[i]);
            }
            PortraitID = tables[6];
@@ -64,25 +64,25 @@
            int.TryParse(tables[9],out AutoAttention); 
            string[] Job1StringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            Job1 = new int[Job1StringArray.Length];
            for (int i=0;i<Job1StringArray.Length;i++)
            {
                 int.TryParse(Job1StringArray[i],out Job1[i]);
            string[] Job1StringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            Job1 = new int[Job1StringArray.Length];
            for (int i=0;i<Job1StringArray.Length;i++)
            {
                 int.TryParse(Job1StringArray[i],out Job1[i]);
            }
            string[] Job2StringArray = tables[11].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            Job2 = new int[Job2StringArray.Length];
            for (int i=0;i<Job2StringArray.Length;i++)
            {
                 int.TryParse(Job2StringArray[i],out Job2[i]);
            string[] Job2StringArray = tables[11].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            Job2 = new int[Job2StringArray.Length];
            for (int i=0;i<Job2StringArray.Length;i++)
            {
                 int.TryParse(Job2StringArray[i],out Job2[i]);
            }
            string[] Job3StringArray = tables[12].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            Job3 = new int[Job3StringArray.Length];
            for (int i=0;i<Job3StringArray.Length;i++)
            {
                 int.TryParse(Job3StringArray[i],out Job3[i]);
            string[] Job3StringArray = tables[12].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            Job3 = new int[Job3StringArray.Length];
            for (int i=0;i<Job3StringArray.Length;i++)
            {
                 int.TryParse(Job3StringArray[i],out Job3[i]);
            }
            int.TryParse(tables[13],out KillHurtMin); 
Core/GameEngine/Model/Config/DemonJarConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 466bd77ae1300624fbf81f61d9ef6259
timeCreated: 1550055738
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/DemonRecommondPropertyConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/DemonRecommondPropertyConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 1b4744cd39f80984daf0e727f93267bf
timeCreated: 1550055710
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/DialogConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/DialogConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: f4a9be636b5609449b7c9574940bac5a
timeCreated: 1550055717
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/DienstgradConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -45,29 +45,29 @@
            OutTimeDesc = tables[4];
            string[] LightTypeStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            LightType = new int[LightTypeStringArray.Length];
            for (int i=0;i<LightTypeStringArray.Length;i++)
            {
                 int.TryParse(LightTypeStringArray[i],out LightType[i]);
            string[] LightTypeStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            LightType = new int[LightTypeStringArray.Length];
            for (int i=0;i<LightTypeStringArray.Length;i++)
            {
                 int.TryParse(LightTypeStringArray[i],out LightType[i]);
            }
            string[] LightAttributeStringArray = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            LightAttribute = new int[LightAttributeStringArray.Length];
            for (int i=0;i<LightAttributeStringArray.Length;i++)
            {
                 int.TryParse(LightAttributeStringArray[i],out LightAttribute[i]);
            string[] LightAttributeStringArray = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            LightAttribute = new int[LightAttributeStringArray.Length];
            for (int i=0;i<LightAttributeStringArray.Length;i++)
            {
                 int.TryParse(LightAttributeStringArray[i],out LightAttribute[i]);
            }
            Image = tables[7];
            Content = tables[8];
            string[] SkillsStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            Skills = new int[SkillsStringArray.Length];
            for (int i=0;i<SkillsStringArray.Length;i++)
            {
                 int.TryParse(SkillsStringArray[i],out Skills[i]);
            string[] SkillsStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            Skills = new int[SkillsStringArray.Length];
            for (int i=0;i<SkillsStringArray.Length;i++)
            {
                 int.TryParse(SkillsStringArray[i],out Skills[i]);
            }
            int.TryParse(tables[10],out gotoId); 
Core/GameEngine/Model/Config/DienstgradConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: cf378d806fecb8549bdd3d692675b071
timeCreated: 1550055724
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/DirtyNameConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/DirtyNameConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 1f3e13bf2a214a644873edee0bcf1f30
timeCreated: 1550055731
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/DirtyWordConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/DirtyWordConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: a45f7bb4f1d080247b5f628c081013d9
timeCreated: 1550054806
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/DogzConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -37,34 +37,34 @@
            HeadIcon = tables[2];
            string[] BaseAttrTypesStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            BaseAttrTypes = new int[BaseAttrTypesStringArray.Length];
            for (int i=0;i<BaseAttrTypesStringArray.Length;i++)
            {
                 int.TryParse(BaseAttrTypesStringArray[i],out BaseAttrTypes[i]);
            string[] BaseAttrTypesStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            BaseAttrTypes = new int[BaseAttrTypesStringArray.Length];
            for (int i=0;i<BaseAttrTypesStringArray.Length;i++)
            {
                 int.TryParse(BaseAttrTypesStringArray[i],out BaseAttrTypes[i]);
            }
            string[] BaseAttrValuesStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            BaseAttrValues = new int[BaseAttrValuesStringArray.Length];
            for (int i=0;i<BaseAttrValuesStringArray.Length;i++)
            {
                 int.TryParse(BaseAttrValuesStringArray[i],out BaseAttrValues[i]);
            string[] BaseAttrValuesStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            BaseAttrValues = new int[BaseAttrValuesStringArray.Length];
            for (int i=0;i<BaseAttrValuesStringArray.Length;i++)
            {
                 int.TryParse(BaseAttrValuesStringArray[i],out BaseAttrValues[i]);
            }
            string[] HelpBattleSkillsStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            HelpBattleSkills = new int[HelpBattleSkillsStringArray.Length];
            for (int i=0;i<HelpBattleSkillsStringArray.Length;i++)
            {
                 int.TryParse(HelpBattleSkillsStringArray[i],out HelpBattleSkills[i]);
            string[] HelpBattleSkillsStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            HelpBattleSkills = new int[HelpBattleSkillsStringArray.Length];
            for (int i=0;i<HelpBattleSkillsStringArray.Length;i++)
            {
                 int.TryParse(HelpBattleSkillsStringArray[i],out HelpBattleSkills[i]);
            }
            int.TryParse(tables[6],out FightPowerEx); 
            string[] EquipPlaceColorListStringArray = tables[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            EquipPlaceColorList = new int[EquipPlaceColorListStringArray.Length];
            for (int i=0;i<EquipPlaceColorListStringArray.Length;i++)
            {
                 int.TryParse(EquipPlaceColorListStringArray[i],out EquipPlaceColorList[i]);
            string[] EquipPlaceColorListStringArray = tables[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            EquipPlaceColorList = new int[EquipPlaceColorListStringArray.Length];
            for (int i=0;i<EquipPlaceColorListStringArray.Length;i++)
            {
                 int.TryParse(EquipPlaceColorListStringArray[i],out EquipPlaceColorList[i]);
            }
        }
        catch (Exception ex)
Core/GameEngine/Model/Config/DogzConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 17341d3445720724a9d72f5aec532ea3
timeCreated: 1550055671
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/DogzDungeonConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/DogzDungeonConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 252f9a2cc60baa043b23e9dacbd9aeb1
timeCreated: 1550055679
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/DogzEquipPlusConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -35,18 +35,18 @@
            int.TryParse(tables[2],out level); 
            string[] attTypeStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            attType = new int[attTypeStringArray.Length];
            for (int i=0;i<attTypeStringArray.Length;i++)
            {
                 int.TryParse(attTypeStringArray[i],out attType[i]);
            string[] attTypeStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            attType = new int[attTypeStringArray.Length];
            for (int i=0;i<attTypeStringArray.Length;i++)
            {
                 int.TryParse(attTypeStringArray[i],out attType[i]);
            }
            string[] attValueStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            attValue = new int[attValueStringArray.Length];
            for (int i=0;i<attValueStringArray.Length;i++)
            {
                 int.TryParse(attValueStringArray[i],out attValue[i]);
            string[] attValueStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            attValue = new int[attValueStringArray.Length];
            for (int i=0;i<attValueStringArray.Length;i++)
            {
                 int.TryParse(attValueStringArray[i],out attValue[i]);
            }
            int.TryParse(tables[5],out upExpTotal); 
Core/GameEngine/Model/Config/DogzEquipPlusConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 3e661ddcfe2e1bb43bdc387be5812b3c
timeCreated: 1550055687
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/DungeonConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -63,11 +63,11 @@
            int.TryParse(tables[8],out TicketID); 
            string[] TicketCostCntStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            TicketCostCnt = new int[TicketCostCntStringArray.Length];
            for (int i=0;i<TicketCostCntStringArray.Length;i++)
            {
                 int.TryParse(TicketCostCntStringArray[i],out TicketCostCnt[i]);
            string[] TicketCostCntStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            TicketCostCnt = new int[TicketCostCntStringArray.Length];
            for (int i=0;i<TicketCostCntStringArray.Length;i++)
            {
                 int.TryParse(TicketCostCntStringArray[i],out TicketCostCnt[i]);
            }
            int.TryParse(tables[10],out TicketPrice); 
@@ -80,18 +80,18 @@
            StepTime = tables[14];
            string[] BossActorIDStringArray = tables[15].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            BossActorID = new int[BossActorIDStringArray.Length];
            for (int i=0;i<BossActorIDStringArray.Length;i++)
            {
                 int.TryParse(BossActorIDStringArray[i],out BossActorID[i]);
            string[] BossActorIDStringArray = tables[15].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            BossActorID = new int[BossActorIDStringArray.Length];
            for (int i=0;i<BossActorIDStringArray.Length;i++)
            {
                 int.TryParse(BossActorIDStringArray[i],out BossActorID[i]);
            }
            string[] RewardsStringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            Rewards = new int[RewardsStringArray.Length];
            for (int i=0;i<RewardsStringArray.Length;i++)
            {
                 int.TryParse(RewardsStringArray[i],out Rewards[i]);
            string[] RewardsStringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            Rewards = new int[RewardsStringArray.Length];
            for (int i=0;i<RewardsStringArray.Length;i++)
            {
                 int.TryParse(RewardsStringArray[i],out Rewards[i]);
            }
            RewardCountDescriptions = tables[17].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
Core/GameEngine/Model/Config/DungeonConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 2ba0eb2bd821fca4884c500add41380d
timeCreated: 1550055695
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/DungeonHelpBattleConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/DungeonHelpBattleConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 206fc8688d44f2748b2e31926d430069
timeCreated: 1550054827
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/DungeonHintConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/DungeonHintConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: c10b55d6f4e29fc43a5c2fc5eeeb0659
timeCreated: 1550054814
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/DungeonInspireConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/DungeonInspireConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: bdc70192d8e2fa74c8b51b4fb8ef4fe4
timeCreated: 1550054821
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
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Core/GameEngine/Model/Config/DungeonOpenTimeConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -63,11 +63,11 @@
            int.TryParse(tables[7],out FBType); 
            string[] RewardRateStringArray = tables[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            RewardRate = new int[RewardRateStringArray.Length];
            for (int i=0;i<RewardRateStringArray.Length;i++)
            {
                 int.TryParse(RewardRateStringArray[i],out RewardRate[i]);
            string[] RewardRateStringArray = tables[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            RewardRate = new int[RewardRateStringArray.Length];
            for (int i=0;i<RewardRateStringArray.Length;i++)
            {
                 int.TryParse(RewardRateStringArray[i],out RewardRate[i]);
            }
            int.TryParse(tables[9],out BuyTimesID); 
@@ -98,11 +98,11 @@
            PanelImg = tables[22];
            string[] ElixirHintStringArray = tables[23].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            ElixirHint = new int[ElixirHintStringArray.Length];
            for (int i=0;i<ElixirHintStringArray.Length;i++)
            {
                 int.TryParse(ElixirHintStringArray[i],out ElixirHint[i]);
            string[] ElixirHintStringArray = tables[23].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            ElixirHint = new int[ElixirHintStringArray.Length];
            for (int i=0;i<ElixirHintStringArray.Length;i++)
            {
                 int.TryParse(ElixirHintStringArray[i],out ElixirHint[i]);
            }
        }
        catch (Exception ex)
Core/GameEngine/Model/Config/DungeonOpenTimeConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: b3f138eec7ed4574e8168e00995acf20
timeCreated: 1550054859
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
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Core/GameEngine/Model/Config/DungeonSpecialStateTimeConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/DungeonSpecialStateTimeConfig.cs.meta
@@ -1,7 +1,8 @@
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timeCreated: 1550054833
licenseType: Pro
MonoImporter:
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  serializedVersion: 2
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Core/GameEngine/Model/Config/DungeonStateTimeConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/DungeonStateTimeConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 8391544c319f6ad498cd4bd3e7760bf4
timeCreated: 1550054839
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
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Core/GameEngine/Model/Config/EffectConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/EffectConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: ef6f2722be914a947bd5d47dcf341617
timeCreated: 1550054846
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
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Core/GameEngine/Model/Config/ElderGodAreaConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/ElderGodAreaConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: a2d7a0aa4ee3d4145822c24a863e0161
timeCreated: 1550054853
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
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Core/GameEngine/Model/Config/EquipDeComposeConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/EquipDeComposeConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 38e0019c62c305c4b979dd3a1e66cea5
timeCreated: 1550054891
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
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Core/GameEngine/Model/Config/EquipGSParamConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/EquipGSParamConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: b14139202185e114e8c1b11ee6917430
timeCreated: 1550054910
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
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Core/GameEngine/Model/Config/EquipSuitAttrConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/EquipSuitAttrConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: d9b33dbb155a39e4ca3766c48e825d16
timeCreated: 1550054918
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/EquipSuitCompoundConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/EquipSuitCompoundConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
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timeCreated: 1550054865
licenseType: Pro
MonoImporter:
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Core/GameEngine/Model/Config/EquipWashConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/EquipWashConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 19f48e263f005554ba7c2823f723611f
timeCreated: 1550054872
licenseType: Pro
MonoImporter:
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Core/GameEngine/Model/Config/EquipWashSpecConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/EquipWashSpecConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
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timeCreated: 1550054878
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Core/GameEngine/Model/Config/FaceConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/FaceConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/FairyGrabBossConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/FairyGrabBossConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/FamilyConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/FamilyConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/FamilyTechConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/FamilyTechConfig.cs.meta
@@ -1,7 +1,8 @@
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timeCreated: 1550055379
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Core/GameEngine/Model/Config/FashionDressCabinetConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/FashionDressCabinetConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/FashionDressConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/FashionDressConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/FestivalRedpackTaskConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -32,11 +32,11 @@
            int.TryParse(tables[1],out FeastDay); 
            string[] achievementsStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            achievements = new int[achievementsStringArray.Length];
            for (int i=0;i<achievementsStringArray.Length;i++)
            {
                 int.TryParse(achievementsStringArray[i],out achievements[i]);
            string[] achievementsStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            achievements = new int[achievementsStringArray.Length];
            for (int i=0;i<achievementsStringArray.Length;i++)
            {
                 int.TryParse(achievementsStringArray[i],out achievements[i]);
            }
            typeName = tables[3];
Core/GameEngine/Model/Config/FestivalRedpackTaskConfig.cs.meta
@@ -1,7 +1,8 @@
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timeCreated: 1550055392
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Core/GameEngine/Model/Config/FightPowerParamConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/FightPowerParamConfig.cs.meta
@@ -1,7 +1,8 @@
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timeCreated: 1550055398
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MonoImporter:
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Core/GameEngine/Model/Config/FreeGoodsConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/FreeGoodsConfig.cs.meta
@@ -1,7 +1,8 @@
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timeCreated: 1550055405
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Core/GameEngine/Model/Config/FuncConfigConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/FuncConfigConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
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timeCreated: 1550055419
licenseType: Pro
MonoImporter:
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Core/GameEngine/Model/Config/FuncOpenLVConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/FuncOpenLVConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
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timeCreated: 1550055482
licenseType: Pro
MonoImporter:
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Core/GameEngine/Model/Config/FuncSwitchConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/FuncSwitchConfig.cs.meta
@@ -1,7 +1,8 @@
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timeCreated: 1550055450
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Core/GameEngine/Model/Config/FunctionForecastConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/FunctionForecastConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: def19b1c19a00fa489d93b4062da9197
timeCreated: 1550055469
licenseType: Pro
MonoImporter:
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Core/GameEngine/Model/Config/GatherSoulComposeConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -33,11 +33,11 @@
            int.TryParse(tables[1],out NeedLV); 
            string[] NeedItemStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            NeedItem = new int[NeedItemStringArray.Length];
            for (int i=0;i<NeedItemStringArray.Length;i++)
            {
                 int.TryParse(NeedItemStringArray[i],out NeedItem[i]);
            string[] NeedItemStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            NeedItem = new int[NeedItemStringArray.Length];
            for (int i=0;i<NeedItemStringArray.Length;i++)
            {
                 int.TryParse(NeedItemStringArray[i],out NeedItem[i]);
            }
            int.TryParse(tables[3],out NeedSoulSplinters); 
Core/GameEngine/Model/Config/GatherSoulComposeConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 8f22dc2f54823574b9bf17c4f6c6fb1a
timeCreated: 1550055425
licenseType: Pro
MonoImporter:
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Core/GameEngine/Model/Config/GatherSoulConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -28,11 +28,11 @@
            int.TryParse(tables[0],out ID); 
            string[] AttrTypeStringArray = tables[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            AttrType = new int[AttrTypeStringArray.Length];
            for (int i=0;i<AttrTypeStringArray.Length;i++)
            {
                 int.TryParse(AttrTypeStringArray[i],out AttrType[i]);
            string[] AttrTypeStringArray = tables[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            AttrType = new int[AttrTypeStringArray.Length];
            for (int i=0;i<AttrTypeStringArray.Length;i++)
            {
                 int.TryParse(AttrTypeStringArray[i],out AttrType[i]);
            }
            int.TryParse(tables[2],out soulStage); 
Core/GameEngine/Model/Config/GatherSoulConfig.cs.meta
@@ -1,7 +1,8 @@
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guid: 5cf008cda6a83e74f990c080d044b99f
timeCreated: 1550055476
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Core/GameEngine/Model/Config/GatherSoulPropertyConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/GatherSoulPropertyConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 957d89261362aff4bb0e19bf58932bba
timeCreated: 1550055432
licenseType: Pro
MonoImporter:
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Core/GameEngine/Model/Config/GetItemWaysConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/GetItemWaysConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: e1d442762f3203e40a1744d5e5fcb478
timeCreated: 1550055439
licenseType: Pro
MonoImporter:
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Core/GameEngine/Model/Config/GmCmdConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/GmCmdConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: c8ba5175b55f32948bcb2017d3f7a8af
timeCreated: 1550055444
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Core/GameEngine/Model/Config/GodWeaponConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/GodWeaponConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 9df70fc7c8019784eae41b361ea302f2
timeCreated: 1550055745
licenseType: Pro
MonoImporter:
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Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -50,25 +50,25 @@
            skillName = tables[7];
            string[] effectPositionStringArray = tables[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            effectPosition = new Vector3[effectPositionStringArray.Length];
            for (int i=0;i<effectPositionStringArray.Length;i++)
            {
                effectPosition[i]=effectPositionStringArray[i].Vector3Parse();
            string[] effectPositionStringArray = tables[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            effectPosition = new Vector3[effectPositionStringArray.Length];
            for (int i=0;i<effectPositionStringArray.Length;i++)
            {
                effectPosition[i]=effectPositionStringArray[i].Vector3Parse();
            }
            string[] effectAnglesStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            effectAngles = new Vector3[effectAnglesStringArray.Length];
            for (int i=0;i<effectAnglesStringArray.Length;i++)
            {
                effectAngles[i]=effectAnglesStringArray[i].Vector3Parse();
            string[] effectAnglesStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            effectAngles = new Vector3[effectAnglesStringArray.Length];
            for (int i=0;i<effectAnglesStringArray.Length;i++)
            {
                effectAngles[i]=effectAnglesStringArray[i].Vector3Parse();
            }
            string[] effectScaleStringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            effectScale = new Vector3[effectScaleStringArray.Length];
            for (int i=0;i<effectScaleStringArray.Length;i++)
            {
                effectScale[i]=effectScaleStringArray[i].Vector3Parse();
            string[] effectScaleStringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            effectScale = new Vector3[effectScaleStringArray.Length];
            for (int i=0;i<effectScaleStringArray.Length;i++)
            {
                effectScale[i]=effectScaleStringArray[i].Vector3Parse();
            }
        }
        catch (Exception ex)
Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: e0890c95fe7a69f4f84cd47c29134c27
timeCreated: 1550055457
licenseType: Pro
MonoImporter:
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Core/GameEngine/Model/Config/GuardConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -34,11 +34,11 @@
            int.TryParse(tables[2],out npcId); 
            string[] effectIdsStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            effectIds = new int[effectIdsStringArray.Length];
            for (int i=0;i<effectIdsStringArray.Length;i++)
            {
                 int.TryParse(effectIdsStringArray[i],out effectIds[i]);
            string[] effectIdsStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            effectIds = new int[effectIdsStringArray.Length];
            for (int i=0;i<effectIdsStringArray.Length;i++)
            {
                 int.TryParse(effectIdsStringArray[i],out effectIds[i]);
            }
            int.TryParse(tables[4],out autoPick); 
Core/GameEngine/Model/Config/GuardConfig.cs.meta
@@ -1,7 +1,8 @@
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guid: 25e92d9531292434b974fd2191d818c7
timeCreated: 1550055463
licenseType: Pro
MonoImporter:
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Core/GameEngine/Model/Config/GuideConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -42,11 +42,11 @@
            int.TryParse(tables[4],out PreGuideId); 
            string[] StepsStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            Steps = new int[StepsStringArray.Length];
            for (int i=0;i<StepsStringArray.Length;i++)
            {
                 int.TryParse(StepsStringArray[i],out Steps[i]);
            string[] StepsStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            Steps = new int[StepsStringArray.Length];
            for (int i=0;i<StepsStringArray.Length;i++)
            {
                 int.TryParse(StepsStringArray[i],out Steps[i]);
            }
            int.TryParse(tables[6],out CanSkip); 
Core/GameEngine/Model/Config/GuideConfig.cs.meta
@@ -1,7 +1,8 @@
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guid: b8fc091fd0fa850459269b011b63ab49
timeCreated: 1550055758
licenseType: Pro
MonoImporter:
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Core/GameEngine/Model/Config/HelpInfoConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/HelpInfoConfig.cs.meta
@@ -1,7 +1,8 @@
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timeCreated: 1550055752
licenseType: Pro
MonoImporter:
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Core/GameEngine/Model/Config/HolidayHomingConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/HolidayHomingConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 6a6f70329d2e68945a565482e513ef68
timeCreated: 1550055766
licenseType: Pro
MonoImporter:
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Core/GameEngine/Model/Config/HolidayHomingPointConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/HolidayHomingPointConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 099670618e30ffc4384df939f37e5a44
timeCreated: 1550055771
licenseType: Pro
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Core/GameEngine/Model/Config/HorseConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -70,11 +70,11 @@
            int.TryParse(tables[14],out Sort); 
            string[] RideAudiosStringArray = tables[15].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            RideAudios = new int[RideAudiosStringArray.Length];
            for (int i=0;i<RideAudiosStringArray.Length;i++)
            {
                 int.TryParse(RideAudiosStringArray[i],out RideAudios[i]);
            string[] RideAudiosStringArray = tables[15].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            RideAudios = new int[RideAudiosStringArray.Length];
            for (int i=0;i<RideAudiosStringArray.Length;i++)
            {
                 int.TryParse(RideAudiosStringArray[i],out RideAudios[i]);
            }
            DescribeIconKey = tables[16];
Core/GameEngine/Model/Config/HorseConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 4376433a7cf5c44408693a1925a82615
timeCreated: 1550055778
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/HorseUpConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -39,25 +39,25 @@
            int.TryParse(tables[3],out NeedExp); 
            string[] AttrTypeStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            AttrType = new int[AttrTypeStringArray.Length];
            for (int i=0;i<AttrTypeStringArray.Length;i++)
            {
                 int.TryParse(AttrTypeStringArray[i],out AttrType[i]);
            string[] AttrTypeStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            AttrType = new int[AttrTypeStringArray.Length];
            for (int i=0;i<AttrTypeStringArray.Length;i++)
            {
                 int.TryParse(AttrTypeStringArray[i],out AttrType[i]);
            }
            string[] AttrValueStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            AttrValue = new int[AttrValueStringArray.Length];
            for (int i=0;i<AttrValueStringArray.Length;i++)
            {
                 int.TryParse(AttrValueStringArray[i],out AttrValue[i]);
            string[] AttrValueStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            AttrValue = new int[AttrValueStringArray.Length];
            for (int i=0;i<AttrValueStringArray.Length;i++)
            {
                 int.TryParse(AttrValueStringArray[i],out AttrValue[i]);
            }
            string[] SkillIDStringArray = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            SkillID = new int[SkillIDStringArray.Length];
            for (int i=0;i<SkillIDStringArray.Length;i++)
            {
                 int.TryParse(SkillIDStringArray[i],out SkillID[i]);
            string[] SkillIDStringArray = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            SkillID = new int[SkillIDStringArray.Length];
            for (int i=0;i<SkillIDStringArray.Length;i++)
            {
                 int.TryParse(SkillIDStringArray[i],out SkillID[i]);
            }
            int.TryParse(tables[7],out NeedExpTotal); 
Core/GameEngine/Model/Config/HorseUpConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 75c1dd130a2c06b4d8e9dead97744f6d
timeCreated: 1550055792
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/IceLodeStarAwardConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/IceLodeStarAwardConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 5c2eac10047d300499a8e9edc0d20c69
timeCreated: 1550055784
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/IconConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/IconConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: b7dcfbb3c0f4b184f96ab294709a0a5b
timeCreated: 1550055798
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/InSevenDaysConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/InSevenDaysConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 57d75fb6f1a94594fa8dff0e295adc82
timeCreated: 1550055849
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/InvestConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/InvestConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 2c7c454a87ee3644888a188ac63ebfd4
timeCreated: 1550055868
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/ItemCompoundConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -60,48 +60,48 @@
            thirdTypeName = tables[7];
            string[] makeIDStringArray = tables[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            makeID = new int[makeIDStringArray.Length];
            for (int i=0;i<makeIDStringArray.Length;i++)
            {
                 int.TryParse(makeIDStringArray[i],out makeID[i]);
            string[] makeIDStringArray = tables[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            makeID = new int[makeIDStringArray.Length];
            for (int i=0;i<makeIDStringArray.Length;i++)
            {
                 int.TryParse(makeIDStringArray[i],out makeID[i]);
            }
            string[] unfixedItemIDStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            unfixedItemID = new int[unfixedItemIDStringArray.Length];
            for (int i=0;i<unfixedItemIDStringArray.Length;i++)
            {
                 int.TryParse(unfixedItemIDStringArray[i],out unfixedItemID[i]);
            string[] unfixedItemIDStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            unfixedItemID = new int[unfixedItemIDStringArray.Length];
            for (int i=0;i<unfixedItemIDStringArray.Length;i++)
            {
                 int.TryParse(unfixedItemIDStringArray[i],out unfixedItemID[i]);
            }
            int.TryParse(tables[10],out unfixedItemCount); 
            string[] unfixedItemDisplayStringArray = tables[11].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            unfixedItemDisplay = new int[unfixedItemDisplayStringArray.Length];
            for (int i=0;i<unfixedItemDisplayStringArray.Length;i++)
            {
                 int.TryParse(unfixedItemDisplayStringArray[i],out unfixedItemDisplay[i]);
            string[] unfixedItemDisplayStringArray = tables[11].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            unfixedItemDisplay = new int[unfixedItemDisplayStringArray.Length];
            for (int i=0;i<unfixedItemDisplayStringArray.Length;i++)
            {
                 int.TryParse(unfixedItemDisplayStringArray[i],out unfixedItemDisplay[i]);
            }
            string[] itemIDStringArray = tables[12].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            itemID = new int[itemIDStringArray.Length];
            for (int i=0;i<itemIDStringArray.Length;i++)
            {
                 int.TryParse(itemIDStringArray[i],out itemID[i]);
            string[] itemIDStringArray = tables[12].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            itemID = new int[itemIDStringArray.Length];
            for (int i=0;i<itemIDStringArray.Length;i++)
            {
                 int.TryParse(itemIDStringArray[i],out itemID[i]);
            }
            string[] itemCountStringArray = tables[13].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            itemCount = new int[itemCountStringArray.Length];
            for (int i=0;i<itemCountStringArray.Length;i++)
            {
                 int.TryParse(itemCountStringArray[i],out itemCount[i]);
            string[] itemCountStringArray = tables[13].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            itemCount = new int[itemCountStringArray.Length];
            for (int i=0;i<itemCountStringArray.Length;i++)
            {
                 int.TryParse(itemCountStringArray[i],out itemCount[i]);
            }
            string[] itemDisplayStringArray = tables[14].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            itemDisplay = new int[itemDisplayStringArray.Length];
            for (int i=0;i<itemDisplayStringArray.Length;i++)
            {
                 int.TryParse(itemDisplayStringArray[i],out itemDisplay[i]);
            string[] itemDisplayStringArray = tables[14].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            itemDisplay = new int[itemDisplayStringArray.Length];
            for (int i=0;i<itemDisplayStringArray.Length;i++)
            {
                 int.TryParse(itemDisplayStringArray[i],out itemDisplay[i]);
            }
            int.TryParse(tables[15],out money); 
@@ -110,11 +110,11 @@
            int.TryParse(tables[17],out successUpper); 
            string[] successRateIncreaseStringArray = tables[18].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            successRateIncrease = new int[successRateIncreaseStringArray.Length];
            for (int i=0;i<successRateIncreaseStringArray.Length;i++)
            {
                 int.TryParse(successRateIncreaseStringArray[i],out successRateIncrease[i]);
            string[] successRateIncreaseStringArray = tables[18].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            successRateIncrease = new int[successRateIncreaseStringArray.Length];
            for (int i=0;i<successRateIncreaseStringArray.Length;i++)
            {
                 int.TryParse(successRateIncreaseStringArray[i],out successRateIncrease[i]);
            }
            int.TryParse(tables[19],out addonsCountMax); 
Core/GameEngine/Model/Config/ItemCompoundConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 3b107594b50f0384a9b6dc6283998cd1
timeCreated: 1550055829
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/ItemConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/ItemConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: d8119bf7e6ca50545b91b2230738cd2c
timeCreated: 1550055856
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/ItemPlusConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/ItemPlusConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 6ce4974e01836844fb7c4307155ed0a9
timeCreated: 1550055836
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/ItemPlusMaxConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/ItemPlusMaxConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 709eceec8717fff4c8f2d12d19aa7f7c
timeCreated: 1550055843
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/ItemPlusSumAttrConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -28,18 +28,18 @@
            int.TryParse(tables[0],out countNeed); 
            string[] attTypeStringArray = tables[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            attType = new int[attTypeStringArray.Length];
            for (int i=0;i<attTypeStringArray.Length;i++)
            {
                 int.TryParse(attTypeStringArray[i],out attType[i]);
            string[] attTypeStringArray = tables[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            attType = new int[attTypeStringArray.Length];
            for (int i=0;i<attTypeStringArray.Length;i++)
            {
                 int.TryParse(attTypeStringArray[i],out attType[i]);
            }
            string[] attValueStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            attValue = new int[attValueStringArray.Length];
            for (int i=0;i<attValueStringArray.Length;i++)
            {
                 int.TryParse(attValueStringArray[i],out attValue[i]);
            string[] attValueStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            attValue = new int[attValueStringArray.Length];
            for (int i=0;i<attValueStringArray.Length;i++)
            {
                 int.TryParse(attValueStringArray[i],out attValue[i]);
            }
        }
        catch (Exception ex)
Core/GameEngine/Model/Config/ItemPlusSumAttrConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 4659e3180d3abc940909d4a253f35209
timeCreated: 1550055862
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/JadeDynastyBossConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -46,11 +46,11 @@
            PortraitID = tables[6];
            string[] conditionSortsStringArray = tables[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            conditionSorts = new int[conditionSortsStringArray.Length];
            for (int i=0;i<conditionSortsStringArray.Length;i++)
            {
                 int.TryParse(conditionSortsStringArray[i],out conditionSorts[i]);
            string[] conditionSortsStringArray = tables[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            conditionSorts = new int[conditionSortsStringArray.Length];
            for (int i=0;i<conditionSortsStringArray.Length;i++)
            {
                 int.TryParse(conditionSortsStringArray[i],out conditionSorts[i]);
            }
            int.TryParse(tables[8],out AutoAttention); 
Core/GameEngine/Model/Config/JadeDynastyBossConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 52d600bcf9b026a4da3fc2bb15f697dc
timeCreated: 1550055805
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/JadeDynastyStoneAttrConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -34,18 +34,18 @@
            int.TryParse(tables[2],out suiteLV); 
            string[] attrIDListStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            attrIDList = new int[attrIDListStringArray.Length];
            for (int i=0;i<attrIDListStringArray.Length;i++)
            {
                 int.TryParse(attrIDListStringArray[i],out attrIDList[i]);
            string[] attrIDListStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            attrIDList = new int[attrIDListStringArray.Length];
            for (int i=0;i<attrIDListStringArray.Length;i++)
            {
                 int.TryParse(attrIDListStringArray[i],out attrIDList[i]);
            }
            string[] attrValueListStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            attrValueList = new int[attrValueListStringArray.Length];
            for (int i=0;i<attrValueListStringArray.Length;i++)
            {
                 int.TryParse(attrValueListStringArray[i],out attrValueList[i]);
            string[] attrValueListStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            attrValueList = new int[attrValueListStringArray.Length];
            for (int i=0;i<attrValueListStringArray.Length;i++)
            {
                 int.TryParse(attrValueListStringArray[i],out attrValueList[i]);
            }
        }
        catch (Exception ex)
Core/GameEngine/Model/Config/JadeDynastyStoneAttrConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: b0628c780daeb6047aaa59285fd91dea
timeCreated: 1550055811
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/JadeDynastySuitAttrConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -34,18 +34,18 @@
            int.TryParse(tables[2],out suiteLV); 
            string[] attrIDListStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            attrIDList = new int[attrIDListStringArray.Length];
            for (int i=0;i<attrIDListStringArray.Length;i++)
            {
                 int.TryParse(attrIDListStringArray[i],out attrIDList[i]);
            string[] attrIDListStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            attrIDList = new int[attrIDListStringArray.Length];
            for (int i=0;i<attrIDListStringArray.Length;i++)
            {
                 int.TryParse(attrIDListStringArray[i],out attrIDList[i]);
            }
            string[] attrValueListStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            attrValueList = new int[attrValueListStringArray.Length];
            for (int i=0;i<attrValueListStringArray.Length;i++)
            {
                 int.TryParse(attrValueListStringArray[i],out attrValueList[i]);
            string[] attrValueListStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            attrValueList = new int[attrValueListStringArray.Length];
            for (int i=0;i<attrValueListStringArray.Length;i++)
            {
                 int.TryParse(attrValueListStringArray[i],out attrValueList[i]);
            }
        }
        catch (Exception ex)
Core/GameEngine/Model/Config/JadeDynastySuitAttrConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 7d9fafbce133bda41a2fa25aba79ee1d
timeCreated: 1550055974
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
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Core/GameEngine/Model/Config/JadeDynastyTowerConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/JadeDynastyTowerConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: b9d35188df15a2d438aa5e8bcd079387
timeCreated: 1550055086
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/JobNameConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/JobNameConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: a3e4b0ac3ff81d5408ed54121b72c87a
timeCreated: 1550055817
licenseType: Pro
MonoImporter:
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  serializedVersion: 2
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Core/GameEngine/Model/Config/JobSetupConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -48,32 +48,32 @@
            int.TryParse(tables[0],out Job); 
            string[] BaseEquipStringArray = tables[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            BaseEquip = new int[BaseEquipStringArray.Length];
            for (int i=0;i<BaseEquipStringArray.Length;i++)
            {
                 int.TryParse(BaseEquipStringArray[i],out BaseEquip[i]);
            string[] BaseEquipStringArray = tables[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            BaseEquip = new int[BaseEquipStringArray.Length];
            for (int i=0;i<BaseEquipStringArray.Length;i++)
            {
                 int.TryParse(BaseEquipStringArray[i],out BaseEquip[i]);
            }
            string[] ComAtkIdListStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            ComAtkIdList = new int[ComAtkIdListStringArray.Length];
            for (int i=0;i<ComAtkIdListStringArray.Length;i++)
            {
                 int.TryParse(ComAtkIdListStringArray[i],out ComAtkIdList[i]);
            string[] ComAtkIdListStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            ComAtkIdList = new int[ComAtkIdListStringArray.Length];
            for (int i=0;i<ComAtkIdListStringArray.Length;i++)
            {
                 int.TryParse(ComAtkIdListStringArray[i],out ComAtkIdList[i]);
            }
            string[] StopActionStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            StopAction = new int[StopActionStringArray.Length];
            for (int i=0;i<StopActionStringArray.Length;i++)
            {
                 int.TryParse(StopActionStringArray[i],out StopAction[i]);
            string[] StopActionStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            StopAction = new int[StopActionStringArray.Length];
            for (int i=0;i<StopActionStringArray.Length;i++)
            {
                 int.TryParse(StopActionStringArray[i],out StopAction[i]);
            }
            string[] CanStopSkillListStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            CanStopSkillList = new int[CanStopSkillListStringArray.Length];
            for (int i=0;i<CanStopSkillListStringArray.Length;i++)
            {
                 int.TryParse(CanStopSkillListStringArray[i],out CanStopSkillList[i]);
            string[] CanStopSkillListStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            CanStopSkillList = new int[CanStopSkillListStringArray.Length];
            for (int i=0;i<CanStopSkillListStringArray.Length;i++)
            {
                 int.TryParse(CanStopSkillListStringArray[i],out CanStopSkillList[i]);
            }
            CanBeStopSkillList = tables[5];
@@ -98,11 +98,11 @@
            int.TryParse(tables[15],out MaxSwitchTargetDist); 
            string[] HangupSkillListStringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            HangupSkillList = new int[HangupSkillListStringArray.Length];
            for (int i=0;i<HangupSkillListStringArray.Length;i++)
            {
                 int.TryParse(HangupSkillListStringArray[i],out HangupSkillList[i]);
            string[] HangupSkillListStringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            HangupSkillList = new int[HangupSkillListStringArray.Length];
            for (int i=0;i<HangupSkillListStringArray.Length;i++)
            {
                 int.TryParse(HangupSkillListStringArray[i],out HangupSkillList[i]);
            }
            DungeonSkillList = tables[17];
@@ -111,18 +111,18 @@
            int.TryParse(tables[19],out HpPerUseSkill); 
            string[] HpSkillListStringArray = tables[20].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            HpSkillList = new int[HpSkillListStringArray.Length];
            for (int i=0;i<HpSkillListStringArray.Length;i++)
            {
                 int.TryParse(HpSkillListStringArray[i],out HpSkillList[i]);
            string[] HpSkillListStringArray = tables[20].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            HpSkillList = new int[HpSkillListStringArray.Length];
            for (int i=0;i<HpSkillListStringArray.Length;i++)
            {
                 int.TryParse(HpSkillListStringArray[i],out HpSkillList[i]);
            }
            string[] GainSkillListStringArray = tables[21].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            GainSkillList = new int[GainSkillListStringArray.Length];
            for (int i=0;i<GainSkillListStringArray.Length;i++)
            {
                 int.TryParse(GainSkillListStringArray[i],out GainSkillList[i]);
            string[] GainSkillListStringArray = tables[21].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            GainSkillList = new int[GainSkillListStringArray.Length];
            for (int i=0;i<GainSkillListStringArray.Length;i++)
            {
                 int.TryParse(GainSkillListStringArray[i],out GainSkillList[i]);
            }
            int.TryParse(tables[22],out MoveLimitDist); 
Core/GameEngine/Model/Config/JobSetupConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 44af7bf1f77c36a4fbdbd0a1eec24768
timeCreated: 1550055823
licenseType: Pro
MonoImporter:
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  serializedVersion: 2
  defaultReferences: []
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Core/GameEngine/Model/Config/KickOutReasonConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/KickOutReasonConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 43614ad38b7dafc4c8f20ba6adc6f409
timeCreated: 1550054949
licenseType: Pro
MonoImporter:
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Core/GameEngine/Model/Config/KingTreasureConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/KingTreasureConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 755092d2f4b20dd45a16b0a8996119e2
timeCreated: 1550054924
licenseType: Pro
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Core/GameEngine/Model/Config/KingTreasureItemConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/KingTreasureItemConfig.cs.meta
@@ -1,7 +1,8 @@
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guid: cfa1235b394b3e6438a6211123917e82
timeCreated: 1550054930
licenseType: Pro
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Core/GameEngine/Model/Config/LVAawrdConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/LVAawrdConfig.cs.meta
@@ -1,7 +1,8 @@
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guid: b305fa2390ca6dd439a7c6d61b1ce724
timeCreated: 1550054974
licenseType: Pro
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Core/GameEngine/Model/Config/LanguageConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/LanguageConfig.cs.meta
@@ -1,7 +1,8 @@
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guid: 6e0088d2bbea64147aa804e8aa8f9f8d
timeCreated: 1550054936
licenseType: Pro
MonoImporter:
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Core/GameEngine/Model/Config/LoadingBackGroundConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/LoadingBackGroundConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
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timeCreated: 1550054943
licenseType: Pro
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Core/GameEngine/Model/Config/LoadingFunctionConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/LoadingFunctionConfig.cs.meta
@@ -1,7 +1,8 @@
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guid: 255de741759f59f4c8d886d52ba0e172
timeCreated: 1550054968
licenseType: Pro
MonoImporter:
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  serializedVersion: 2
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Core/GameEngine/Model/Config/LoadingTipConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/LoadingTipConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: f5b72d8bc7165594e864582ceda26e31
timeCreated: 1550054956
licenseType: Pro
MonoImporter:
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Core/GameEngine/Model/Config/LoginAdConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -34,11 +34,11 @@
            int.TryParse(tables[2],out jump); 
            string[] conditionStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            condition = new int[conditionStringArray.Length];
            for (int i=0;i<conditionStringArray.Length;i++)
            {
                 int.TryParse(conditionStringArray[i],out condition[i]);
            string[] conditionStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            condition = new int[conditionStringArray.Length];
            for (int i=0;i<conditionStringArray.Length;i++)
            {
                 int.TryParse(conditionStringArray[i],out condition[i]);
            }
            gotoIcon = tables[4];
Core/GameEngine/Model/Config/LoginAdConfig.cs.meta
@@ -1,7 +1,8 @@
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guid: a494e169a64eec542a5c2868d623c993
timeCreated: 1550054962
licenseType: Pro
MonoImporter:
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Core/GameEngine/Model/Config/LoginRewardConfig.cs
@@ -1,42 +1,190 @@
//--------------------------------------------------------
//    [Author]:            第二世界
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using UnityEngine;
using System;
    public partial class LoginRewardConfig  {
        public int Id { get ; private set ; }
        public int ActionType { get ; private set ; }
        public string Description { get ; private set; }
        public int jump { get ; private set ; }
        public int order { get ; private set ; }
        public int DailyQusetId { get ; private set ; }
        public int SpecialDisplayType { get ; private set ; }
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
        public static bool inited;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System;
using UnityEngine;
        public static void Init()
public partial class LoginRewardConfig
{
    public readonly int Id;
    public readonly int ActionType;
    public readonly string Description;
    public readonly int jump;
    public readonly int order;
    public readonly int DailyQusetId;
    public readonly int SpecialDisplayType;
    public LoginRewardConfig()
    {
    }
    public LoginRewardConfig(string input)
    {
        try
        {
            var tables = input.Split('\t');
        }
        public static LoginRewardConfig Get(string id)
            int.TryParse(tables[0],out Id);
            int.TryParse(tables[1],out ActionType);
            Description = tables[2];
            int.TryParse(tables[3],out jump);
            int.TryParse(tables[4],out order);
            int.TryParse(tables[5],out DailyQusetId);
            int.TryParse(tables[6],out SpecialDisplayType);
        }
        catch (Exception ex)
        {
            DebugEx.Log(ex);
        }
    }
    static Dictionary<string, LoginRewardConfig> configs = new Dictionary<string, LoginRewardConfig>();
    public static LoginRewardConfig Get(string id)
    {
        if (!inited)
        {
            Debug.Log("LoginRewardConfig 还未完成初始化。");
            return null;
        }
        public static LoginRewardConfig Get(  int id )
        if (configs.ContainsKey(id))
        {
            return null;
            return configs[id];
        }
    }
        LoginRewardConfig config = null;
        if (rawDatas.ContainsKey(id))
        {
            config = configs[id] = new LoginRewardConfig(rawDatas[id]);
            rawDatas.Remove(id);
        }
        return config;
    }
    public static LoginRewardConfig Get(int id)
    {
        return Get(id.ToString());
    }
    public static List<string> GetKeys()
    {
        var keys = new List<string>();
        keys.AddRange(configs.Keys);
        keys.AddRange(rawDatas.Keys);
        return keys;
    }
    public static List<LoginRewardConfig> GetValues()
    {
        var values = new List<LoginRewardConfig>();
        values.AddRange(configs.Values);
        var keys = new List<string>(rawDatas.Keys);
        foreach (var key in keys)
        {
            values.Add(Get(key));
        }
        return values;
    }
    public static bool Has(string id)
    {
        return configs.ContainsKey(id) || rawDatas.ContainsKey(id);
    }
    public static bool Has(int id)
    {
        return Has(id.ToString());
    }
    public static bool inited { get; private set; }
    protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
    public static void Init(bool sync=false)
    {
        inited = false;
        var path = string.Empty;
        if (AssetSource.refdataFromEditor)
        {
            path = ResourcesPath.CONFIG_FODLER +"/LoginReward.txt";
        }
        else
        {
            path = AssetVersionUtility.GetAssetFilePath("config/LoginReward.txt");
        }
        var tempConfig = new LoginRewardConfig();
        var preParse = tempConfig is IConfigPostProcess;
        if (sync)
        {
            var lines = File.ReadAllLines(path);
            if (!preParse)
            {
                rawDatas = new Dictionary<string, string>(lines.Length - 3);
            }
            for (int i = 3; i < lines.Length; i++)
            {
                var line = lines[i];
                var index = line.IndexOf("\t");
                var id = line.Substring(0, index);
                if (preParse)
                {
                    configs[id] = new LoginRewardConfig(line);
                }
                else
                {
                    rawDatas[id] = line;
                }
            }
            inited = true;
        }
        else
        {
            ThreadPool.QueueUserWorkItem((object _object) =>
            {
                var lines = File.ReadAllLines(path);
                if (!preParse)
                {
                    rawDatas = new Dictionary<string, string>(lines.Length - 3);
                }
                for (int i = 3; i < lines.Length; i++)
                {
                    var line = lines[i];
                    var index = line.IndexOf("\t");
                    var id = line.Substring(0, index);
                    if (preParse)
                    {
                        configs[id] = new LoginRewardConfig(line);
                    }
                    else
                    {
                        rawDatas[id] = line;
                    }
                }
                inited = true;
            });
        }
    }
}
Core/GameEngine/Model/Config/LoginRewardConfig.cs.meta
@@ -1,6 +1,6 @@
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timeCreated: 1550027145
timeCreated: 1550055875
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Core/GameEngine/Model/Config/LoginSeverListConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/LoginSeverListConfig.cs.meta
@@ -1,7 +1,8 @@
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guid: ca34179bd00dcf145a68bc21a52df58c
timeCreated: 1550054999
licenseType: Pro
MonoImporter:
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Core/GameEngine/Model/Config/MailConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/MailConfig.cs.meta
@@ -1,7 +1,8 @@
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guid: a7d857c192141c04ba92dad0619c5ca9
timeCreated: 1550054981
licenseType: Pro
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Core/GameEngine/Model/Config/MapConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -55,11 +55,11 @@
            int.TryParse(tables[8],out TeamLimit); 
            string[] BornPointsStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            BornPoints = new Vector3[BornPointsStringArray.Length];
            for (int i=0;i<BornPointsStringArray.Length;i++)
            {
                BornPoints[i]=BornPointsStringArray[i].Vector3Parse();
            string[] BornPointsStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            BornPoints = new Vector3[BornPointsStringArray.Length];
            for (int i=0;i<BornPointsStringArray.Length;i++)
            {
                BornPoints[i]=BornPointsStringArray[i].Vector3Parse();
            }
            int.TryParse(tables[10],out MainTaskID); 
Core/GameEngine/Model/Config/MapConfig.cs.meta
@@ -1,7 +1,8 @@
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timeCreated: 1550054987
licenseType: Pro
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Core/GameEngine/Model/Config/MapEventPointConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/MapEventPointConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: c1d2ccde5bec1a54ab028c9dbaf5486d
timeCreated: 1550055005
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/MapResourcesConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -53,11 +53,11 @@
            MapOffset=tables[8].Vector3Parse();
            string[] EffectStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            Effect = new int[EffectStringArray.Length];
            for (int i=0;i<EffectStringArray.Length;i++)
            {
                 int.TryParse(EffectStringArray[i],out Effect[i]);
            string[] EffectStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            Effect = new int[EffectStringArray.Length];
            for (int i=0;i<EffectStringArray.Length;i++)
            {
                 int.TryParse(EffectStringArray[i],out Effect[i]);
            }
            int.TryParse(tables[10],out Music); 
Core/GameEngine/Model/Config/MapResourcesConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 0f083ac5207647946bdd74f78320649c
timeCreated: 1550055011
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/MapUiControlConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/MapUiControlConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 3b1eeed638d96ad4fa13cfca7924f5aa
timeCreated: 1550055025
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/MarketConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -39,34 +39,34 @@
            int.TryParse(tables[2],out limitLv); 
            string[] queryTypeStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            queryType = new int[queryTypeStringArray.Length];
            for (int i=0;i<queryTypeStringArray.Length;i++)
            {
                 int.TryParse(queryTypeStringArray[i],out queryType[i]);
            string[] queryTypeStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            queryType = new int[queryTypeStringArray.Length];
            for (int i=0;i<queryTypeStringArray.Length;i++)
            {
                 int.TryParse(queryTypeStringArray[i],out queryType[i]);
            }
            ChooseName = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            string[] ChooseItem1StringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            ChooseItem1 = new int[ChooseItem1StringArray.Length];
            for (int i=0;i<ChooseItem1StringArray.Length;i++)
            {
                 int.TryParse(ChooseItem1StringArray[i],out ChooseItem1[i]);
            string[] ChooseItem1StringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            ChooseItem1 = new int[ChooseItem1StringArray.Length];
            for (int i=0;i<ChooseItem1StringArray.Length;i++)
            {
                 int.TryParse(ChooseItem1StringArray[i],out ChooseItem1[i]);
            }
            string[] ChooseItem2StringArray = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            ChooseItem2 = new int[ChooseItem2StringArray.Length];
            for (int i=0;i<ChooseItem2StringArray.Length;i++)
            {
                 int.TryParse(ChooseItem2StringArray[i],out ChooseItem2[i]);
            string[] ChooseItem2StringArray = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            ChooseItem2 = new int[ChooseItem2StringArray.Length];
            for (int i=0;i<ChooseItem2StringArray.Length;i++)
            {
                 int.TryParse(ChooseItem2StringArray[i],out ChooseItem2[i]);
            }
            string[] ChooseItem3StringArray = tables[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            ChooseItem3 = new int[ChooseItem3StringArray.Length];
            for (int i=0;i<ChooseItem3StringArray.Length;i++)
            {
                 int.TryParse(ChooseItem3StringArray[i],out ChooseItem3[i]);
            string[] ChooseItem3StringArray = tables[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            ChooseItem3 = new int[ChooseItem3StringArray.Length];
            for (int i=0;i<ChooseItem3StringArray.Length;i++)
            {
                 int.TryParse(ChooseItem3StringArray[i],out ChooseItem3[i]);
            }
            itemTypeName = tables[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
Core/GameEngine/Model/Config/MarketConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: e0fd72cda41094e4c972466a72319ece
timeCreated: 1550055040
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/MarketQueryConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -27,11 +27,11 @@
            int.TryParse(tables[0],out queryType); 
            string[] ChooseTypeStringArray = tables[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            ChooseType = new int[ChooseTypeStringArray.Length];
            for (int i=0;i<ChooseTypeStringArray.Length;i++)
            {
                 int.TryParse(ChooseTypeStringArray[i],out ChooseType[i]);
            string[] ChooseTypeStringArray = tables[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            ChooseType = new int[ChooseTypeStringArray.Length];
            for (int i=0;i<ChooseTypeStringArray.Length;i++)
            {
                 int.TryParse(ChooseTypeStringArray[i],out ChooseType[i]);
            }
        }
        catch (Exception ex)
Core/GameEngine/Model/Config/MarketQueryConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 7d32d4c73992bfd4d9a654c18b57a85a
timeCreated: 1550055046
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/ModelResConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/ModelResConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 1d03f21ad3a4d87458674c81302b3f05
timeCreated: 1550055052
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/MonsterNameColorConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/MonsterNameColorConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: ab09a7f220cb259469cefed0e369b210
timeCreated: 1550055059
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/MonsterRefreshPointConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/MonsterRefreshPointConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 12d73353a7b3d8b4aacf1b3c99c74461
timeCreated: 1550055066
licenseType: Pro
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
Core/GameEngine/Model/Config/NPCConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -13,66 +13,66 @@
{
    public readonly int NPCID;
    public readonly int NPCType;
    public readonly string MODE;
    public readonly string charName;
    public readonly int NPCLV;
    public readonly float ModleHeight;
    public readonly float ModelRadius;
    public readonly float ModeProportion;
    public readonly Vector3 UIModeLOffset;
    public readonly float UIModeLProportion;
    public readonly Vector3 UIModelRotation;
    public readonly int CanDeadFly;
    public readonly int Country;
    public readonly int MinAtk;
    public readonly int MaxAtk;
    public readonly int Def;
    public readonly int Realm;
    public readonly int PoisionAtk;
    public readonly int FireAtk;
    public readonly int IceAtk;
    public readonly int PoisionDef;
    public readonly int IceDef;
    public readonly int AtkInterval;
    public readonly int Hit;
    public readonly int MissRate;
    public readonly int SuperHiteRate;
    public readonly int OrgSpeed;
    public readonly int MoveType;
    public readonly int AtkDist;
    public readonly int Skill1;
    public readonly int Skill2;
    public readonly int Skill3;
    public readonly int Skill4;
    public readonly int Skill5;
    public readonly int Skill6;
    public readonly int Skill7;
    public readonly int Skill8;
    public readonly int AtkType;
    public readonly int Sight;
    public readonly int MoveArea;
    public readonly int DHP;
    public readonly int MaxHPEx;
    public readonly int IsBoss;
    public readonly int SP;
    public readonly int AIType;
    public readonly int CanAttack;
    public readonly float weight;
    public readonly string HeadPortrait;
    public readonly int Show;
    public readonly int AtkFeedback;
    public readonly int hurtFeedback;
    public readonly int AutomaticFace;
    public readonly int Dig;
    public readonly int[] Sounds;
    public readonly int LifeBarCount;
    public readonly int NPCEffect;
    public readonly int NPCSpeakID;
    public readonly int ClientRealm;
    public readonly string Equips;
    public readonly int NPCType;
    public readonly string MODE;
    public readonly string charName;
    public readonly int NPCLV;
    public readonly float ModleHeight;
    public readonly float ModelRadius;
    public readonly float ModeProportion;
    public readonly Vector3 UIModeLOffset;
    public readonly float UIModeLProportion;
    public readonly Vector3 UIModelRotation;
    public readonly int CanDeadFly;
    public readonly int Country;
    public readonly int MinAtk;
    public readonly int MaxAtk;
    public readonly int Def;
    public readonly int Realm;
    public readonly int PoisionAtk;
    public readonly int FireAtk;
    public readonly int IceAtk;
    public readonly int PoisionDef;
    public readonly int IceDef;
    public readonly int AtkInterval;
    public readonly int Hit;
    public readonly int MissRate;
    public readonly int SuperHiteRate;
    public readonly int OrgSpeed;
    public readonly int MoveType;
    public readonly int AtkDist;
    public readonly int Skill1;
    public readonly int Skill2;
    public readonly int Skill3;
    public readonly int Skill4;
    public readonly int Skill5;
    public readonly int Skill6;
    public readonly int Skill7;
    public readonly int Skill8;
    public readonly int AtkType;
    public readonly int Sight;
    public readonly int MoveArea;
    public readonly int DHP;
    public readonly int MaxHPEx;
    public readonly int IsBoss;
    public readonly int SP;
    public readonly int AIType;
    public readonly int CanAttack;
    public readonly float weight;
    public readonly string HeadPortrait;
    public readonly int Show;
    public readonly int AtkFeedback;
    public readonly int hurtFeedback;
    public readonly int AutomaticFace;
    public readonly int Dig;
    public readonly int[] Sounds;
    public readonly int LifeBarCount;
    public readonly int NPCEffect;
    public readonly int NPCSpeakID;
    public readonly int ClientRealm;
    public readonly string Equips;
    public NPCConfig()
    public NPCConfig()
    {
    }
@@ -82,128 +82,128 @@
        {
            var tables = input.Split('\t');
            int.TryParse(tables[0], out NPCID);
            int.TryParse(tables[0],out NPCID);
            int.TryParse(tables[1], out NPCType);
            int.TryParse(tables[1],out NPCType);
            MODE = tables[2];
            MODE = tables[2];
            charName = tables[3];
            charName = tables[3];
            int.TryParse(tables[4], out NPCLV);
            int.TryParse(tables[4],out NPCLV);
            float.TryParse(tables[5], out ModleHeight);
            float.TryParse(tables[5],out ModleHeight);
            float.TryParse(tables[6], out ModelRadius);
            float.TryParse(tables[6],out ModelRadius);
            float.TryParse(tables[7], out ModeProportion);
            float.TryParse(tables[7],out ModeProportion);
            UIModeLOffset = tables[8].Vector3Parse();
            UIModeLOffset=tables[8].Vector3Parse();
            float.TryParse(tables[9], out UIModeLProportion);
            float.TryParse(tables[9],out UIModeLProportion);
            UIModelRotation = tables[10].Vector3Parse();
            UIModelRotation=tables[10].Vector3Parse();
            int.TryParse(tables[11], out CanDeadFly);
            int.TryParse(tables[11],out CanDeadFly);
            int.TryParse(tables[12], out Country);
            int.TryParse(tables[12],out Country);
            int.TryParse(tables[13], out MinAtk);
            int.TryParse(tables[13],out MinAtk);
            int.TryParse(tables[14], out MaxAtk);
            int.TryParse(tables[14],out MaxAtk);
            int.TryParse(tables[15], out Def);
            int.TryParse(tables[15],out Def);
            int.TryParse(tables[16], out Realm);
            int.TryParse(tables[16],out Realm);
            int.TryParse(tables[17], out PoisionAtk);
            int.TryParse(tables[17],out PoisionAtk);
            int.TryParse(tables[18], out FireAtk);
            int.TryParse(tables[18],out FireAtk);
            int.TryParse(tables[19], out IceAtk);
            int.TryParse(tables[19],out IceAtk);
            int.TryParse(tables[20], out PoisionDef);
            int.TryParse(tables[20],out PoisionDef);
            int.TryParse(tables[21], out IceDef);
            int.TryParse(tables[21],out IceDef);
            int.TryParse(tables[22], out AtkInterval);
            int.TryParse(tables[22],out AtkInterval);
            int.TryParse(tables[23], out Hit);
            int.TryParse(tables[23],out Hit);
            int.TryParse(tables[24], out MissRate);
            int.TryParse(tables[24],out MissRate);
            int.TryParse(tables[25], out SuperHiteRate);
            int.TryParse(tables[25],out SuperHiteRate);
            int.TryParse(tables[26], out OrgSpeed);
            int.TryParse(tables[26],out OrgSpeed);
            int.TryParse(tables[27], out MoveType);
            int.TryParse(tables[27],out MoveType);
            int.TryParse(tables[28], out AtkDist);
            int.TryParse(tables[28],out AtkDist);
            int.TryParse(tables[29], out Skill1);
            int.TryParse(tables[29],out Skill1);
            int.TryParse(tables[30], out Skill2);
            int.TryParse(tables[30],out Skill2);
            int.TryParse(tables[31], out Skill3);
            int.TryParse(tables[31],out Skill3);
            int.TryParse(tables[32], out Skill4);
            int.TryParse(tables[32],out Skill4);
            int.TryParse(tables[33], out Skill5);
            int.TryParse(tables[33],out Skill5);
            int.TryParse(tables[34], out Skill6);
            int.TryParse(tables[34],out Skill6);
            int.TryParse(tables[35], out Skill7);
            int.TryParse(tables[35],out Skill7);
            int.TryParse(tables[36], out Skill8);
            int.TryParse(tables[36],out Skill8);
            int.TryParse(tables[37], out AtkType);
            int.TryParse(tables[37],out AtkType);
            int.TryParse(tables[38], out Sight);
            int.TryParse(tables[38],out Sight);
            int.TryParse(tables[39], out MoveArea);
            int.TryParse(tables[39],out MoveArea);
            int.TryParse(tables[40], out DHP);
            int.TryParse(tables[40],out DHP);
            int.TryParse(tables[41], out MaxHPEx);
            int.TryParse(tables[41],out MaxHPEx);
            int.TryParse(tables[42], out IsBoss);
            int.TryParse(tables[42],out IsBoss);
            int.TryParse(tables[43], out SP);
            int.TryParse(tables[43],out SP);
            int.TryParse(tables[44], out AIType);
            int.TryParse(tables[44],out AIType);
            int.TryParse(tables[45], out CanAttack);
            int.TryParse(tables[45],out CanAttack);
            float.TryParse(tables[46], out weight);
            float.TryParse(tables[46],out weight);
            HeadPortrait = tables[47];
            HeadPortrait = tables[47];
            int.TryParse(tables[48], out Show);
            int.TryParse(tables[48],out Show);
            int.TryParse(tables[49], out AtkFeedback);
            int.TryParse(tables[49],out AtkFeedback);
            int.TryParse(tables[50], out hurtFeedback);
            int.TryParse(tables[50],out hurtFeedback);
            int.TryParse(tables[51], out AutomaticFace);
            int.TryParse(tables[51],out AutomaticFace);
            int.TryParse(tables[52], out Dig);
            int.TryParse(tables[52],out Dig);
            string[] SoundsStringArray = tables[53].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
            Sounds = new int[SoundsStringArray.Length];
            for (int i = 0; i < SoundsStringArray.Length; i++)
            {
                int.TryParse(SoundsStringArray[i], out Sounds[i]);
            }
            string[] SoundsStringArray = tables[53].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            Sounds = new int[SoundsStringArray.Length];
            for (int i=0;i<SoundsStringArray.Length;i++)
            {
                 int.TryParse(SoundsStringArray[i],out Sounds[i]);
            }
            int.TryParse(tables[54], out LifeBarCount);
            int.TryParse(tables[54],out LifeBarCount);
            int.TryParse(tables[55], out NPCEffect);
            int.TryParse(tables[55],out NPCEffect);
            int.TryParse(tables[56], out NPCSpeakID);
            int.TryParse(tables[56],out NPCSpeakID);
            int.TryParse(tables[57], out ClientRealm);
            int.TryParse(tables[57],out ClientRealm);
            Equips = tables[58];
            Equips = tables[58];
        }
        catch (Exception ex)
        {
@@ -213,13 +213,13 @@
    static Dictionary<string, NPCConfig> configs = new Dictionary<string, NPCConfig>();
    public static NPCConfig Get(string id)
    {
        if (!inited)
    {
        if (!inited)
        {
            Debug.Log("NPCConfig 还未完成初始化。");
            return null;
        }
        if (configs.ContainsKey(id))
        {
            return configs[id];
@@ -235,7 +235,7 @@
        return config;
    }
    public static NPCConfig Get(int id)
    public static NPCConfig Get(int id)
    {
        return Get(id.ToString());
    }
@@ -262,32 +262,32 @@
        return values;
    }
    public static bool Has(string id)
    public static bool Has(string id)
    {
        return configs.ContainsKey(id) || rawDatas.ContainsKey(id);
    }
    public static bool Has(int id)
    public static bool Has(int id)
    {
        return Has(id.ToString());
    }
    public static bool inited { get; private set; }
    public static bool inited { get; private set; }
    protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
    public static void Init(bool sync = false)
    public static void Init(bool sync=false)
    {
        inited = false;
        var path = string.Empty;
        inited = false;
        var path = string.Empty;
        if (AssetSource.refdataFromEditor)
        {
            path = ResourcesPath.CONFIG_FODLER + "/NPC.txt";
            path = ResourcesPath.CONFIG_FODLER +"/NPC.txt";
        }
        else
        {
            path = AssetVersionUtility.GetAssetFilePath("config/NPC.txt");
        }
        var tempConfig = new NPCConfig();
        var tempConfig = new NPCConfig();
        var preParse = tempConfig is IConfigPostProcess;
        if (sync)
@@ -305,42 +305,38 @@
                if (preParse)
                {
                    var config = new NPCConfig(line);
                    configs[id] = config;
                    (config as IConfigPostProcess).OnConfigParseCompleted();
                    configs[id] = new NPCConfig(line);
                }
                else
                {
                    rawDatas[id] = line;
                }
            }
            inited = true;
            inited = true;
        }
        else
        {
            ThreadPool.QueueUserWorkItem((object _object) =>
            {
                var lines = File.ReadAllLines(path);
                if (!preParse)
                {
                    rawDatas = new Dictionary<string, string>(lines.Length - 3);
                }
                if (!preParse)
                {
                    rawDatas = new Dictionary<string, string>(lines.Length - 3);
                }
                for (int i = 3; i < lines.Length; i++)
                {
                    var line = lines[i];
                    var index = line.IndexOf("\t");
                    var id = line.Substring(0, index);
                    if (preParse)
                    {
                        var config = new NPCConfig(line);
                        configs[id] = config;
                        (config as IConfigPostProcess).OnConfigParseCompleted();
                    }
                    else
                    {
                        rawDatas[id] = line;
                    }
                    if (preParse)
                    {
                        configs[id] = new NPCConfig(line);
                    }
                    else
                    {
                        rawDatas[id] = line;
                    }
                }
                inited = true;
Core/GameEngine/Model/Config/NPCConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/NPCDialogueConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/NPCDialogueConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/NPCDropItemConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/NPCDropItemConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
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timeCreated: 1550055522
licenseType: Pro
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Core/GameEngine/Model/Config/NewAllPeoplePartyAwardConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/NewAllPeoplePartyAwardConfig.cs.meta
@@ -1,7 +1,8 @@
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timeCreated: 1550055489
licenseType: Pro
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Core/GameEngine/Model/Config/NewAllPeoplePartyConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/NewAllPeoplePartyConfig.cs.meta
@@ -1,7 +1,8 @@
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timeCreated: 1550055516
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Core/GameEngine/Model/Config/NewUniquenessArriveConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/NewUniquenessArriveConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
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timeCreated: 1550055495
licenseType: Pro
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Core/GameEngine/Model/Config/OSCBillRankAwardConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/OSCBillRankAwardConfig.cs.meta
@@ -1,7 +1,8 @@
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timeCreated: 1550055542
licenseType: Pro
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Core/GameEngine/Model/Config/OSCBillTagAwardConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/OSCBillTagAwardConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/OSRedAchieveConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/OSRedAchieveConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/OccupationNameConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/OccupationNameConfig.cs.meta
@@ -1,7 +1,8 @@
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timeCreated: 1550055529
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Core/GameEngine/Model/Config/OnlineAwardConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/OnlineAwardConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/OrderInfoConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/OrderInfoConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/PersonalBossConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/PersonalBossConfig.cs.meta
@@ -1,7 +1,8 @@
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timeCreated: 1550055603
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Core/GameEngine/Model/Config/PetClassCostConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/PetClassCostConfig.cs.meta
@@ -1,7 +1,8 @@
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timeCreated: 1550055609
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Core/GameEngine/Model/Config/PetEatEquipConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/PetEatEquipConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/PetInfoConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -59,32 +59,32 @@
            int.TryParse(tables[8],out UseNeedRank); 
            string[] SkillIDStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            SkillID = new int[SkillIDStringArray.Length];
            for (int i=0;i<SkillIDStringArray.Length;i++)
            {
                 int.TryParse(SkillIDStringArray[i],out SkillID[i]);
            string[] SkillIDStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            SkillID = new int[SkillIDStringArray.Length];
            for (int i=0;i<SkillIDStringArray.Length;i++)
            {
                 int.TryParse(SkillIDStringArray[i],out SkillID[i]);
            }
            string[] SkillScoreStringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            SkillScore = new int[SkillScoreStringArray.Length];
            for (int i=0;i<SkillScoreStringArray.Length;i++)
            {
                 int.TryParse(SkillScoreStringArray[i],out SkillScore[i]);
            string[] SkillScoreStringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            SkillScore = new int[SkillScoreStringArray.Length];
            for (int i=0;i<SkillScoreStringArray.Length;i++)
            {
                 int.TryParse(SkillScoreStringArray[i],out SkillScore[i]);
            }
            string[] SkillUnLockStringArray = tables[11].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            SkillUnLock = new int[SkillUnLockStringArray.Length];
            for (int i=0;i<SkillUnLockStringArray.Length;i++)
            {
                 int.TryParse(SkillUnLockStringArray[i],out SkillUnLock[i]);
            string[] SkillUnLockStringArray = tables[11].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            SkillUnLock = new int[SkillUnLockStringArray.Length];
            for (int i=0;i<SkillUnLockStringArray.Length;i++)
            {
                 int.TryParse(SkillUnLockStringArray[i],out SkillUnLock[i]);
            }
            string[] ShowSkillStringArray = tables[12].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            ShowSkill = new int[ShowSkillStringArray.Length];
            for (int i=0;i<ShowSkillStringArray.Length;i++)
            {
                 int.TryParse(ShowSkillStringArray[i],out ShowSkill[i]);
            string[] ShowSkillStringArray = tables[12].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            ShowSkill = new int[ShowSkillStringArray.Length];
            for (int i=0;i<ShowSkillStringArray.Length;i++)
            {
                 int.TryParse(ShowSkillStringArray[i],out ShowSkill[i]);
            }
            IconKey = tables[13];
Core/GameEngine/Model/Config/PetInfoConfig.cs.meta
@@ -1,7 +1,8 @@
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timeCreated: 1550055615
licenseType: Pro
MonoImporter:
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Core/GameEngine/Model/Config/PlayerLVConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/PlayerLVConfig.cs.meta
@@ -1,7 +1,8 @@
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guid: a737b260c18771c488c5105b47724fed
timeCreated: 1550055622
licenseType: Pro
MonoImporter:
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Core/GameEngine/Model/Config/PlayerPropertyConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/PlayerPropertyConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/PriorBundleConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/PriorBundleConfig.cs.meta
@@ -1,7 +1,8 @@
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guid: 628405e27c19b7647be8f4107b8c25d8
timeCreated: 1550055577
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Core/GameEngine/Model/Config/PriorLanguageConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/PriorLanguageConfig.cs.meta
@@ -1,7 +1,8 @@
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timeCreated: 1550055583
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Core/GameEngine/Model/Config/PyTaskConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/PyTaskConfig.cs.meta
@@ -1,7 +1,8 @@
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timeCreated: 1550055589
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Core/GameEngine/Model/Config/QuestionBankConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/QuestionBankConfig.cs.meta
@@ -1,7 +1,8 @@
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timeCreated: 1550055140
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Core/GameEngine/Model/Config/RandomNameConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/RandomNameConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: fe6eb472807209e419faf754029e7868
timeCreated: 1550055113
licenseType: Pro
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Core/GameEngine/Model/Config/RankListConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/RankListConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 2c01b1943603f56479340a920fe1239a
timeCreated: 1550055119
licenseType: Pro
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Core/GameEngine/Model/Config/RealmConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -54,18 +54,18 @@
            NeedActiveTreasure = tables[6];
            string[] AddAttrTypeStringArray = tables[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            AddAttrType = new int[AddAttrTypeStringArray.Length];
            for (int i=0;i<AddAttrTypeStringArray.Length;i++)
            {
                 int.TryParse(AddAttrTypeStringArray[i],out AddAttrType[i]);
            string[] AddAttrTypeStringArray = tables[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            AddAttrType = new int[AddAttrTypeStringArray.Length];
            for (int i=0;i<AddAttrTypeStringArray.Length;i++)
            {
                 int.TryParse(AddAttrTypeStringArray[i],out AddAttrType[i]);
            }
            string[] AddAttrNumStringArray = tables[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            AddAttrNum = new int[AddAttrNumStringArray.Length];
            for (int i=0;i<AddAttrNumStringArray.Length;i++)
            {
                 int.TryParse(AddAttrNumStringArray[i],out AddAttrNum[i]);
            string[] AddAttrNumStringArray = tables[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            AddAttrNum = new int[AddAttrNumStringArray.Length];
            for (int i=0;i<AddAttrNumStringArray.Length;i++)
            {
                 int.TryParse(AddAttrNumStringArray[i],out AddAttrNum[i]);
            }
            int.TryParse(tables[9],out BossID); 
Core/GameEngine/Model/Config/RealmConfig.cs.meta
@@ -1,7 +1,8 @@
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timeCreated: 1550055126
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Core/GameEngine/Model/Config/RealmPracticeConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/RealmPracticeConfig.cs.meta
@@ -1,7 +1,8 @@
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timeCreated: 1550055133
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Core/GameEngine/Model/Config/RedPackConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/RedPackConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/RefineStoveConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/RefineStoveConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/ResourcesBackConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/ResourcesBackConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/RichTextMsgReplaceConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/RichTextMsgReplaceConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/RoleEquipStarsConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/RoleEquipStarsConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/RoleResourceConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/RoleResourceConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/RoleStrongerConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/RoleStrongerConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/RuleConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/RuleConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/RuneComposeConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/RuneComposeConfig.cs.meta
@@ -1,7 +1,8 @@
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timeCreated: 1550055199
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Core/GameEngine/Model/Config/RuneConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/RuneConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/RuneTowerConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/RuneTowerConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/RuneTowerFloorConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/RuneTowerFloorConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
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timeCreated: 1550055211
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Core/GameEngine/Model/Config/SceneReplaceConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/SceneReplaceConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
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timeCreated: 1550055225
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Core/GameEngine/Model/Config/SceneShadowConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/SceneShadowConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: e274c94f76a9db24691a44cf7f87729a
timeCreated: 1550055231
licenseType: Pro
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Core/GameEngine/Model/Config/SignInConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/SignInConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 3b6ae9091c14e114f81eb3dc568e88a0
timeCreated: 1550055262
licenseType: Pro
MonoImporter:
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Core/GameEngine/Model/Config/SkillConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -81,8 +81,8 @@
    public readonly int EffectName;
    public readonly string IconName;
    public readonly string SkillNameIcon;
    public readonly string Description;
    public readonly string BuffDescription;
    public readonly string DescriPtion;
    public readonly string BuffDescriPtion;
    public readonly string Skillsource;
    public readonly int Skillactmark;
    public readonly int BuffDisplay;
@@ -235,9 +235,9 @@
            SkillNameIcon = tables[68];
            Description = tables[69];
            DescriPtion = tables[69];
            BuffDescription = tables[70];
            BuffDescriPtion = tables[70];
            Skillsource = tables[71];
@@ -313,7 +313,7 @@
    }
    public static bool inited { get; private set; }
    protected static Dictionary<string, string> rawDatas = null;
    protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
    public static void Init(bool sync=false)
    {
        inited = false;
Core/GameEngine/Model/Config/SkillConfig.cs.meta
@@ -1,7 +1,8 @@
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timeCreated: 1550055269
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MonoImporter:
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Core/GameEngine/Model/Config/SkillFrameAnimationConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/SkillFrameAnimationConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 64ee50117ef286d43be1786af44e04bb
timeCreated: 1550055275
licenseType: Pro
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Core/GameEngine/Model/Config/StoreConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -64,20 +64,20 @@
            int.TryParse(tables[9],out RefreshType); 
            string[] VIPLVStringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            VIPLV = new int[VIPLVStringArray.Length];
            for (int i=0;i<VIPLVStringArray.Length;i++)
            {
                 int.TryParse(VIPLVStringArray[i],out VIPLV[i]);
            string[] VIPLVStringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            VIPLV = new int[VIPLVStringArray.Length];
            for (int i=0;i<VIPLVStringArray.Length;i++)
            {
                 int.TryParse(VIPLVStringArray[i],out VIPLV[i]);
            }
            int.TryParse(tables[11],out LV); 
            string[] PurchaseNumberStringArray = tables[12].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            PurchaseNumber = new int[PurchaseNumberStringArray.Length];
            for (int i=0;i<PurchaseNumberStringArray.Length;i++)
            {
                 int.TryParse(PurchaseNumberStringArray[i],out PurchaseNumber[i]);
            string[] PurchaseNumberStringArray = tables[12].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            PurchaseNumber = new int[PurchaseNumberStringArray.Length];
            for (int i=0;i<PurchaseNumberStringArray.Length;i++)
            {
                 int.TryParse(PurchaseNumberStringArray[i],out PurchaseNumber[i]);
            }
            int.TryParse(tables[13],out MoneyType); 
Core/GameEngine/Model/Config/StoreConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 602ffd3ae93acbd4ab37153e80b12548
timeCreated: 1550055237
licenseType: Pro
MonoImporter:
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Core/GameEngine/Model/Config/StoryMissionsConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -33,34 +33,34 @@
            int.TryParse(tables[0],out TaskID); 
            string[] NpcIDStringArray = tables[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            NpcID = new int[NpcIDStringArray.Length];
            for (int i=0;i<NpcIDStringArray.Length;i++)
            {
                 int.TryParse(NpcIDStringArray[i],out NpcID[i]);
            string[] NpcIDStringArray = tables[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            NpcID = new int[NpcIDStringArray.Length];
            for (int i=0;i<NpcIDStringArray.Length;i++)
            {
                 int.TryParse(NpcIDStringArray[i],out NpcID[i]);
            }
            string[] TalkNumStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            TalkNum = new int[TalkNumStringArray.Length];
            for (int i=0;i<TalkNumStringArray.Length;i++)
            {
                 int.TryParse(TalkNumStringArray[i],out TalkNum[i]);
            string[] TalkNumStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            TalkNum = new int[TalkNumStringArray.Length];
            for (int i=0;i<TalkNumStringArray.Length;i++)
            {
                 int.TryParse(TalkNumStringArray[i],out TalkNum[i]);
            }
            content = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            string[] Speaker1StringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            Speaker1 = new int[Speaker1StringArray.Length];
            for (int i=0;i<Speaker1StringArray.Length;i++)
            {
                 int.TryParse(Speaker1StringArray[i],out Speaker1[i]);
            string[] Speaker1StringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            Speaker1 = new int[Speaker1StringArray.Length];
            for (int i=0;i<Speaker1StringArray.Length;i++)
            {
                 int.TryParse(Speaker1StringArray[i],out Speaker1[i]);
            }
            string[] Speaker2StringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            Speaker2 = new int[Speaker2StringArray.Length];
            for (int i=0;i<Speaker2StringArray.Length;i++)
            {
                 int.TryParse(Speaker2StringArray[i],out Speaker2[i]);
            string[] Speaker2StringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            Speaker2 = new int[Speaker2StringArray.Length];
            for (int i=0;i<Speaker2StringArray.Length;i++)
            {
                 int.TryParse(Speaker2StringArray[i],out Speaker2[i]);
            }
            NpcIcon = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
Core/GameEngine/Model/Config/StoryMissionsConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: cfc7efaf66b8710448b57f2006fe4011
timeCreated: 1550055243
licenseType: Pro
MonoImporter:
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Core/GameEngine/Model/Config/SuccessConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -50,11 +50,11 @@
            int.TryParse(tables[3],out NeedCnt); 
            string[] ConditionStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            Condition = new int[ConditionStringArray.Length];
            for (int i=0;i<ConditionStringArray.Length;i++)
            {
                 int.TryParse(ConditionStringArray[i],out Condition[i]);
            string[] ConditionStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            Condition = new int[ConditionStringArray.Length];
            for (int i=0;i<ConditionStringArray.Length;i++)
            {
                 int.TryParse(ConditionStringArray[i],out Condition[i]);
            }
            Condition2 = tables[5];
@@ -67,11 +67,11 @@
            int.TryParse(tables[9],out Exp); 
            string[] AwardAttributeStringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            AwardAttribute = new int[AwardAttributeStringArray.Length];
            for (int i=0;i<AwardAttributeStringArray.Length;i++)
            {
                 int.TryParse(AwardAttributeStringArray[i],out AwardAttribute[i]);
            string[] AwardAttributeStringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            AwardAttribute = new int[AwardAttributeStringArray.Length];
            for (int i=0;i<AwardAttributeStringArray.Length;i++)
            {
                 int.TryParse(AwardAttributeStringArray[i],out AwardAttribute[i]);
            }
            int.TryParse(tables[11],out RedPacketID); 
Core/GameEngine/Model/Config/SuccessConfig.cs.meta
@@ -1,7 +1,8 @@
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timeCreated: 1550055250
licenseType: Pro
MonoImporter:
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Core/GameEngine/Model/Config/SuitEffectConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/SuitEffectConfig.cs.meta
@@ -1,7 +1,8 @@
fileFormatVersion: 2
guid: 64f5753971c56474ba2a5cb899b5fbd5
timeCreated: 1550055256
licenseType: Pro
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Core/GameEngine/Model/Config/SysInfoConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -35,11 +35,11 @@
            effect = tables[2];
            string[] typeStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            type = new int[typeStringArray.Length];
            for (int i=0;i<typeStringArray.Length;i++)
            {
                 int.TryParse(typeStringArray[i],out type[i]);
            string[] typeStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            type = new int[typeStringArray.Length];
            for (int i=0;i<typeStringArray.Length;i++)
            {
                 int.TryParse(typeStringArray[i],out type[i]);
            }
            richText = tables[4];
Core/GameEngine/Model/Config/SysInfoConfig.cs.meta
@@ -1,7 +1,8 @@
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timeCreated: 1550055283
licenseType: Pro
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Core/GameEngine/Model/Config/TASKINFOConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/TASKINFOConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/TalentConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/TalentConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/TaskListConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/TaskListConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/TaskPowerConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/TaskPowerConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/TeamTargetConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/TeamTargetConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/TreasureConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -74,11 +74,11 @@
            int.TryParse(tables[12],out RequirementTotal); 
            string[] AchievementsStringArray = tables[13].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            Achievements = new int[AchievementsStringArray.Length];
            for (int i=0;i<AchievementsStringArray.Length;i++)
            {
                 int.TryParse(AchievementsStringArray[i],out Achievements[i]);
            string[] AchievementsStringArray = tables[13].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            Achievements = new int[AchievementsStringArray.Length];
            for (int i=0;i<AchievementsStringArray.Length;i++)
            {
                 int.TryParse(AchievementsStringArray[i],out Achievements[i]);
            }
            int.TryParse(tables[14],out MapId); 
@@ -87,18 +87,18 @@
            int.TryParse(tables[16],out ChallengeLevel); 
            string[] PotentialsStringArray = tables[17].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            Potentials = new int[PotentialsStringArray.Length];
            for (int i=0;i<PotentialsStringArray.Length;i++)
            {
                 int.TryParse(PotentialsStringArray[i],out Potentials[i]);
            string[] PotentialsStringArray = tables[17].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            Potentials = new int[PotentialsStringArray.Length];
            for (int i=0;i<PotentialsStringArray.Length;i++)
            {
                 int.TryParse(PotentialsStringArray[i],out Potentials[i]);
            }
            string[] SkillPowerStringArray = tables[18].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            SkillPower = new int[SkillPowerStringArray.Length];
            for (int i=0;i<SkillPowerStringArray.Length;i++)
            {
                 int.TryParse(SkillPowerStringArray[i],out SkillPower[i]);
            string[] SkillPowerStringArray = tables[18].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            SkillPower = new int[SkillPowerStringArray.Length];
            for (int i=0;i<SkillPowerStringArray.Length;i++)
            {
                 int.TryParse(SkillPowerStringArray[i],out SkillPower[i]);
            }
            NeedItem = tables[19];
Core/GameEngine/Model/Config/TreasureConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/TreasureDungeonConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/TreasureDungeonConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/TreasureFindHostConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/TreasureFindHostConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/TreasurePrivilegeConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -51,11 +51,11 @@
            itemAward = tables[6];
            string[] successListStringArray = tables[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            successList = new int[successListStringArray.Length];
            for (int i=0;i<successListStringArray.Length;i++)
            {
                 int.TryParse(successListStringArray[i],out successList[i]);
            string[] successListStringArray = tables[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            successList = new int[successListStringArray.Length];
            for (int i=0;i<successListStringArray.Length;i++)
            {
                 int.TryParse(successListStringArray[i],out successList[i]);
            }
            int.TryParse(tables[8],out treasureId); 
Core/GameEngine/Model/Config/TreasurePrivilegeConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/TreasureRefineConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/TreasureRefineConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/TreasureSkillConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/TreasureSkillConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/TreasureUpConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -45,11 +45,11 @@
            AddAttr = tables[4];
            string[] UnLockSkillStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            UnLockSkill = new int[UnLockSkillStringArray.Length];
            for (int i=0;i<UnLockSkillStringArray.Length;i++)
            {
                 int.TryParse(UnLockSkillStringArray[i],out UnLockSkill[i]);
            string[] UnLockSkillStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            UnLockSkill = new int[UnLockSkillStringArray.Length];
            for (int i=0;i<UnLockSkillStringArray.Length;i++)
            {
                 int.TryParse(UnLockSkillStringArray[i],out UnLockSkill[i]);
            }
            int.TryParse(tables[6],out UnLockFuncID); 
Core/GameEngine/Model/Config/TreasureUpConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/TrialExchangeConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -33,11 +33,11 @@
            int.TryParse(tables[0],out id); 
            string[] exchangeItemIDStringArray = tables[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            exchangeItemID = new int[exchangeItemIDStringArray.Length];
            for (int i=0;i<exchangeItemIDStringArray.Length;i++)
            {
                 int.TryParse(exchangeItemIDStringArray[i],out exchangeItemID[i]);
            string[] exchangeItemIDStringArray = tables[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            exchangeItemID = new int[exchangeItemIDStringArray.Length];
            for (int i=0;i<exchangeItemIDStringArray.Length;i++)
            {
                 int.TryParse(exchangeItemIDStringArray[i],out exchangeItemID[i]);
            }
            int.TryParse(tables[2],out exchangeItemCount); 
Core/GameEngine/Model/Config/TrialExchangeConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/TrialRewardsConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/TrialRewardsConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/UnionLivenConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/UnionLivenConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/UniquenessArriveConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/UniquenessArriveConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/VIPAwardConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/VIPAwardConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/VIPKillNPCConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/VIPKillNPCConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/ViewRoleFuncConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/ViewRoleFuncConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/VipPrivilegeConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/VipPrivilegeConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/WHYJRewardConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/WHYJRewardConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/WeatherConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/WeatherConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/WeekPartyConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/WeekPartyConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/WeekPartyPointConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/WeekPartyPointConfig.cs.meta
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Core/GameEngine/Model/Config/WindowSearchConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/WindowSearchConfig.cs.meta
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Core/GameEngine/Model/Config/WingRefineAttrConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/WingRefineAttrConfig.cs.meta
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Core/GameEngine/Model/Config/WingRefineExpConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/WingRefineExpConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/WorldBossConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/WorldBossConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/XBGetItemConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/XBGetItemConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/XMZZAchievementConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/XMZZAchievementConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/bossSkillTipsConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/bossSkillTipsConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/mapAreaConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/mapAreaConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/mapbornConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/mapbornConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/mapnpcConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/mapnpcConfig.cs.meta
@@ -1,7 +1,8 @@
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Core/GameEngine/Model/Config/maptransportConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           2019年2月13日
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
Core/GameEngine/Model/Config/maptransportConfig.cs.meta
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Utility/ConfigInitiator.cs
@@ -411,6 +411,10 @@
        taskCount++;
        LoginSeverListConfig.Init();
        taskCount++;
        LoginRewardConfig.Init();
        taskCount++;
        CrossRealmPKDanAwardConfig.Init();
        taskCount++;
        //初始化结束
        var logicUpdate = new LogicUpdate();
@@ -625,6 +629,8 @@
        completeCount += NewAllPeoplePartyConfig.inited ? 1 : 0;
        completeCount += AlchemySpecConfig.inited ? 1 : 0;
        completeCount += LoginSeverListConfig.inited ? 1 : 0;
        completeCount += LoginRewardConfig.inited ? 1 : 0;
        completeCount += CrossRealmPKDanAwardConfig.inited ? 1 : 0;
        //统计配置表解析进度
        done = completeCount >= taskCount;