| Core/NetworkPackage/ClientPack/ClientToMapServer/CA2_Interaction/CA212_tagCMViewPlayerInfo.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/NetworkPackage/DTCFile/ServerPack/HA7_Interaction/DTCA719_tagSCPlayerEquipCacheResult.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/NetworkPackage/DTCFile/ServerPack/HA7_Interaction/DTCA719_tagSCPlayerEquipCacheResult.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/NetworkPackage/ServerPack/HA7_Interaction/HA719_tagSCPlayerEquipCacheResult.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/NetworkPackage/ServerPack/HA7_Interaction/HA719_tagSCPlayerEquipCacheResult.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/NetworkPackage/ClientPack/ClientToMapServer/CA2_Interaction/CA212_tagCMViewPlayerInfo.cs
@@ -1,18 +1,23 @@ using UnityEngine; using System.Collections; //A2 12 查看玩家详细信息#tagCMViewPlayerInfo public class CA212_tagCMViewPlayerInfo : GameNetPackBasic { public uint PlayerID; public CA212_tagCMViewPlayerInfo () { combineCmd = (ushort)0x03FE; _cmd = (ushort)0xA212; } public override void WriteToBytes () { WriteBytes (PlayerID, NetDataType.DWORD); } } //A2 12 查看玩家详细信息#tagCMViewPlayerInfo public class CA212_tagCMViewPlayerInfo : GameNetPackBasic { public uint PlayerID; public byte EquipClassLV; //大于0为查看指定境界阶装备信息, 0为查看默认信息 public CA212_tagCMViewPlayerInfo() { combineCmd = (ushort)0x03FE; _cmd = (ushort)0xA212; } public override void WriteToBytes() { WriteBytes(PlayerID, NetDataType.DWORD); WriteBytes(EquipClassLV, NetDataType.BYTE); } } Core/NetworkPackage/DTCFile/ServerPack/HA7_Interaction/DTCA719_tagSCPlayerEquipCacheResult.cs
New file @@ -0,0 +1,11 @@ using UnityEngine; using System.Collections; // A7 19 查询玩家境界阶装备信息结果 #tagSCPlayerEquipCacheResult public class DTCA719_tagSCPlayerEquipCacheResult : DtcBasic { public override void Done(GameNetPackBasic vNetPack) { base.Done(vNetPack); HA719_tagSCPlayerEquipCacheResult vNetData = vNetPack as HA719_tagSCPlayerEquipCacheResult; } } Core/NetworkPackage/DTCFile/ServerPack/HA7_Interaction/DTCA719_tagSCPlayerEquipCacheResult.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: 9c0893d47e73bc940816981cae5e83fe timeCreated: 1556330037 licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: Core/NetworkPackage/ServerPack/HA7_Interaction/HA719_tagSCPlayerEquipCacheResult.cs
New file @@ -0,0 +1,23 @@ using UnityEngine; using System.Collections; // A7 19 查询玩家境界阶装备信息结果 #tagSCPlayerEquipCacheResult public class HA719_tagSCPlayerEquipCacheResult : GameNetPackBasic { public uint PlayerID; //玩家ID public byte EquipClassLV; public ushort ItemDataSize; public string ItemData; //物品记录 public HA719_tagSCPlayerEquipCacheResult () { _cmd = (ushort)0xA719; } public override void ReadFromBytes (byte[] vBytes) { TransBytes (out PlayerID, vBytes, NetDataType.DWORD); TransBytes (out EquipClassLV, vBytes, NetDataType.BYTE); TransBytes (out ItemDataSize, vBytes, NetDataType.WORD); TransBytes (out ItemData, vBytes, NetDataType.Chars, ItemDataSize); } } Core/NetworkPackage/ServerPack/HA7_Interaction/HA719_tagSCPlayerEquipCacheResult.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: f2b31ad6cbddb164d9d5bef0c9ea97e8 timeCreated: 1556330037 licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: