少年修仙传客户端代码仓库
client_Wu Xijin
2019-04-27 8b2bdc631a809a7984c0d91d4811eb793c6d05a3
3335 编写新的查询其他玩家装备逻辑。
4个文件已添加
1个文件已修改
93 ■■■■ 已修改文件
Core/NetworkPackage/ClientPack/ClientToMapServer/CA2_Interaction/CA212_tagCMViewPlayerInfo.cs 35 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HA7_Interaction/DTCA719_tagSCPlayerEquipCacheResult.cs 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HA7_Interaction/DTCA719_tagSCPlayerEquipCacheResult.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ServerPack/HA7_Interaction/HA719_tagSCPlayerEquipCacheResult.cs 23 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ServerPack/HA7_Interaction/HA719_tagSCPlayerEquipCacheResult.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ClientPack/ClientToMapServer/CA2_Interaction/CA212_tagCMViewPlayerInfo.cs
@@ -1,18 +1,23 @@
using UnityEngine;
using System.Collections;
//A2 12 查看玩家详细信息#tagCMViewPlayerInfo
public class CA212_tagCMViewPlayerInfo : GameNetPackBasic {
    public uint PlayerID;
    public CA212_tagCMViewPlayerInfo () {
        combineCmd = (ushort)0x03FE;
        _cmd = (ushort)0xA212;
    }
    public override void WriteToBytes () {
        WriteBytes (PlayerID, NetDataType.DWORD);
    }
}
//A2 12 查看玩家详细信息#tagCMViewPlayerInfo
public class CA212_tagCMViewPlayerInfo : GameNetPackBasic
{
    public uint PlayerID;
    public byte EquipClassLV;    //大于0为查看指定境界阶装备信息,  0为查看默认信息
    public CA212_tagCMViewPlayerInfo()
    {
        combineCmd = (ushort)0x03FE;
        _cmd = (ushort)0xA212;
    }
    public override void WriteToBytes()
    {
        WriteBytes(PlayerID, NetDataType.DWORD);
        WriteBytes(EquipClassLV, NetDataType.BYTE);
    }
}
Core/NetworkPackage/DTCFile/ServerPack/HA7_Interaction/DTCA719_tagSCPlayerEquipCacheResult.cs
New file
@@ -0,0 +1,11 @@
using UnityEngine;
using System.Collections;
// A7 19 查询玩家境界阶装备信息结果 #tagSCPlayerEquipCacheResult
public class DTCA719_tagSCPlayerEquipCacheResult : DtcBasic {
    public override void Done(GameNetPackBasic vNetPack) {
        base.Done(vNetPack);
        HA719_tagSCPlayerEquipCacheResult vNetData = vNetPack as HA719_tagSCPlayerEquipCacheResult;
    }
}
Core/NetworkPackage/DTCFile/ServerPack/HA7_Interaction/DTCA719_tagSCPlayerEquipCacheResult.cs.meta
New file
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 9c0893d47e73bc940816981cae5e83fe
timeCreated: 1556330037
licenseType: Pro
MonoImporter:
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
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Core/NetworkPackage/ServerPack/HA7_Interaction/HA719_tagSCPlayerEquipCacheResult.cs
New file
@@ -0,0 +1,23 @@
using UnityEngine;
using System.Collections;
// A7 19 查询玩家境界阶装备信息结果 #tagSCPlayerEquipCacheResult
public class HA719_tagSCPlayerEquipCacheResult : GameNetPackBasic {
    public uint PlayerID;    //玩家ID
    public byte EquipClassLV;
    public ushort ItemDataSize;
    public string ItemData;    //物品记录
    public HA719_tagSCPlayerEquipCacheResult () {
        _cmd = (ushort)0xA719;
    }
    public override void ReadFromBytes (byte[] vBytes) {
        TransBytes (out PlayerID, vBytes, NetDataType.DWORD);
        TransBytes (out EquipClassLV, vBytes, NetDataType.BYTE);
        TransBytes (out ItemDataSize, vBytes, NetDataType.WORD);
        TransBytes (out ItemData, vBytes, NetDataType.Chars, ItemDataSize);
    }
}
Core/NetworkPackage/ServerPack/HA7_Interaction/HA719_tagSCPlayerEquipCacheResult.cs.meta
New file
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: f2b31ad6cbddb164d9d5bef0c9ea97e8
timeCreated: 1556330037
licenseType: Pro
MonoImporter:
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
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