Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
| | |
| | | if (owner.ActorType == GameObjType.gotPlayer)
|
| | | {
|
| | | GActorPlayerBase _player = owner as GActorPlayerBase;
|
| | |
|
| | | _player.SwitchHeadNameBindNode(false);
|
| | | if (_player != null)
|
| | | {
|
| | | _player.SwitchHeadNameBindNode(false);
|
| | | _player.ShowOrHideWeapon(true);
|
| | | }
|
| | | animator.speed = 1;
|
| | | _player.ShowOrHideWeapon(true);
|
| | |
|
| | | #if UNITY_EDITOR
|
| | | string _content = string.Format("STM_BaseAttack => {0} 的技能: {1} 退出技能状态逻辑", owner.ServerInstID, cacheSkillID);
|
| | |
| | | #endif
|
| | | }
|
| | |
|
| | | if (_fight.OnSkillCompelete != null)
|
| | | if (_fight.OnSkillCompelete != null && m_CacheSkill != null)
|
| | | {
|
| | | _fight.OnSkillCompelete(m_CacheSkill.id);
|
| | | }
|
| | |
| | | if (owner is GA_Player || owner is GA_Hero)
|
| | | {
|
| | | if (owner.State == E_ActorState.CastSkill
|
| | | || (m_CacheSkill.id == 190 && owner.State == E_ActorState.Roll))
|
| | | || (m_CacheSkill != null && m_CacheSkill.id == 190 && owner.State == E_ActorState.Roll))
|
| | | {
|
| | | owner.State = E_ActorState.Idle;
|
| | | }
|
| | |
| | |
|
| | | for (int i = 0; i < m_CastedEffect.Count; ++i)
|
| | | {
|
| | | if (m_CastedEffect[i] == null)
|
| | | {
|
| | | continue;
|
| | | }
|
| | | m_CastedEffect[i].SetAnimatorSpeed(1);
|
| | | if (m_CastedEffect[i].config.stopImmediate == 1)
|
| | | if (m_CastedEffect[i].config != null
|
| | | && m_CastedEffect[i].config.stopImmediate == 1)
|
| | | {
|
| | | SFXPlayUtility.Instance.Release(m_CastedEffect[i]);
|
| | | }
|
| | | }
|
| | |
|
| | | m_CastedEffect.Clear();
|
| | | #if UNITY_EDITOR
|
| | | if (RuntimeLogUtility.s_LogMoveDistance)
|
| | |
| | |
|
| | | protected void DesiceFightMove(GActorFight fightActor, SoConfigBase config)
|
| | | {
|
| | | m_NeedMove = config.curve != null
|
| | | m_NeedMove = config != null
|
| | | && config.curve != null
|
| | | && config.moveDuration > 0
|
| | | && fightActor != null
|
| | | && StatusMgr.Instance.CanMove(fightActor.ServerInstID);
|
| | |
|
| | | if (m_NeedMove)
|
| | |
| | | bool _moveThrougthEnable = config.moveThrougthEnable;
|
| | | bool _forceMoveThrougth = config.forceMoveThrougthEnable;
|
| | |
|
| | | if (m_CacheSkill.skillInfo.config != null
|
| | | if (m_CacheSkill != null
|
| | | && m_CacheSkill.skillInfo != null
|
| | | && m_CacheSkill.skillInfo.config != null
|
| | | && m_CacheSkill.skillInfo.config.Skillactmark != GAStaticDefine.Act_Roll)
|
| | | {
|
| | | if (fightActor.SelectTarget != null
|
| | |
| | | using System;
|
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using System.Collections;
|
| | | using System.Collections.Generic;
|
| | | using System.Linq;
|
| | | using TableConfig;
|
| | | using UnityEngine; |
| | | using UnityEngine;
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.Hotfix]
|
| | |
| | | Dictionary<int, int> fashionDressLevelDict = new Dictionary<int, int>();
|
| | | Dictionary<int, Dictionary<int, int>> cabinetPropertyDict = new Dictionary<int, Dictionary<int, int>>();
|
| | | Dictionary<int, List<int>> fashionDressTypeDict = new Dictionary<int, List<int>>();
|
| | | Dictionary<int, List<int>> fashionDressSuitTypeDict = new Dictionary<int, List<int>>();
|
| | | Dictionary<int, Dictionary<int, List<int>>> fashionDressQualityDict = new Dictionary<int, Dictionary<int, List<int>>>();
|
| | |
|
| | | const int FASHIONDRESS_REDPOINT_BASE = 10105;
|
| | |
| | | void ParseConfig()
|
| | | {
|
| | | {
|
| | | fashionDressSuitTypeDict.Clear();
|
| | | var configs = Config.Instance.GetAllValues<FashionDressConfig>();
|
| | | fashionDressLevelUpItems = new List<int>();
|
| | | foreach (var config in configs)
|
| | |
| | | }
|
| | | list.Add(config.CoatID);
|
| | | }
|
| | |
|
| | | if (!fashionDressSuitTypeDict.ContainsKey(config.FashionSuitType))
|
| | | {
|
| | | var list = new List<int>();
|
| | | list.Add(config.CoatID);
|
| | | fashionDressSuitTypeDict.Add(config.FashionSuitType, list);
|
| | | }
|
| | | else
|
| | | {
|
| | | fashionDressSuitTypeDict[config.FashionSuitType].Add(config.CoatID);
|
| | | }
|
| | |
|
| | | if (!fashionDressLevelUpItems.Contains(config.UnlockItemID))
|
| | | {
|
| | | fashionDressLevelUpItems.Add(config.UnlockItemID);
|
| | |
| | | public bool TryGetFashionDresses(int type, out List<int> list)
|
| | | {
|
| | | return fashionDressTypeDict.TryGetValue(type, out list);
|
| | | }
|
| | |
|
| | | public bool TryGetFashionIds(int suitType, out List<int> list)
|
| | | {
|
| | | return fashionDressSuitTypeDict.TryGetValue(suitType, out list);
|
| | | }
|
| | |
|
| | | public bool TryGetFashionDressProperty(int id, int level, out Dictionary<int, int> dict)
|
| | |
| | | return 0;
|
| | | }
|
| | | }
|
| | | } |
| | | |
| | | }
|
| | |
|
| | |
| | | [SerializeField]
|
| | | CanvasGroup tipAlpha;
|
| | |
|
| | | [SerializeField] ModelShowPerfab modelShow;
|
| | |
|
| | | private List<GameObject> tempObjlist = new List<GameObject>();
|
| | |
|
| | | ItemTipsModel _itemTipsModel;
|
| | |
| | |
|
| | | CreateFuncBtn();
|
| | | RefreshRemainTime(itemTipsModel.curAttrData.guid);
|
| | |
|
| | | bool isShowModel = itemTipsModel.IsShowModel(itemTipsModel.curAttrData.itemId, modelShow);
|
| | | if (isShowModel)
|
| | | {
|
| | | bgObj.anchoredPosition3D = new Vector3(197, 0, 0);
|
| | | modelShow.gameObject.SetActive(true);
|
| | | }
|
| | | else
|
| | | {
|
| | | modelShow.gameObject.SetActive(false);
|
| | | bgObj.anchoredPosition3D = Vector3.zero;
|
| | | }
|
| | | }
|
| | |
|
| | | private void CheckUselimit()
|
| | |
| | | //itemTipsModel.SetCommonTipPos(bgObj);
|
| | | bottomPart.gameObject.SetActive(false);
|
| | | bottomPart.gameObject.SetActive(true);
|
| | | bgObj.localPosition = Vector3.zero;
|
| | | //bgObj.localPosition = Vector3.zero;
|
| | | tipAlpha.alpha = 1;
|
| | | }
|
| | |
|
| | |
| | |
|
| | | Color32 conditionColor = new Color32(255, 244, 205, 255);
|
| | | Color32 conditionRedColor = new Color32(255, 1, 1, 255);
|
| | | Dictionary<int, int> petSkillDict;
|
| | | Dictionary<int, List<int>> mountSkillDict;
|
| | |
|
| | | protected override void BindController()
|
| | | {
|
| | |
| | |
|
| | | private void InitUI()
|
| | | {
|
| | | petSkillDict = null;
|
| | | mountSkillDict = null;
|
| | | if (itemTipsModel.curAttrData == null)
|
| | | return;
|
| | |
|
| | |
| | | CreateFuncBtn();
|
| | |
|
| | | RefreshRemainTime(itemTipsModel.curAttrData.guid);
|
| | | switch (itemTipsModel.curAttrData.itemConfig.Type)
|
| | | bool isShowModel = itemTipsModel.IsShowModel(itemTipsModel.curAttrData.itemId,modelShow);
|
| | | if(isShowModel)
|
| | | {
|
| | | case 125:
|
| | | bgObj.anchoredPosition3D = new Vector3(197,0,0);
|
| | | modelShow.gameObject.SetActive(true);
|
| | | PetInfoConfig petInfo = itemTipsModel.unlockPetDict[itemTipsModel.curAttrData.itemConfig.EffectValueA1];
|
| | | petSkillDict = itemTipsModel.GetPetSkillDict(itemTipsModel.curAttrData.itemConfig.EffectValueA1);
|
| | | modelShow.SetModelShow(petInfo.ID, ModelShowType.pet, Language.Get("TreasureEffect103"), petInfo.ShowFightPower);
|
| | | break;
|
| | | case 124:
|
| | | bgObj.anchoredPosition3D = new Vector3(197, 0, 0);
|
| | | modelShow.gameObject.SetActive(true);
|
| | | HorseConfig horseConfig = itemTipsModel.unlockMountDict[itemTipsModel.curAttrData.itemConfig.EffectValueA1];
|
| | | mountSkillDict = itemTipsModel.GetMountSkillDict(itemTipsModel.curAttrData.itemConfig.EffectValueA1);
|
| | | modelShow.SetModelShow(horseConfig.Model, ModelShowType.mount, Language.Get("TreasureEffect103"), horseConfig.ShowFightPower);
|
| | | break;
|
| | | case 82:
|
| | | case 83:
|
| | | bgObj.anchoredPosition3D = new Vector3(197, 0, 0);
|
| | | modelShow.gameObject.SetActive(true);
|
| | | modelShow.SetModelShow(itemTipsModel.curAttrData.itemConfig.EffectValueA1, ModelShowType.FashionDress, Language.Get("TreasureEffect103"));
|
| | | break;
|
| | | default:
|
| | | modelShow.gameObject.SetActive(false);
|
| | | bgObj.anchoredPosition3D = Vector3.zero;
|
| | | break;
|
| | | bgObj.anchoredPosition3D = new Vector3(197, 0, 0);
|
| | | modelShow.gameObject.SetActive(true);
|
| | | }
|
| | | else
|
| | | {
|
| | | modelShow.gameObject.SetActive(false);
|
| | | bgObj.anchoredPosition3D = Vector3.zero;
|
| | | }
|
| | | }
|
| | |
|
| | |
| | | {
|
| | | get { return _modelInterface ?? (_modelInterface = ModelCenter.Instance.GetModel<PackModelInterface>()); }
|
| | | }
|
| | |
|
| | | FashionDressModel fashionDress { get { return ModelCenter.Instance.GetModel<FashionDressModel>(); } }
|
| | | DogzModel dogzModel { get { return ModelCenter.Instance.GetModel<DogzModel>(); } }
|
| | |
|
| | | public override void Init()
|
| | |
| | | return shareNumDes;
|
| | | }
|
| | | #endregion
|
| | |
|
| | | #region 判断是否展示模型
|
| | | public Dictionary<int, int> showModelAttrDict = new Dictionary<int, int>();
|
| | | public bool IsShowModel(int itemId,ModelShowPerfab showPerfab)
|
| | | {
|
| | | var config = Config.Instance.Get<ItemConfig>(itemId);
|
| | | if (config == null) return false;
|
| | |
|
| | | int fightPower = 0;
|
| | | switch (config.Type)
|
| | | {
|
| | | case 125:
|
| | | PetInfoConfig petInfo = unlockPetDict[config.EffectValueA1];
|
| | | fightPower = petInfo.ShowFightPower;
|
| | | showPerfab.SetModelShow(petInfo.ID, ModelShowType.pet, Language.Get("TreasureEffect103"),fightPower);
|
| | | return true;
|
| | | case 124:
|
| | | HorseConfig horseConfig = unlockMountDict[config.EffectValueA1];
|
| | | fightPower = horseConfig.ShowFightPower;
|
| | | showPerfab.SetModelShow(horseConfig.Model, ModelShowType.mount, Language.Get("TreasureEffect103"),fightPower);
|
| | | return true;
|
| | | }
|
| | | bool isFashion = TryGetFashionFightPower(config,out fightPower);
|
| | | if(isFashion)
|
| | | {
|
| | | showPerfab.SetModelShow(itemId, ModelShowType.FashionDress, Language.Get("TreasureEffect103"),fightPower);
|
| | | return true;
|
| | | }
|
| | |
|
| | | return false;
|
| | | }
|
| | | |
| | | private bool TryGetFashionFightPower(ItemConfig itemConfig,out int fightPower)
|
| | | {
|
| | | showModelAttrDict.Clear();
|
| | | fightPower = 0;
|
| | | if (itemConfig == null) return false;
|
| | |
|
| | | int fashionType = 0;
|
| | | int fashionId = 0;
|
| | | bool isFashion = TryGetItemFashionData(itemConfig.ID,out fashionType,out fashionId);
|
| | | if(isFashion)
|
| | | {
|
| | | List<int> fashionIds = null;
|
| | | fashionDress.TryGetFashionIds(fashionType, out fashionIds);
|
| | | if (fashionId == 0)
|
| | | {
|
| | | if (fashionIds != null)
|
| | | {
|
| | | foreach (var id in fashionIds)
|
| | | {
|
| | | Dictionary<int, int> dict = null;
|
| | | fashionDress.TryGetFashionDressProperty(id, 1, out dict);
|
| | | if (dict != null)
|
| | | {
|
| | | foreach (var attrId in dict.Keys)
|
| | | {
|
| | | var attrValue = dict[attrId];
|
| | | if (!showModelAttrDict.ContainsKey(attrId))
|
| | | {
|
| | | showModelAttrDict.Add(attrId, attrValue);
|
| | | }
|
| | | else
|
| | | {
|
| | | showModelAttrDict[attrId] += attrValue;
|
| | | }
|
| | | }
|
| | | }
|
| | | }
|
| | | }
|
| | | }
|
| | | else
|
| | | {
|
| | | Dictionary<int, int> dict = null;
|
| | | fashionDress.TryGetFashionDressProperty(fashionId, 1, out dict);
|
| | | if (dict != null)
|
| | | {
|
| | | foreach (var attrId in dict.Keys)
|
| | | {
|
| | | var attrValue = dict[attrId];
|
| | | if (!showModelAttrDict.ContainsKey(attrId))
|
| | | {
|
| | | showModelAttrDict.Add(attrId, attrValue);
|
| | | }
|
| | | else
|
| | | {
|
| | | showModelAttrDict[attrId] += attrValue;
|
| | | }
|
| | | }
|
| | | }
|
| | | }
|
| | | fightPower = UIHelper.GetFightPower(showModelAttrDict);
|
| | | return true;
|
| | | }
|
| | | return false;
|
| | | }
|
| | |
|
| | | public bool TryGetItemFashionData(int itemId,out int fashionType,out int fashionId)
|
| | | {
|
| | | fashionType = 0;
|
| | | fashionId = 0;
|
| | | Dictionary<int, List<int>> effectDict = null;
|
| | | GetItemEffectDict(itemId, out effectDict);
|
| | | foreach (var key in effectDict.Keys)
|
| | | {
|
| | | var valueList = effectDict[key];
|
| | | if (key == 244)
|
| | | {
|
| | | fashionType = valueList[0];
|
| | | fashionId = valueList[1];
|
| | | return true;
|
| | | }
|
| | | }
|
| | | return false;
|
| | | }
|
| | |
|
| | | private void GetItemEffectDict(int itemId,out Dictionary<int,List<int>> dict)
|
| | | {
|
| | | var config = Config.Instance.Get<ItemConfig>(itemId);
|
| | | dict = new Dictionary<int, List<int>>();
|
| | | if (config == null) return;
|
| | |
|
| | | if(config.Effect1 != 0)
|
| | | {
|
| | | List<int> valuelist = new List<int>();
|
| | | valuelist.Add(config.EffectValueA1);
|
| | | valuelist.Add(config.EffectValueB1);
|
| | | valuelist.Add(config.EffectValueC1);
|
| | | dict.Add(config.Effect1,valuelist);
|
| | | }
|
| | |
|
| | | if(config.Effect2 != 0)
|
| | | {
|
| | | List<int> valuelist = new List<int>();
|
| | | valuelist.Add(config.EffectValueA2);
|
| | | valuelist.Add(config.EffectValueB2);
|
| | | valuelist.Add(config.EffectValueC2);
|
| | | dict.Add(config.Effect2, valuelist);
|
| | | }
|
| | |
|
| | | if (config.Effect3 != 0)
|
| | | {
|
| | | List<int> valuelist = new List<int>();
|
| | | valuelist.Add(config.EffectValueA3);
|
| | | valuelist.Add(config.EffectValueB3);
|
| | | valuelist.Add(config.EffectValueC3);
|
| | | dict.Add(config.Effect3, valuelist);
|
| | | }
|
| | |
|
| | | if (config.Effect4 != 0)
|
| | | {
|
| | | List<int> valuelist = new List<int>();
|
| | | valuelist.Add(config.EffectValueA4);
|
| | | valuelist.Add(config.EffectValueB4);
|
| | | valuelist.Add(config.EffectValueC4);
|
| | | dict.Add(config.Effect4, valuelist);
|
| | | }
|
| | |
|
| | | if (config.Effect5 != 0)
|
| | | {
|
| | | List<int> valuelist = new List<int>();
|
| | | valuelist.Add(config.EffectValueA5);
|
| | | valuelist.Add(config.EffectValueB5);
|
| | | valuelist.Add(config.EffectValueC5);
|
| | | dict.Add(config.Effect5, valuelist);
|
| | | }
|
| | | }
|
| | |
|
| | | #endregion
|
| | | }
|
| | |
|
| | | public class ItemAttrData
|
| | |
| | |
|
| | | ModelShowType showType;
|
| | | FashionDressModel fashionDressModel { get { return ModelCenter.Instance.GetModel<FashionDressModel>(); } }
|
| | | ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
|
| | | MagicianModel godWeaponModel
|
| | | {
|
| | | get { return ModelCenter.Instance.GetModel<MagicianModel>(); }
|
| | |
| | | titleText.text = title;
|
| | | this.showType = showType;
|
| | | var job = PlayerDatas.Instance.baseData.Job;
|
| | | |
| | | switch (showType)
|
| | | {
|
| | | case ModelShowType.treasure:
|
| | |
| | | UI3DModelExhibition.Instance.ShowHourse(id, modelImg);
|
| | | break;
|
| | | case ModelShowType.pet:
|
| | | var config = Config.Instance.Get<NPCConfig>(id);
|
| | | UI3DModelExhibition.Instance.ShowNPC(id, config.UIModeLOffset, config.UIModelRotation, modelImg);
|
| | | var npcConfig = Config.Instance.Get<NPCConfig>(id);
|
| | | UI3DModelExhibition.Instance.ShowNPC(id, npcConfig.UIModeLOffset, npcConfig.UIModelRotation, modelImg);
|
| | | break;
|
| | | case ModelShowType.FashionDress:
|
| | | UI3DModelExhibition.Instance.ShowOtherPlayer(modelImg,SetFashionDressData(id));
|
| | | var itemConfig = Config.Instance.Get<ItemConfig>(id);
|
| | | if(itemConfig != null)
|
| | | {
|
| | | int fashionType = 0;
|
| | | int fashionId = 0;
|
| | | bool isFashion = tipsModel.TryGetItemFashionData(itemConfig.ID, out fashionType, out fashionId);
|
| | | if(isFashion)
|
| | | {
|
| | | List<int> fashionIds = null;
|
| | | fashionDressModel.TryGetFashionIds(fashionType, out fashionIds);
|
| | | if(fashionIds != null && fashionIds.Count > 0)
|
| | | {
|
| | | UI3DModelExhibition.Instance.ShowOtherPlayer(modelImg, SetFashionDressData(fashionIds));
|
| | | }
|
| | | }
|
| | | |
| | | }
|
| | | |
| | | break;
|
| | | }
|
| | |
|
| | |
| | | }
|
| | | }
|
| | |
|
| | | public UI3DPlayerExhibitionData SetFashionDressData(int fashionId)
|
| | | public UI3DPlayerExhibitionData SetFashionDressData(List<int> fashionIds)
|
| | | {
|
| | | var job = PlayerDatas.Instance.baseData.Job;
|
| | |
|
| | | var playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>();
|
| | | //var playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>();
|
| | |
|
| | | var clothes = playerPack.GetItemModelByIndex(PackType.rptEquip, (int)RoleEquipType.retClothes);
|
| | | var clothesId = clothes == null ? 0 : (int)clothes.itemInfo.ItemID;
|
| | | //var clothes = playerPack.GetItemModelByIndex(PackType.rptEquip, (int)RoleEquipType.retClothes);
|
| | | //var clothesId = clothes == null ? 0 : (int)clothes.itemInfo.ItemID;
|
| | |
|
| | | var weapon = playerPack.GetItemModelByIndex(PackType.rptEquip, (int)RoleEquipType.retWeapon);
|
| | | var weaponId = weapon == null ? 0 : (int)weapon.itemInfo.ItemID;
|
| | | //var weapon = playerPack.GetItemModelByIndex(PackType.rptEquip, (int)RoleEquipType.retWeapon);
|
| | | //var weaponId = weapon == null ? 0 : (int)weapon.itemInfo.ItemID;
|
| | |
|
| | | var wings = playerPack.GetItemModelByIndex(PackType.rptEquip, (int)RoleEquipType.retWing);
|
| | | var wingsId = wings == null ? 0 : (int)wings.itemInfo.ItemID;
|
| | | //var wings = playerPack.GetItemModelByIndex(PackType.rptEquip, (int)RoleEquipType.retWing);
|
| | | //var wingsId = wings == null ? 0 : (int)wings.itemInfo.ItemID;
|
| | |
|
| | | var secondary = playerPack.GetItemModelByIndex(PackType.rptEquip, (int)RoleEquipType.retWeapon2);
|
| | | var secondaryId = secondary == null ? 0 : (int)secondary.itemInfo.ItemID;
|
| | |
|
| | | FashionDress fashionDress = null;
|
| | | bool isFashion = fashionDressModel.TryGetFashionDress(fashionId,out fashionDress);
|
| | | //var secondary = playerPack.GetItemModelByIndex(PackType.rptEquip, (int)RoleEquipType.retWeapon2);
|
| | | //var secondaryId = secondary == null ? 0 : (int)secondary.itemInfo.ItemID;
|
| | | var fashionClothesId = 0;
|
| | | var fashionWeaponId = 0;
|
| | | var fashionSecondaryId = 0;
|
| | | if(isFashion)
|
| | | foreach(var fashionId in fashionIds)
|
| | | {
|
| | | int itemId = fashionDress.requireLevelUpItem;
|
| | | var itemConfig = Config.Instance.Get<ItemConfig>(itemId);
|
| | | switch(fashionDress.fashionDressType)
|
| | | FashionDress fashionDress = null;
|
| | | bool isFashion = fashionDressModel.TryGetFashionDress(fashionId, out fashionDress);
|
| | | if (isFashion)
|
| | | {
|
| | | case 1:
|
| | | fashionClothesId = fashionDress.GetEquipItemId();
|
| | | break;
|
| | | case 2:
|
| | | fashionWeaponId = fashionDress.GetEquipItemId();
|
| | | break;
|
| | | case 3:
|
| | | fashionSecondaryId = fashionDress.GetEquipItemId();
|
| | | break;
|
| | | }
|
| | | }
|
| | |
|
| | | int _suitLevel = 0;
|
| | |
|
| | | if (clothes != null)
|
| | | {
|
| | | if (clothes.itemInfo.IsSuite == 1)
|
| | | {
|
| | | if (clothes.GetUseDataModel(30) != null && clothes.GetUseDataModel(30)[0] != 0)
|
| | | int itemId = fashionDress.requireLevelUpItem;
|
| | | var itemConfig = Config.Instance.Get<ItemConfig>(itemId);
|
| | | switch (fashionDress.fashionDressType)
|
| | | {
|
| | | _suitLevel = clothes.GetUseDataModel(30)[0];
|
| | | case 1:
|
| | | fashionClothesId = fashionDress.GetEquipItemId();
|
| | | break;
|
| | | case 2:
|
| | | fashionWeaponId = fashionDress.GetEquipItemId();
|
| | | break;
|
| | | case 3:
|
| | | fashionSecondaryId = fashionDress.GetEquipItemId();
|
| | | break;
|
| | | }
|
| | | }
|
| | |
|
| | | }
|
| | |
|
| | | Dictionary<int, int> dict = null;
|
| | | EquipShowSwitch.IsGodWeaponEffectOn(PlayerDatas.Instance.baseData.equipShowSwitch, out dict);
|
| | | //int _suitLevel = 0;
|
| | | //ItemUseDataKey
|
| | | //if (clothes != null)
|
| | | //{
|
| | | // if (clothes.itemInfo.IsSuite == 1)
|
| | | // {
|
| | | // if (clothes.GetUseDataModel(30) != null && clothes.GetUseDataModel(30)[0] != 0)
|
| | | // {
|
| | | // _suitLevel = clothes.GetUseDataModel(30)[0];
|
| | | // }
|
| | | // }
|
| | | //}
|
| | |
|
| | | //Dictionary<int, int> dict = null;
|
| | | //EquipShowSwitch.IsGodWeaponEffectOn(PlayerDatas.Instance.baseData.equipShowSwitch, out dict);
|
| | |
|
| | | UI3DPlayerExhibitionData data = new UI3DPlayerExhibitionData()
|
| | | {
|
| | | job = job,
|
| | | clothesId = clothesId,
|
| | | suitLevel = _suitLevel,
|
| | | weaponId = weaponId,
|
| | | wingsId = wingsId,
|
| | | secondaryId = secondaryId,
|
| | | //clothesId = clothesId,
|
| | | //suitLevel = _suitLevel,
|
| | | //weaponId = weaponId,
|
| | | //wingsId = wingsId,
|
| | | //secondaryId = secondaryId,
|
| | | fashionClothesId = fashionClothesId,
|
| | | fashionWeaponId = fashionWeaponId,
|
| | | fashionSecondaryId = fashionSecondaryId,
|
| | | isDialogue = false,
|
| | | godWeapons = dict
|
| | | //godWeapons = dict
|
| | | };
|
| | | return data;
|
| | | }
|
| | |
| | | //}
|
| | | //else
|
| | | //{
|
| | | MoveToMapPos(_mapId, x, y, line);
|
| | | MoveToMapPos(_mapId, x, y, line);
|
| | | //}
|
| | | }
|
| | | break;
|
| | |
| | | {
|
| | | GA_Hero _hero = PlayerDatas.Instance.hero;
|
| | |
|
| | | if (_hero == null)
|
| | | if (_hero == null || _hero.SkillMgr == null)
|
| | | {
|
| | | yield break;
|
| | | }
|
| | |
|
| | | while (_hero.SkillMgr.CurCastSkill != null &&
|
| | | while (_hero != null &&
|
| | | _hero.SkillMgr.CurCastSkill != null &&
|
| | | _hero.SkillMgr.CurCastSkill.SkillCompelete == false)
|
| | | {
|
| | | yield return null;
|
| | | if (_hero == null || _hero.SkillMgr == null)
|
| | | {
|
| | | yield break;
|
| | | }
|
| | | }
|
| | |
|
| | | if (_hero == null)
|
| | | {
|
| | | yield break;
|
| | | }
|
| | |
|
| | | MapTransferUtility.Instance.MoveToNPC(id);
|
| | |
| | | yield break;
|
| | | }
|
| | |
|
| | | while (_hero.SkillMgr.CurCastSkill != null &&
|
| | | while (_hero != null &&
|
| | | _hero.SkillMgr.CurCastSkill != null &&
|
| | | _hero.SkillMgr.CurCastSkill.SkillCompelete == false)
|
| | | {
|
| | | yield return null;
|
| | | }
|
| | |
|
| | | if (_hero == null)
|
| | | {
|
| | | yield break;
|
| | | }
|
| | |
|
| | | pos.y = _hero.Pos.y;
|
| | | _hero.MoveToPosition(pos);
|
| | | }
|