| System/MainInterfacePanel/SideMission.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/TaskAllocation.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/MainInterfacePanel/SideMission.cs
@@ -23,6 +23,7 @@ [SerializeField] Button _Btn_Forward;//支线前往按钮 [SerializeField] Text _Text_Forward;//按钮文字 [SerializeField] Button m_FinishAtOnce;//立即完成 PlayerTaskDatas m_TaskModel; PlayerTaskDatas taskmodel { get { return m_TaskModel ?? (m_TaskModel = ModelCenter.Instance.GetModel<PlayerTaskDatas>()); } } ItemTipsModel _itemTipsModel; @@ -40,6 +41,7 @@ private void Start() { _Btn_Forward.onClick.AddListener(ForwardButton); m_FinishAtOnce.AddListener(OnClickSkillTask); } private void OnEnable() { @@ -60,6 +62,11 @@ } private void OnClickSkillTask() { TaskAllocation.Instance.SkillTask(TaskIdNow); } private void ForwardButton() { if ((int)taskmodel.GetTaskStatus(TaskIdNow) == 3) @@ -144,7 +151,7 @@ str = WordAnalysis.Color_Start_Regex.Replace(str, string.Empty); str = WordAnalysis.Color_End_Regex.Replace(str, string.Empty); _Text_TaskTarget.text = str;//任务目标 SkillTask(taskID); if ((int)taskmodel.GetTaskStatus(TaskIdNow) == 3)//能够进行立即完成的支线任务 { _Text_Forward.text = string.Format(Language.Get("FinishAtOnce_Z")); @@ -234,6 +241,16 @@ } return string.Empty; } private void SkillTask(int TsakID) { if (!taskmodel.allMissionDict.ContainsKey(TsakID) || !mainModel.TaskId_Skill.Contains(TsakID)) { m_FinishAtOnce.gameObject.SetActive(false); return; } m_FinishAtOnce.gameObject.SetActive(true); } } } System/MainInterfacePanel/TaskAllocation.cs
@@ -9,9 +9,11 @@ using System.Text.RegularExpressions; using System.Collections.Generic; //用于任务分配 namespace Snxxz.UI { namespace Snxxz.UI { public class TaskAllocation:Singleton<TaskAllocation> { public class TaskAllocation : Singleton<TaskAllocation> { private static StringBuilder textBuilder = new StringBuilder(); private const string Info_Pattern = "{([a-zA-Z0-9_]+)}"; @@ -114,7 +116,38 @@ } return 0; } PlayerMainDate m_MainModel; PlayerMainDate mainModel { get { return m_MainModel ?? (m_MainModel = ModelCenter.Instance.GetModel<PlayerMainDate>()); } } public void SkillTask(int TaskID)//用于解锁被动技能任务 { int Gold = (int)UIHelper.GetMoneyCnt(1);//仙玉 if (mainModel.TaskId_Skill.Contains(TaskID)) { int Index = mainModel.TaskId_Skill.IndexOf(TaskID); int NeedMoney = mainModel.NeedFairyJade[Index]; string strNull = string.Format(Language.Get("PassiveSkillTask3"), NeedMoney); ConfirmCancel.ShowPopConfirm(Language.Get("Mail101"), strNull, (bool isOk) => { if (isOk) { if (Gold >= NeedMoney) { taskmodel.CompletionOfTask(TaskID); WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.SkillFunc2); } else { if (VersionConfig.Get().isBanShu) { SysNotifyMgr.Instance.ShowTip("GoldErr"); return; } WindowCenter.Instance.Open<RechargeTipWin>(); } } }); } } } }