| | |
| | | Treasure treasure; |
| | | if (treasureModel.TryGetTreasure(treasures[i], out treasure)) |
| | | { |
| | | if (treasure.skillId == skillId) |
| | | var skillConfig = SkillConfig.Get(skillId); |
| | | if (skillConfig != null && treasure.skillId == skillConfig.SkillTypeID) |
| | | { |
| | | treasureId = treasure.id; |
| | | break; |
| | |
| | | } |
| | | } |
| | | |
| | | |
| | | var skillConfig = SkillConfig.Get(skillId); |
| | | Name.text = skillConfig.SkillName; |
| | | Describe.text = skillConfig.Description; |
| | | |
| | | var treasureConfig = TreasureConfig.Get(treasureId); |
| | | m_Icon.SetSprite(treasureConfig.Icon); |
| | | {
|
| | | var skillConfig = SkillConfig.Get(skillId);
|
| | | Name.text = skillConfig.SkillName;
|
| | | Describe.text = skillConfig.Description;
|
| | |
|
| | | var treasureConfig = TreasureConfig.Get(treasureId);
|
| | | m_Icon.SetSprite(treasureConfig.Icon);
|
| | | } |
| | | } |
| | | |
| | | } |