少年修仙传客户端代码仓库
client_Zxw
2019-03-27 8cd068fec60b7e2e663902a4b6b015a6a92f1c25
3335 拍卖行
4个文件已修改
8 ■■■■ 已修改文件
System/Auction/FamilyAuctioncell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/FullServiceAuctioncell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/MyAuctionCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/MyFocusCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/FamilyAuctioncell.cs
@@ -199,7 +199,7 @@
                    int seconds = AuctionItem.NoticeSaleMinutes * 60 - (int)timeSpan.TotalSeconds;
                    m_TimeText.text = Language.Get("PMH_03", TimeUtility.SecondsToHMS(seconds));
                }
                else if (minute >= AuctionItem.NoticeSaleMinutes && minute <= AuctionItem.FamilySaleMinutes)//拍卖中
                else if (minute <= AuctionItem.FamilySaleMinutes+ AuctionItem.NoticeSaleMinutes)//拍卖中
                {
                    m_OverTime.gameObject.SetActive(false);
                    var maxMoney = AuctionItem.BuyoutPrice * FamilyAuctionItem.ItemCount;
System/Auction/FullServiceAuctioncell.cs
@@ -230,7 +230,7 @@
                    int seconds = AuctionItem.NoticeSaleMinutes * 60 - (int)timeSpan.TotalSeconds;
                    m_TimeText.text = Language.Get("PMH_03", TimeUtility.SecondsToHMS(seconds));
                }
                else if (minute <= AuctionItem.WorldSaleMinutes)//拍卖中
                else if (minute <= AuctionItem.WorldSaleMinutes+ AuctionItem.NoticeSaleMinutes)//拍卖中
                {
                    m_OverTime.gameObject.SetActive(false);
                    var maxMoney = AuctionItem.BuyoutPrice * FullServiceAuction.ItemCount;
System/Auction/MyAuctionCell.cs
@@ -164,7 +164,7 @@
                    int seconds = AuctionItem.NoticeSaleMinutes * 60 - (int)timeSpan.TotalSeconds;
                    m_TimeText.text = Language.Get("PMH_03", TimeUtility.SecondsToHMS(seconds));
                }
                else if (minute >= AuctionItem.NoticeSaleMinutes && minute <= AuctionItem.FamilySaleMinutes)//拍卖中
                else if (minute <= AuctionItem.FamilySaleMinutes+ AuctionItem.NoticeSaleMinutes)//拍卖中
                {
                    m_OverTime.gameObject.SetActive(false);
                    int seconds = AuctionItem.FamilySaleMinutes * 60 - ((int)timeSpan.TotalSeconds - AuctionItem.NoticeSaleMinutes * 60);
System/Auction/MyFocusCell.cs
@@ -232,7 +232,7 @@
                    int seconds = AuctionItem.NoticeSaleMinutes * 60 - (int)timeSpan.TotalSeconds;
                    m_TimeText.text = Language.Get("PMH_03", TimeUtility.SecondsToHMS(seconds));
                }
                else if (minute >= AuctionItem.NoticeSaleMinutes && minute <= AuctionItem.FamilySaleMinutes)//拍卖中
                else if (minute <= AuctionItem.FamilySaleMinutes+ AuctionItem.NoticeSaleMinutes)//拍卖中
                {
                    m_OverTime.gameObject.SetActive(false);
                    var maxMoney = AuctionItem.BuyoutPrice * MyFocusItem.ItemCount;