| | |
| | | int seconds = AuctionItem.NoticeSaleMinutes * 60 - (int)timeSpan.TotalSeconds;
|
| | | m_TimeText.text = Language.Get("PMH_03", TimeUtility.SecondsToHMS(seconds));
|
| | | }
|
| | | else if (minute >= AuctionItem.NoticeSaleMinutes && minute <= AuctionItem.FamilySaleMinutes)//拍卖中
|
| | | else if (minute <= AuctionItem.FamilySaleMinutes+ AuctionItem.NoticeSaleMinutes)//拍卖中
|
| | | {
|
| | | m_OverTime.gameObject.SetActive(false);
|
| | | var maxMoney = AuctionItem.BuyoutPrice * FamilyAuctionItem.ItemCount;
|
| | |
| | | int seconds = AuctionItem.NoticeSaleMinutes * 60 - (int)timeSpan.TotalSeconds;
|
| | | m_TimeText.text = Language.Get("PMH_03", TimeUtility.SecondsToHMS(seconds));
|
| | | }
|
| | | else if (minute <= AuctionItem.WorldSaleMinutes)//拍卖中
|
| | | else if (minute <= AuctionItem.WorldSaleMinutes+ AuctionItem.NoticeSaleMinutes)//拍卖中
|
| | | {
|
| | | m_OverTime.gameObject.SetActive(false);
|
| | | var maxMoney = AuctionItem.BuyoutPrice * FullServiceAuction.ItemCount;
|
| | |
| | | int seconds = AuctionItem.NoticeSaleMinutes * 60 - (int)timeSpan.TotalSeconds;
|
| | | m_TimeText.text = Language.Get("PMH_03", TimeUtility.SecondsToHMS(seconds));
|
| | | }
|
| | | else if (minute >= AuctionItem.NoticeSaleMinutes && minute <= AuctionItem.FamilySaleMinutes)//拍卖中
|
| | | else if (minute <= AuctionItem.FamilySaleMinutes+ AuctionItem.NoticeSaleMinutes)//拍卖中
|
| | | {
|
| | | m_OverTime.gameObject.SetActive(false);
|
| | | int seconds = AuctionItem.FamilySaleMinutes * 60 - ((int)timeSpan.TotalSeconds - AuctionItem.NoticeSaleMinutes * 60);
|
| | |
| | | int seconds = AuctionItem.NoticeSaleMinutes * 60 - (int)timeSpan.TotalSeconds;
|
| | | m_TimeText.text = Language.Get("PMH_03", TimeUtility.SecondsToHMS(seconds));
|
| | | }
|
| | | else if (minute >= AuctionItem.NoticeSaleMinutes && minute <= AuctionItem.FamilySaleMinutes)//拍卖中
|
| | | else if (minute <= AuctionItem.FamilySaleMinutes+ AuctionItem.NoticeSaleMinutes)//拍卖中
|
| | | {
|
| | | m_OverTime.gameObject.SetActive(false);
|
| | | var maxMoney = AuctionItem.BuyoutPrice * MyFocusItem.ItemCount;
|