| System/CrossServerOneVsOne/FightingPKWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerOneVsOne/SeasonRewardCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/MainInterfaceWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/CrossServerOneVsOne/FightingPKWin.cs
@@ -63,6 +63,7 @@ protected override void OnPreOpen() { positionType = (int)PlayerDatas.Instance.baseData.faction; CrossServerRewardModel.PkDanLvNow = CrossServerOneVsOnePlayerInfo.Instance.DanLV; PlaceOfBirth(positionType);//从出生位置设置信息 _MyBuffSortList.Clear(); System/CrossServerOneVsOne/SeasonRewardCell.cs
@@ -91,6 +91,32 @@ { if (IsOnTheList()) { if (ListIndex(crossServerRewardModel.MyRank) == Index) { bool isbool = crossServerRewardModel.IsAwardState(CrossRealmPKAwardStateEnum.SeasonAwardState, -1); if (isbool) { m_IsReachImage.SetActive(false); m_ReceiveBtn.gameObject.SetActive(false); m_IsDrawImage.SetActive(true); } else { m_ReceiveBtn.gameObject.SetActive(true); m_IsReachImage.SetActive(false); m_IsDrawImage.SetActive(false); m_ReceiveBtn.SetListener(() => { crossServerRewardModel.CrossRealmPKGetAward(CrossRealmPKAwardStateEnum.SeasonAwardState, 0); }); } } else { m_IsReachImage.SetActive(true); m_ReceiveBtn.gameObject.SetActive(false); m_IsDrawImage.SetActive(false); } } else System/MainInterfacePanel/MainInterfaceWin.cs
@@ -1142,7 +1142,8 @@ private void IsShowTaskPanel()//是否显示任务面板 { var inDungeon = IsDungeon(); if (inDungeon || fairyGrabBossModel.grabBossHintOpen) var IsCrossServerOneVsOne = GameNetSystem.Instance.crossServerConnected_Loigc; if (inDungeon || fairyGrabBossModel.grabBossHintOpen || IsCrossServerOneVsOne) { m_TaskAndTeamTip.SetActive(false); m_TaskSwithButton.gameObject.SetActive(false); @@ -1269,7 +1270,7 @@ private void IsCrossServerOneVsOne() { if (CrossServerRewardModel.IsCrossServerOneVsOne())//是否再跨服副本中 if (GameNetSystem.Instance.crossServerConnected_Loigc)//是否再跨服副本中 { if (!WindowCenter.Instance.IsOpen("FightingPKWin")) { @@ -1284,7 +1285,6 @@ m_InGamePusher.gameObject.SetActive(false); m_RedBag.gameObject.SetActive(false); m_MailObj.SetActive(false); m_TaskAndTeamTip.SetActive(false); if (Vector3.Distance(m_CastSkillTip.localPosition, m_position2_S.localPosition) <= 1)//技能面板收起状态 { ShowCastSkill();//显示技能组,隐藏按钮组(强制切换) @@ -1301,7 +1301,6 @@ m_InGamePusher.gameObject.SetActive(true); OnRedBagGet(); m_MailObj.SetActive(true); m_TaskAndTeamTip.SetActive(true); } }