少年修仙传客户端代码仓库
10366 【越南】【英语】【BT】【砍树】仙盟攻城战-客户端 移除定时器
1个文件已修改
44 ■■■■■ 已修改文件
System/FairySiege/FairySiegeActModel.cs 44 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairySiege/FairySiegeActModel.cs
@@ -500,48 +500,6 @@
            isSendQueryMyRank = true;
        }
        private int checkQueryStartTime = 60; //进入领奖期后300s内每秒判定随机执行,如果没执行300s后立即执行一次
        bool isTimeSendQueryMyRank = false; //是否已经定时发送过查询我的排名请求
        private void TryTimeQueryMyRank()
        {
            if (isSendQueryMyRank)
                return;
            if (isTimeSendQueryMyRank)
                return;
            // 没有参赛资格
            if (!hasQualification())
                return;
            int stateValue;
            if (!TryGetCurrentStateValue(out stateValue))
                return;
            int state = GetStateByStateValue(stateValue);
            if (state != 4)
                return;
            if (!TryGetStartTimeByStateValue(stateValue, out DateTime startTime))
                return;
            int time = (int)(ILTimeUtility.ServerCrossNow - startTime).TotalSeconds;
            if (time <= 0)
                return;
            if (time > checkQueryStartTime)
            {
                //如果没执行60s后立即执行一次
                if (!isSendQueryMyRank)
                {
                    SendMyRank();
                    isTimeSendQueryMyRank = true;
                }
            }
            else
            {
                if (UnityEngine.Random.Range(0f, 1f) < 0.6f)
                {
                    SendMyRank();
                    isTimeSendQueryMyRank = true;
                }
            }
        }
        private void SendMyRank()
        {
            rankModel.ResetQueryParam();
@@ -587,7 +545,7 @@
        public void OnSecondEvent()
        {
            TryTimeQueryMyRank();
            TryQueryMyRank();
        }
        private void RankModel_onMyRankRefresh(int type)